在Haskell中我可以做这样的事情(例子改编自Learn You A Haskell)
module Shapes (
Shape,
newCircle,
newRectangle,
... -- other functions for manipulating the shapes
)
data Shape = Circle Int Int Float -- x, y, radius
| Rectangle Int Int Int Int -- x1, y1, x2, y2
newCircle :: Float -> Shape
newCircle r = Circle 0 0 r
newRectangle :: Int -> Int -> Shape
newRectangle w h = Rectangle 0 0 w h
... -- other functions for manipulating the shapes
这样我就只能展示Shape
类型以及newCircle
和newRectangle
函数。
Rust有同等效力吗?
答案 0 :(得分:4)
一般而言,不; Rust没有私有枚举构造函数。枚举只是公共事物。
然而,结构不是那样的,因此您可以将它们组合起来,使变体纯粹是一个实现细节:
// This type isn’t made public anywhere, so it’s hidden.
enum ShapeInner {
// Oh, and let’s use struct variants ’cos they’re cool.
Circle {
x: i32,
y: i32,
radius: f64,
},
Rectangle {
x1: i32,
y1: i32,
x2: i32,
y2: i32,
},
}
// Struct fields are private by default, so this is hidden.
pub struct Shape(ShapeInner);
impl Shape {
pub fn new_circle(radius: f64) -> Shape {
Shape(Circle { x: 0, y: 0, radius: radius })
}
pub fn new_rectangle(width: i32, height: i32) -> Shape {
Shape(Rectangle { x1: 0, y1: 0, x2: width, y2: height })
}
// “match self.0 { Circle { .. } => …, … }”, &c.
}
但是,我会建议不要这样做。