我有以下代码来播放加载到缓冲区中的特定声音。
sound1.gainNode = context.createGain();
sound1.source = context.createBufferSource();
sound1.source.buffer = soundBuffers[num];
sound1.source.connect(sound1.gainNode);
sound1.gainNode.connect(context.destination);
sound1.source.looping = true;
sound1.source.start(0);
以下是我如何调用更改量方法:
<input type="range" min="0" max="100" value="70" id="playBtn1_vol" onchange="changeVolume(this,sound1Gain)" style="display:none">
这是变更量方法:
function changeVolume = function(element,soundNo){
var volume = element.value;
var fraction = parseInt(element.value) / parseInt(element.max);
// Using an x^2 progression as it gives a better sound than linear.
soundNo.gainNode.gain.value = fraction * fraction;
};
在我尝试使用增益使音量工作之前,它播放得很好,但现在已经坏了,我无法找到它的错误。如果有人能指出我正确的方向,那将非常感激。
答案 0 :(得分:0)
这里的示例代码(js)可以帮助你。 Reference
var VolumeSample = {
};
// Gain node needs to be mutated by volume control.
VolumeSample.gainNode = null;
VolumeSample.play = function() {
if (!context.createGain)
context.createGain = context.createGainNode;
this.gainNode = context.createGain();
var source = context.createBufferSource();
source.buffer = BUFFERS.techno;
// Connect source to a gain node
source.connect(this.gainNode);
// Connect gain node to destination
this.gainNode.connect(context.destination);
// Start playback in a loop
source.loop = true;
if (!source.start)
source.start = source.noteOn;
source.start(0);
this.source = source;
};
VolumeSample.changeVolume = function(element) {
var volume = element.value;
var fraction = parseInt(element.value) / parseInt(element.max);
// Let's use an x*x curve (x-squared) since simple linear (x) does not
// sound as good.
this.gainNode.gain.value = fraction * fraction;
};
VolumeSample.stop = function() {
if (!this.source.stop)
this.source.stop = source.noteOff;
this.source.stop(0);
};
VolumeSample.toggle = function() {
this.playing ? this.stop() : this.play();
this.playing = !this.playing;
};
答案 1 :(得分:0)
这会使用音量小部件呈现网络音频 - 只需更新mp3,其中包含指向实际文件的路径或指向此类
的某个网址<html>
<head>
<title>render audio with volume control</title>
</head>
<body>
<p>Volume</p>
<input id="volume" type="range" min="0" max="1" step="0.1" value="0.5"/>
<script>
var audio_context = null;
var gain_node = null;
window.AudioContext = window.AudioContext || window.webkitAudioContext;
audio_context = new AudioContext();
gain_node = audio_context.createGain(); // Declare gain node
gain_node.connect(audio_context.destination); // Connect gain node to speakers
function render_audio() {
var request = new XMLHttpRequest();
var audio_url = "put_your_music_file_here.mp3";
request.open('GET', audio_url, true); // loading local file for now
request.responseType = 'arraybuffer';
// Decode asynchronously
request.onload = function() {
audio_context.decodeAudioData(request.response, function(buffer) {
stored_buffer = buffer; // store buffer for replay later
var source = audio_context.createBufferSource(); // creates a sound source
source.buffer = buffer; // tell the source which sound to play
source.connect(gain_node); // connect source to speakers
source.start(0); // play the source now
});
};
request.send();
}
// --- enable volume control for output speakers
document.getElementById('volume').addEventListener('change', function() {
var curr_volume = this.value;
gain_node.gain.value = curr_volume;
console.log("curr_volume ", curr_volume);
});
// init
render_audio();
</script>
<body onkeypress="render_audio()">
<button onclick="render_audio()">play_again</button>
</body>
</html>
答案 2 :(得分:0)
我解决了这个问题,我认为这与线条或标签或其他东西的排序有关。我有这个:
sound1.gainNode = context.createGain();
sound1.source = context.createBufferSource();
sound1.source.buffer = soundBuffers[num];
sound1.source.connect(sound1.gainNode);
sound1.gainNode.connect(context.destination);
sound1.source.looping = true;
sound1.source.start(0);
我将其更新为:
source1 = context.createBufferSource();
gain1 = context.createGain();
gain1.gain.value=parseFloat(document.getElementById('playBtn'+num+'_vol').value);our currently playing sound.
source1.buffer = soundBuffers[num];
source1.connect(gain1);
gain1.connect(context.destination);
source1.looping = true;
source1[source1.start ? 'start' : 'noteOn'](0);
现在它有效。可能是一个新手的错误,但希望这会帮助其他人开始使用Web Audio。