我正在制作类似于纸牌的游戏,当用户认出他们已经丢失时,我有一个按钮来重置游戏。目前我不确定如何重置游戏。我知道不得不制作一个新牌组并清除我的阵列以重新创建所有内容,就好像游戏是第一次启动一样,但我不知道如何做到这一点。当用户按下重置时如何重置我的游戏?
/**
* This is a class that tests the Deck class.
*/
public class DeckTester {
/**
* The main method in this class checks the Deck operations for consistency.
* @param args is not used.
*/
public static void main(String[] args) {
Board board = new Board();
board.startGame();
}
}
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
/**
* The Deck class represents a shuffled deck of cards.
* It provides several operations including
* initialize, shuffle, deal, and check if empty.
*/
public class Deck {
/**
* cards contains all the cards in the deck.
*/
private List<Card> cards;
/**
* size is the number of not-yet-dealt cards.
* Cards are dealt from the top (highest index) down.
* The next card to be dealt is at size - 1.
*/
private int size;
/**
* Creates a new <code>Deck</code> instance.<BR>
* It pairs each element of ranks with each element of suits,
* and produces one of the corresponding card.
* @param ranks is an array containing all of the card ranks.
* @param suits is an array containing all of the card suits.
* @param values is an array containing all of the card point values.
*/
ArrayList<Card> cardList = new ArrayList<>();
String[] ranks = {"Ace","Two","Three","Four","Five","Six" , "Seven" , "Eight","Nine","Ten", "Jack", "Queen","King"};
String[] suits = {"spades" , "diamonds" , "clubs" , "hearts"};
int[] values = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13};
boolean selected = false;
public Deck() {
cards = new ArrayList<Card>();
for (int j = 0; j < ranks.length; j++) {
for (String suitString : suits) {
cards.add(new Card(ranks[j], suitString, values[j], selected));
}
}
size = cards.size();
}
public Card nextCard() {
if(cards.size() > 0) {
System.out.println(cards.get(0).toString());
return cards.remove(0);
}else{
return null;
}
}
/**
* Determines if this deck is empty (no undealt cards).
* @return true if this deck is empty, false otherwise.
*/
public boolean isEmpty() {
return size == 0;
}
/**
* Accesses the number of undealt cards in this deck.
* @return the number of undealt cards in this deck.
*/
public int size() {
return cards.size();
}
/**
* Randomly permute the given collection of cards
* and reset the size to represent the entire deck.
*/
List<Card> shuffledDeck;
ArrayList<Integer> usedNumbers = new ArrayList<Integer>();
public void shuffle() {
shuffledDeck = new ArrayList<>();
Random random = new Random();
for(usedNumbers.size(); usedNumbers.size() < 52;) {
int randomNum = random.nextInt(52);
if(!usedNumbers.contains(randomNum)) {
shuffledDeck.add(usedNumbers.size(), cards.get(randomNum));
usedNumbers.add(randomNum);
}
}
size = shuffledDeck.size();
cards = shuffledDeck;
}
/**
* Generates and returns a string representation of this deck.
* @return a string representation of this deck.
*/
@Override
public String toString() {
String rtn = "size = " + size + "\nUndealt cards: \n";
for (int k = cards.size() - 1; k >= 0; k--) {
rtn = rtn + cards.get(k);
if (k != 0) {
rtn = rtn + ", ";
}
if ((size - k) % 2 == 0) {
// Insert carriage returns so entire deck is visible on console.
rtn = rtn + "\n";
}
}
rtn = rtn + "\nDealt cards: \n";
for (int k = cards.size() - 1; k >= size; k--) {
rtn = rtn + cards.get(k);
if (k != size) {
rtn = rtn + ", ";
}
if ((k - cards.size()) % 2 == 0) {
// Insert carriage returns so entire deck is visible on console.
rtn = rtn + "\n";
}
}
rtn = rtn + "\n";
return rtn;
}
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Board extends JFrame implements ActionListener {
Deck deck = new Deck();
Card card;
JPanel buttonPanel = new JPanel();
JPanel menuPanel = new JPanel();
JButton cardOne = new JButton();
JButton cardTwo = new JButton();
JButton cardThree = new JButton();
JButton cardFour = new JButton();
JButton cardFive = new JButton();
JButton cardSix = new JButton();
JButton cardSeven = new JButton();
JButton[] buttons = {cardOne, cardTwo, cardThree, cardFour, cardFive, cardSix, cardSeven};
int winCount = 0;
int lossCount = 0;
int deckCount = 52;
JButton replace = new JButton("Replace");
JButton reset = new JButton("Reset");
JLabel cardsLeft = new JLabel("Cards left:" + deckCount);
JLabel winLossLabel = new JLabel("Win: " + winCount + "\tLoss: " + lossCount);
public Board() {
initGUI();
}
ArrayList<Card> boardArray = new ArrayList<>();
public void startGame() {
deck.shuffle();
Card card;
for(int i = 0 ; i <=6 ; i++) {
boardArray.add(card = deck.nextCard());
buttons[i].setIcon(card.cardImage);
}
}
public void initGUI() {
setTitle("Elevens");
setLayout(new GridLayout(1,2));
buttonPanel.setLayout(new GridLayout(2,4));
menuPanel.setLayout(new GridLayout(4,1));
setResizable(false);
buttonPanel.add(cardOne);
buttonPanel.add(cardTwo);
buttonPanel.add(cardThree);
buttonPanel.add(cardFour);
buttonPanel.add(cardFive);
buttonPanel.add(cardSix);
buttonPanel.add(cardSeven);
menuPanel.add(replace);
menuPanel.add(reset);
menuPanel.add(cardsLeft);
menuPanel.add(winLossLabel);
add(buttonPanel);
add(menuPanel);
for(int i = 0; i < buttons.length; i++){
buttons[i].addActionListener(this);
}
replace.addActionListener(this);
reset.addActionListener(this);
replace.setSize(new Dimension (100,10));
pack();
setVisible(true);
setLocationRelativeTo(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(600,300);
}
ImageIcon selectedIcon;
Boolean selected = false;
String newPathString;
int buttonNumber;
public void getPath(int buttonNumber) {
String path = "/Users/AlecR/Documents/workspace/Elevens Lab Midyear Exam/src/";
if(boardArray.get(buttonNumber).rank() == "Ace" || boardArray.get(buttonNumber).rank() == "Jack" || boardArray.get(buttonNumber).rank() == "Queen" || boardArray.get(buttonNumber).rank() == "King") {
newPathString = path + boardArray.get(buttonNumber).rank() + boardArray.get(buttonNumber).suit() + "S.GIF";
}else{
newPathString = path + Integer.toString(boardArray.get(buttonNumber).pointValue()) + boardArray.get(buttonNumber).suit() + "S.GIF";
}
selectedIcon = new ImageIcon(newPathString);
}
public void actionPerformed(ActionEvent e) {
if(e.getSource() == cardOne) {
if(boardArray.get(0).selected == false) {
getPath(0);
buttons[0].setIcon(selectedIcon);
boardArray.get(0).selected = true;
}else{
boardArray.get(0).selected = false;
buttons[0].setIcon(boardArray.get(0).cardImage);
}
}
if(e.getSource() == cardTwo) {
if(boardArray.get(1).selected == false) {
getPath(1);
buttons[1].setIcon(selectedIcon);
boardArray.get(1).selected = true;
}else{
boardArray.get(1).selected = false;
buttons[1].setIcon(boardArray.get(1).cardImage);
}
}
if(e.getSource() == cardThree) {
if(boardArray.get(2).selected == false) {
getPath(2);
buttons[2].setIcon(selectedIcon);
boardArray.get(2).selected = true;
}else{
boardArray.get(2).selected = false;
buttons[2].setIcon(boardArray.get(2).cardImage);
}
}
if(e.getSource() == cardFour) {
if(boardArray.get(3).selected == false) {
getPath(3);
buttons[3].setIcon(selectedIcon);
boardArray.get(3).selected = true;
}else{
boardArray.get(3).selected = false;
buttons[3].setIcon(boardArray.get(3).cardImage);
}
}
if(e.getSource() == cardFive) {
if(boardArray.get(4).selected == false) {
getPath(4);
buttons[4].setIcon(selectedIcon);
boardArray.get(4).selected = true;
}else{
boardArray.get(4).selected = false;
buttons[4].setIcon(boardArray.get(4).cardImage);
}
}
if(e.getSource() == cardSix) {
if(boardArray.get(5).selected == false) {
getPath(5);
buttons[5].setIcon(selectedIcon);
boardArray.get(5).selected = true;
}else{
boardArray.get(5).selected = false;
buttons[5].setIcon(boardArray.get(5).cardImage);
}
}
if(e.getSource() == cardSeven) {
if(boardArray.get(6).selected == false) {
getPath(6);
buttons[6].setIcon(selectedIcon);
boardArray.get(6).selected = true;
}else{
boardArray.get(6).selected = false;
buttons[6].setIcon(boardArray.get(6).cardImage);
}
}
if(e.getSource() == replace) {
checkWin();
}
if(e.getSource() == reset) {
System.out.println("Feature In Progress. Exit game to reset.");
}
}
int total;
int buttonsSelected = 0;
public void checkWin() {
for(int i = 0; i <= 6; i++) {
if(boardArray.get(i).selected == true) {
int pointValue = boardArray.get(i).pointValue();
total = total + pointValue;
buttonsSelected++;
}
}
if((buttonsSelected == 3 && total == 36) || (buttonsSelected == 2 && total == 11)) {
for(int i = 0; i <= 6; i++) {
if(boardArray.get(i).selected == true) {
boardArray.set(i, deck.nextCard());
buttons[i].setIcon(boardArray.get(i).cardImage);
deckCount--;
cardsLeft.setText("Cards left:" + deckCount);
}
}
}
total = 0;
buttonsSelected = 0;
}
import javax.swing.ImageIcon;
/**
* Card.java
*
* <code>Card</code> represents a playing card.
*/
public class Card {
/**
* String value that holds the suit of the card
*/
private String suit;
/**
* String value that holds the rank of the card
*/
private String rank;
/**
* int value that holds the point value.
*/
private int pointValue;
/**
* Creates a new <code>Card</code> instance.
*
* @param cardRank
* a <code>String</code> value containing the rank of the card
* @param cardSuit
* a <code>String</code> value containing the suit of the card
* @param cardPointValue
* an <code>int</code> value containing the point value of the
* card
*/
ImageIcon cardImage;
Card card;
Boolean selected = false;
int picNumber = 1;
public Card(String cardRank, String cardSuit, int cardPointValue, Boolean selected) {
// initializes a new Card with the given rank, suit, and point value
rank = cardRank;
suit = cardSuit;
pointValue = cardPointValue;
selected = false;
String pointString = Integer.toString(pointValue);
String path = "/Users/AlecR/Documents/workspace/Elevens Lab Midyear Exam/src/";
if (cardPointValue >= 2 && cardPointValue <= 10) {
String cardImageString = path + pointString + cardSuit + ".GIF";
cardImage = new ImageIcon(cardImageString);
}
if (cardPointValue == 1) {
}
switch (pointValue) {
case 1:
cardImage = new ImageIcon(path + "ace" + cardSuit + ".GIF");
break;
case 11:
cardImage = new ImageIcon(path + "jack" + cardSuit + ".GIF");
break;
case 12:
cardImage = new ImageIcon(path + "queen" + cardSuit + ".GIF");
break;
case 13:
cardImage = new ImageIcon(path + "king" + cardSuit + ".GIF");
break;
}
}
public String getCardImage() {
return cardImage.toString();
}
/**
* Accesses this <code>Card's</code> suit.
*
* @return this <code>Card's</code> suit.
*/
public String suit() {
return suit;
}
/**
* Accesses this <code>Card's</code> rank.
*
* @return this <code>Card's</code> rank.
*/
public String rank() {
return rank;
}
/**
* Accesses this <code>Card's</code> point value.
*
* @return this <code>Card's</code> point value.
*/
public int pointValue() {
return pointValue;
}
/**
* Compare this card with the argument.
*
* @param otherCard
* the other card to compare to this
* @return true if the rank, suit, and point value of this card are equal to
* those of the argument; false otherwise.
*/
public boolean matches(Card otherCard) {
return otherCard.suit().equals(this.suit())
&& otherCard.rank().equals(this.rank())
&& otherCard.pointValue() == this.pointValue();
}
/**
* Converts the rank, suit, and point value into a string in the format
* "[Rank] of [Suit] (point value = [PointValue])". This provides a useful
* way of printing the contents of a <code>Deck</code> in an easily readable
* format or performing other similar functions.
*
* @return a <code>String</code> containing the rank, suit, and point value
* of the card.
*/
@Override
public String toString() {
return rank + " of " + suit + " (point value = " + pointValue + ")";
}
}
答案 0 :(得分:2)
当它重置时,它基本上与你开始新游戏时的状态相同。
开始新游戏时:
1) Create deck
2) Shuffle deck
3) Draw images(cards) or reset the image in swing
因此,当您重置时,基本上您重复上述相同的过程。
你可以这样:
public static void startNewGame() //use this for reset
{
ArrayList<Card> deck = createNewDeck();
ShuffleCards(deck);
ResetImages(deck); //reset card images
ResetComponents(); //reset all buttons/display to initial state
}
答案 1 :(得分:0)
您可以指定board = new Board();
,但需要在主类中将其设为静态。
最好的方法是使用
public class DeckTester {
.
.
private static Board board;
public static void newBoard(){
board = new Board();
}
然后,刷新你需要的东西。
答案 2 :(得分:0)
这样的事情:
board.this.setVisible(false);
board.this.dispose();
new Board();
答案 3 :(得分:0)
你需要做的就是重新启动属性,就像你在开始时那样重新定义属性,所以如果你填充一个套牌并在启动时将其洗牌,你应该在重启时这样做。尝试在两个场景中使用一个函数,我将给你一个通用的例子。
public void setup() {
populate() // populate deck
shuffle() // and shuffle it
// anything else like ...
score = 0;
}