我正在尝试使用matter.js physics library。我正在使用他们的"getting started" tutorial,但找不到画布。
这是我的HTML:
<html>
<head>
<meta charset="UTF-8">
<title>Physics test</title>
</head>
<script type="text/javascript" src="./lib/matter-0.8.0.js"></script>
<script type="text/javascript">
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(document.body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
</script>
<body>
</body>
</html>
控制台显示以下错误:
" [Matter] warn: No "render.element" passed, "render.canvas" was not inserted into document."
我试图创建render.element和render.canvas,但我是盲目地行事。一个“让你开始的最小例子”应该已经有效了。我做错了什么?
答案 0 :(得分:5)
逐个部分演示,我发现大多数代码应该在一个函数中,在页面加载中调用,如:
<body onload='Start()'>
和
function Start() {
// create a Matter.js engine
var engine = Engine.create(document.getElementById('canvas-container'));
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
}
答案 1 :(得分:2)
浏览器控制台中存在document.body
,但JavaScript中不存在。
您可以改为使用document.querySelector("body")
。
错误可能是因为您将undefined
传递给Engine.create()
,因为document.body
返回undefined
。
另外,请确保在window.onload
事件后执行代码,以便加载所有 HTMLElements 。像这样:
window.addEventListener("load",init);
function init(){
var body = document.querySelector("body");
// Matter.js module aliases
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies;
// create a Matter.js engine
var engine = Engine.create(body);
// create two boxes and a ground
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [boxA, boxB, ground]);
// run the engine
Engine.run(engine);
}
希望这有帮助!
答案 2 :(得分:1)
这个问题需要很长时间,但我发现可以使用新的Render对象改进库,因此新的基本示例代码如下
在<head>
代码
<script src="matter.js" type="text/javascript"></script>
JS代码可以放在<body>
标记
<script>
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies;
// create an engine
var engine = Engine.create();
// create a renderer
var render = Render.create({
element: document.body,
engine: engine
});
// create two boxes and a ground
var ball = Bodies.circle(420, 15, 20);
var boxA = Bodies.rectangle(400, 200, 80, 80);
var boxB = Bodies.rectangle(450, 50, 80, 80);
var ground = Bodies.rectangle(400, 610, 810, 60, { isStatic: true });
// add all of the bodies to the world
World.add(engine.world, [ball, boxA, boxB, ground]);
// run the engine
Engine.run(engine);
// run the renderer
Render.run(render);
</script>