我使用这种类型的构造函数在Java中创建了一个树:
public class Node
{
private List<Node> children = null;
private String value;
public Node(String value)
{
this.children = new ArrayList<>();
this.value = value;
}
public void addChild(Node child)
{
children.add(child);
}
}
取自How to create own tree in java?
我正在使用某些方法为每个节点创建子节点。
我无法弄清楚如何使用广度优先和深度优先生成节点。 我尝试使用递归方法,但不起作用:
public void depthFirst(Node node, int op){
if (op == 1) operationsNoTrim(node); //child generator method
else if (op == 2) operationsWithTrim(node); //child generator method
else if (op == 3) operationsWithTrimNSecure(node); //child generator method
for(int i = 0; i < node.getTotalChild(); i++){
depthFirst(node.getChild(i), op);
}
}
对于人工智能项目,我需要使用基于呼吸优先和深度优先的方法生成子项,使用迭代或递归方式。 如果我管理这些,我可能会弄清楚如何使用A *和IDA生成节点* ...我已经编写了质量和启发式方法。
operationsNoTrim包含4个运算符,它们类似地工作(就生成节点而言),但具有不同的规则。注意,这里,State = Node。
public void operateYellow(State state){
int pos = 0;
while (pos <= sqn*sqn-1 && foundObjective == false){//try each position if (checkPosPiece(state, pos, -1) == true){ //check if field is empty
State clonedState = cloneState(state);
removePieceFromList(clonedState); //removes the next piece to be added, from the list
setPieceToState(clonedState, 3, pos); //sets the piece on the field
int points = 0;
nodes++;
modifyBoard(clonedState, pos, 3); //updates the board
//Verifies if a figure has been made
int tempPos = 0;
boolean figureFound = false;
while (tempPos <= (sqn*sqn-1)-(sqn+1) && figureFound == false){ //Verifies if there is a figure corner between field 0 and 18
if (checkYellow(clonedState,tempPos)) figureFound = true;
tempPos++;
}
if (figureFound){
points = calculatePoints(armLength(clonedState, tempPos-1, 0, 1, 3)*4); //computes the size of the figure
clearYellow(clonedState, tempPos-1);
}
setTotalPointsOfState(clonedState, points);
setStateID(clonedState);
setParentStateID(state, clonedState);
state.addChild(clonedState);
if (objectiveState(clonedState)){
pos = sqn*sqn;
foundObjective = true;
}
}
pos++;
}
}
我设法用一个arraylist创建了一种游戏树,使用它:
public void breadthFirst(State state, int op){
int i = 0;
while (foundObjective == false){ //Generate nodes until a solution is found
if (op == 1) noTrimOperations(state);
else if (op == 2) operationsWithTrim(state);
else if (op == 3) operationsWithTrimNSeg(state);
i++;
try{
state = cloneState(States.get(i)); //The next node to be expanded
System.out.println("State: " + i);
System.out.println("Nodes: "+ (States.size()));
} catch(IndexOutOfBoundsException e) { //if no mode nodes can be generated due to empty list of pieces
return;
}
}
}
然而,有了这个arraylist,我无法创建A *和IDA *。
State构造函数包含ID和Parent ID字段。 因此,在找到解决方案后,我将状态回溯到根状态,以确定必须放置碎片的位置。
答案 0 :(得分:0)
如果这是你的深度优先:
public void depthFirst(Node node, int op){
if (op == 1) operationsNoTrim(node); //child generator method
else if (op == 2) operationsWithTrim(node); //child generator method
else if (op == 3) operationsWithTrimNSecure(node); //child generator method
for(int i = 0; i < node.getTotalChild(); i++){
depthFirst(node.getChild(i), op);
}
}
然后这将是你的广度优先(从包含根的列表开始)
public void breadthFirst(ArrayList<Node> nodes, int op) {
ArrayList<Node> children = new ArrayList<>();
// nodes contain the nodes on the previous (or parent) level
for(int i = 0; i < nodes.size(); ++i) {
Node node = nodes.get(i);
if (op == 1) operationsNoTrim(node); //child generator method
else if (op == 2) operationsWithTrim(node); //child generator method
else if (op == 3) operationsWithTrimNSecure(node); //child generator method
for(int i = 0; i < node.getTotalChild(); ++i) {
children.add(node.getChild(i));
}
}
// children contain the nodes on the current level
// all the nodes have been created, but not processed yet
// now process this level recursively...
breadthFirst(children, op);
}
没有递归:
public void breadthFirst(Node root, int op) {
ArrayList<Node> nodes = new ArrayList<>();
ArrayList<Node> children = new ArrayList<>();
// start
nodes.add(root);
// as long as unprocessed nodes are available...
while(!nodes.isEmpty()) {
// nodes contain the nodes on the previous (or parent) level
for(int i = 0; i < nodes.size(); ++i) {
Node node = nodes.get(i);
if (op == 1) operationsNoTrim(node); //child generator method
else if (op == 2) operationsWithTrim(node); //child generator method
else if (op == 3) operationsWithTrimNSecure(node); //child generator method
for(int i = 0; i < node.getTotalChild(); ++i) {
children.add(node.getChild(i));
}
}
// children contain the nodes on the current level
// all the nodes have been created, but not processed yet
// now process this level...
ArrayList<Node> tmp = nodes;
nodes = children; // children is the new "parent level"
children = tmp;
children.clear(); // throw away previous level
}
}