我想连接一个动作,如果手势是一个点击,它会以特定方式动画一个对象,但如果按下持续时间超过0.5秒,它会做其他事情。
现在,我只是把动画连接起来了。我不知道如何区分长按和水龙头? 如何访问印刷时间以实现上述目的?
@IBAction func tapOrHold(sender: AnyObject) {
UIView.animateKeyframesWithDuration(duration, delay: delay, options: options, animations: {
UIView.addKeyframeWithRelativeStartTime(0, relativeDuration: 0, animations: {
self.polyRotate.transform = CGAffineTransformMakeRotation(1/3 * CGFloat(M_PI * 2))
})
UIView.addKeyframeWithRelativeStartTime(0, relativeDuration: 0, animations: {
self.polyRotate.transform = CGAffineTransformMakeRotation(2/3 * CGFloat(M_PI * 2))
})
UIView.addKeyframeWithRelativeStartTime(0, relativeDuration: 0, animations: {
self.polyRotate.transform = CGAffineTransformMakeRotation(3/3 * CGFloat(M_PI * 2))
})
}, completion: { (Bool) in
let vc : AnyObject! = self.storyboard?.instantiateViewControllerWithIdentifier("NextView")
self.showViewController(vc as UIViewController, sender: vc)
})
答案 0 :(得分:74)
定义两个IBActions
并为每个Gesture Recognizer
设置一个Gesture Recognizer
。这样,您可以为每个手势执行两个不同的操作。
您可以在界面构建器中将每个@IBAction func tapped(sender: UITapGestureRecognizer)
{
println("tapped")
//Your animation code.
}
@IBAction func longPressed(sender: UILongPressGestureRecognizer)
{
println("longpressed")
//Different code
}
设置为不同的IBAction。
let tapGestureRecognizer = UITapGestureRecognizer(target: self, action: "tapped:")
self.view.addGestureRecognizer(tapGestureRecognizer)
let longPressRecognizer = UILongPressGestureRecognizer(target: self, action: "longPressed:")
self.view.addGestureRecognizer(longPressRecognizer)
func tapped(sender: UITapGestureRecognizer)
{
println("tapped")
}
func longPressed(sender: UILongPressGestureRecognizer)
{
println("longpressed")
}
通过没有界面构建器的代码
{{1}}
答案 1 :(得分:6)
适用于swift2
let lpgr = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress))
lpgr.minimumPressDuration = 0.5
lpgr.delaysTouchesBegan = true
lpgr.delegate = self
self.featuredCouponColView.addGestureRecognizer(lpgr)
<强>动作强>
//MARK: - UILongPressGestureRecognizer Action -
func handleLongPress(gestureReconizer: UILongPressGestureRecognizer) {
if gestureReconizer.state != UIGestureRecognizerState.Ended {
//When lognpress is start or running
}
else {
//When lognpress is finish
}
}
适用于Swift 4.2
let lpgr = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPress))
lpgr.minimumPressDuration = 0.5
lpgr.delaysTouchesBegan = true
lpgr.delegate = self
self.colVw.addGestureRecognizer(lpgr)
//MARK: - UILongPressGestureRecognizer Action -
@objc func handleLongPress(gestureReconizer: UILongPressGestureRecognizer) {
if gestureReconizer.state != UIGestureRecognizer.State.ended {
//When lognpress is start or running
}
else {
//When lognpress is finish
}
}
答案 2 :(得分:5)
通过没有界面构建器的代码
<?php
$sContent = '';
if($_GET['f'] == 'showInfo')
{
$sContent .= 'This is the info about item id: '.$_GET['id'];
}
else
{
$sContent .= '<script src="https://code.jquery.com/jquery-1.12.4.js"></script>';
$sContent .= '<script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script>';
$sContent .= '<script src="in.js" type="text/javascript"></script>';
$id=2;
$sContent .= '<div id="agree">Agree to terms: <input type="checkbox" id="agreed" value=1></div>';
$sContent .= '<br><br><div class="show"></div>';
$sAction = $_SERVER['PHP_SELF']."?id=".$id."&f=showInfo";
$sDest .= '<br><input class="'.$id.'" type="button" id="'.$id.'" name="'.$id.'" value="Click to show info about item '.$id.'" onClick="javascript:showInfo(\''.$sAction.'\');">';
$sContent .= $sDest;
}
echo $sContent;
但唯一的问题是长按手势运行两次。如果您找到任何解决方案,请在下面做出评论!
答案 3 :(得分:0)
Swift 5 使用界面构建器
对于普通点击,您只需从按钮创建 touch up inside
操作。
对于长按,为您的按钮创建一个插座,创建点击手势识别器并将其设置为按钮,然后创建选择器方法来执行长按任务。
@IBOutlet var myButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
let longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(addToListButtonLongPress(_:)))
longPressRecognizer.numberOfTouchesRequired = 1
longPressRecognizer.allowableMovement = 10
longPressRecognizer.minimumPressDuration = 0.5
myButton.addGestureRecognizer(longPressRecognizer)
}
// Connected to myButton in interface builder.
@IBAction func myButtonTapped(_ sender: UIButton) {
print("button tapped")
}
@objc func myButtonLongPressed(_ sender: UILongPressGestureRecognizer) {
print("button long pressed")
}