这可能是一个非常新手的问题所以请耐心等待。我正在修补Ruby on Rails 4,Javascript和Raphael。我也使用Backbone。在我的根页面上,我有两个按钮,一个用Raphael渲染一些东西,另一个在更改相关参数后应该做同样的事情。
在我的application.js
中,我得到了以下内容:
var app = {};
$(document).ready(function() {
app.paper = Raphael("canvas", 1000,700); // canvas: html div
...
app.Room = Backbone.Model.extend({
...
}
app.RoomList = Backbone.Collection.extend({
model: app.Room
});
...
app.drawRoom = function(room, x, y, z) {
...
}
...
});
点击第一个按钮后,.js.erb
视图会启动并调用以下内容:
// retrieve data, stuff it into app.roomList, then this:
app.drawRoom(app.roomList.first(), 500, 300, 0);
这可以按预期工作,并呈现一些圈子和东西。还有一些东西会在幕后发生(房间数据是通过RabbitMQ从不同项目的CDO服务器中检索出的json,但它完全不相关)。现在,当我点击第二个按钮时,我正在执行以下操作:
app.paper.clear();
app.drawRoom(app.roomList.first(), 800, 300, 1);
正如您所看到的,我的目的是清理画布并使用不同的参数重绘所有内容。新参数没问题,我按下第二个按钮时检查了以下情况,有效地将画布保持干净,除了一个孤独的圆圈:
app.paper.clear();
app.paper.circle(222, 333, 15);
所以我很确定它必须与我对javascript的无知有关。我也很肯定第二次调用app.drawRoom()
没有被执行,我用Firebug测试了它。也许一些可见性问题?提前致谢!!编辑:按钮的HTML:
= form_tag( show_rooms_url, remote: true) do
= submit_tag "show rooms"
= form_tag( up_level_url, remote: true) do
= submit_tag "+1"
其中routes.rb
与两个独立的控制器方法相关联:
def show_rooms
conn = Bunny.new(:automatically_recover => false)
conn.start
ch = conn.create_channel
client = ApplicationHelper::RPCClient.new(ch, "rpc_queue")
response = client.call("list_rooms")
ch.close
conn.close
respond_to do |format|
format.js { render partial: "show_rooms", locals: { response: response } }
end
end
def up_level
respond_to do |format|
format.js { render partial: "up_level" }
end
end
然后视图结合以下调用(实际上,只是不同的参数):
app.drawRoom(app.roomList.first(), 500, 300, 0);
为按钮生成的HTML是:
<form method="post" data-remote="true" accept-charset="UTF-8" action="http://localhost:3000/show_rooms">
<input type="hidden" value="✓" name="utf8">
<input type="submit" value="show rooms" name="commit">
和
<form method="post" data-remote="true" accept-charset="UTF-8" action="http://localhost:3000/up_level">
<input type="hidden" value="✓" name="utf8">
<input type="submit" value="+1" name="commit">
另外,drawRoom方法:
$(document).ready(function(){
....
app.drawRoom = function(room, x, y, z) {
if (room.get('drawn') == false) {
room.set('drawn', true);
if (app.level === z) {
c = app.paper.circle(x, y, 15);
c.attr("fill", "red");
}
if (room.get('n') !== "") {
if (app.level === z) {
app.paper.path(['M', x - 10, y - 10, 'Q', x - 20, y - 25, x - 10, y - 40]);
}
app.drawRoom(app.roomList.where({ id: room.get('n') })[0], x, y - 50, z);
}
if (room.get('e') !== "") {
if (app.level === z) {
app.paper.path(['M', x + 10, y - 10, 'Q', x + 25, y - 20, x + 40, y - 10]);
}
app.drawRoom(app.roomList.where({ id: room.get('e') })[0], x + 50, y, z);
}
if (room.get('s') !== "") {
if (app.level === z) {
app.paper.path(['M', x + 10, y + 10, 'Q', x + 20, y + 25, x + 10, y + 40]);
}
app.drawRoom(app.roomList.where({ id: room.get('s') })[0], x, y + 50, z);
}
if (room.get('w') !== "") {
if (app.level === z) {
app.paper.path(['M', x - 10, y + 10, 'Q', x - 25, y + 20, x - 40, y + 10]);
}
app.drawRoom(app.roomList.where({ id: room.get('w') })[0], x - 50, y, z);
}
if (room.get('u') !== "") {
app.drawRoom(app.roomList.where({ id: room.get('u') })[0], x, y, z + 1);
}
if (room.get('d') !== "") {
app.drawRoom(app.roomList.where({ id: room.get('d') })[0], x, y, z - 1);
}
}
}
});
答案 0 :(得分:2)
您第二次尝试绘制任何内容都失败了,因为Backbone模型上的drawn
变量已设置为true。如果该特定属性为true,则以下代码指定要绘制的 :
if (room.get('drawn') == false) {
room.set('drawn', true);
// your room drawing code is here
}
如果您想保留布尔绘制的标志,请将if语句全部放在方法的开头,如下所示:
if (room.get('drawn') == false) {
room.set('drawn', true);
}
// your room drawing code should be here
要明确的是,整个drawRoom
方法应该如下所示:
app.drawRoom = function(room, x, y, z) {
if (room.get('drawn') == false) {
room.set('drawn', true);
}
if (app.level === z) {
c = app.paper.circle(x, y, 15);
c.attr("fill", "red");
}
if (room.get('n') !== "") {
if (app.level === z) {
app.paper.path(['M', x - 10, y - 10, 'Q', x - 20, y - 25, x - 10, y - 40]);
}
app.drawRoom(app.roomList.where({ id: room.get('n') })[0], x, y - 50, z);
}
if (room.get('e') !== "") {
if (app.level === z) {
app.paper.path(['M', x + 10, y - 10, 'Q', x + 25, y - 20, x + 40, y - 10]);
}
app.drawRoom(app.roomList.where({ id: room.get('e') })[0], x + 50, y, z);
}
if (room.get('s') !== "") {
if (app.level === z) {
app.paper.path(['M', x + 10, y + 10, 'Q', x + 20, y + 25, x + 10, y + 40]);
}
app.drawRoom(app.roomList.where({ id: room.get('s') })[0], x, y + 50, z);
}
if (room.get('w') !== "") {
if (app.level === z) {
app.paper.path(['M', x - 10, y + 10, 'Q', x - 25, y + 20, x - 40, y + 10]);
}
app.drawRoom(app.roomList.where({ id: room.get('w') })[0], x - 50, y, z);
}
if (room.get('u') !== "") {
app.drawRoom(app.roomList.where({ id: room.get('u') })[0], x, y, z + 1);
}
if (room.get('d') !== "") {
app.drawRoom(app.roomList.where({ id: room.get('d') })[0], x, y, z - 1);
}
}
另外,您是否尝试使用以下方法清除画布:
app.paper.clearRect( 0, 0, app.paper.width, app.paper.height )
我发现这是最有效的方式。