我目前正在使用JavaScript,HTML和CSS制作分贝计可视化工具。
我已经阅读了几个Web Audio API教程,但没有任何内容与我想做的事情有关。
这是我到目前为止所做的:
window.onload = init;
function init() {
var ctx = new webkitAudioContext()
, url = 'https://dl.dropboxusercontent.com/u/86176287/pbjt.mp3'
, audio = new Audio(url)
// 2048 sample buffer, 1 channel in, 1 channel out
, processor = ctx.createJavaScriptNode(2048, 1, 1)
, meter = document.getElementById('meter')
, source;
audio.addEventListener('canplaythrough', function(){
source = ctx.createMediaElementSource(audio);
source.connect(processor);
source.connect(ctx.destination);
processor.connect(ctx.destination);
audio.play();
}, false);
// loop through PCM data and calculate average
// volume for a given 2048 sample buffer
processor.onaudioprocess = function(evt){
var input = evt.inputBuffer.getChannelData(0)
, len = input.length
, total = i = 0
, rms;
while ( i < len ) total += Math.abs( input[i++] );
rms = Math.sqrt( total / len );
meter.style.width = ( rms * 100 ) + '%';
};
}
有人可以解释我需要做什么,或者指出我正确的方向,因为这似乎不起作用?
修正
休息一天后,我发现我正在制作的一些API调用已被弃用,所以我将其更改为:
var audioCtx = new AudioContext();
var url = 'https://dl.dropboxusercontent.com/u/86176287/pbjt.mp3';
var audio = new Audio(url);
var processor = audioCtx.createScriptProcessor(2048, 1, 1);
var meter = document.getElementById('meter');
var source;
audio.addEventListener('canplaythrough', function(){
source = audioCtx.createMediaElementSource(audio);
source.connect(processor);
source.connect(audioCtx.destination);
processor.connect(audioCtx.destination);
//audio.play();
}, false);
// loop through PCM data and calculate average
// volume for a given 2048 sample buffer
processor.onaudioprocess = function(evt){
var input = evt.inputBuffer.getChannelData(0)
, len = input.length
, total = i = 0
, rms;
while ( i < len ) total += Math.abs( input[i++] );
rms = Math.sqrt( total / len );
//console.log(( rms * 100 ));
};
答案 0 :(得分:1)
已修复
所以这就是我将其更改为:
var audioCtx = new AudioContext();
var url = 'https://dl.dropboxusercontent.com/u/86176287/pbjt.mp3';
var audio = new Audio(url);
var processor = audioCtx.createScriptProcessor(2048, 1, 1);
var meter = document.getElementById('meter');
var source;
audio.addEventListener('canplaythrough', function(){
source = audioCtx.createMediaElementSource(audio);
source.connect(processor);
source.connect(audioCtx.destination);
processor.connect(audioCtx.destination);
//audio.play();
}, false);
// loop through PCM data and calculate average
// volume for a given 2048 sample buffer
processor.onaudioprocess = function(evt){
var input = evt.inputBuffer.getChannelData(0)
, len = input.length
, total = i = 0
, rms;
while ( i < len ) total += Math.abs( input[i++] );
rms = Math.sqrt( total / len );
//console.log(( rms * 100 ));
};
答案 1 :(得分:0)
OP在问题中回答了这个问题。
休息一天后,我发现不赞成使用某些API调用,因此将其更改为: