main.cpp 从VS2012上的项目获得,附加相同的库,所以它可能没有错。
我用来制作的一些文件:
的CMakeLists.txt
cmake_minimum_required(VERSION 2.8.4)
project(HelloGL)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
add_executable(HelloGL main.cpp)
set(LIBS_DIR D:/libs)
set(GLEW_ROOT_DIR ${LIBS_DIR}/glew-1.5.4-mingw32 )
set(GLUT_ROOT_DIR ${LIBS_DIR}/glut-3.7.6-src/glut-3.7.6 )
set(GLEW_INCLUDE_DIRS ${GLEW_ROOT_DIR}/include)
set(GLUT_INCLUDE_DIRS ${GLUT_ROOT_DIR}/include)
set(GLEW_LIBRARY ${GLEW_ROOT_DIR}/lib/libglew32.a)
set(GLUT_LIBRARY ${GLUT_ROOT_DIR}/lib/glut/libglut32.a)
include_directories( ${GLEW_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} )
target_link_libraries(HelloGL ${GLEW_LIBRARY} ${GLUT_LIBRARY} )
LOG的一部分:
"D:\Tools\CLion 140.569.17\bin\cmake\bin\cmake.exe" --build C:\Users\Alexey\.clion10\system\cmake\generated\dc6fcb22\dc6fcb22\Debug --target HelloGL -- -j 8
-- Configuring done
-- Generating done
-- Build files have been written to: C:/Users/Alexey/.clion10/system/cmake/generated/dc6fcb22/dc6fcb22/Debug
Linking CXX executable HelloGL.exe
CMakeFiles\HelloGL.dir/objects.a(main.cpp.obj): In function `Z11LoadShadersPKcS0_':
D:/Projects/CPP/HelloGL/main.cpp:19: undefined reference to `_imp____glewCreateShader'
D:/Projects/CPP/HelloGL/main.cpp:20: undefined reference to `_imp____glewCreateShader'
D:/Projects/CPP/HelloGL/main.cpp:56: undefined reference to `_imp____glewShaderSource'
D:/Projects/CPP/HelloGL/main.cpp:57: undefined reference to `_imp____glewCompileShader'
D:/Projects/CPP/HelloGL/main.cpp:60: undefined reference to `_imp____glewGetShaderiv'
D:/Projects/CPP/HelloGL/main.cpp:61: undefined reference to `_imp____glewGetShaderiv'
D:/Projects/CPP/HelloGL/main.cpp:64: undefined reference to `_imp____glewGetShaderInfoLog'
答案 0 :(得分:3)
尝试将此行添加到CMakeLists.txt
:
add_definitions(-DGLEW_STATIC)
您似乎尝试静态链接GLEW
,但未定义GLEW_STATIC
答案 1 :(得分:0)
你自己编译过GLEW吗?
通常,名为glew32
的库是动态链接,glew32s
是静态的。 MinGW真的不喜欢GLEW的动态(DLL)版本,你应该避免它。由于Visual C ++和gcc的导入库函数命名约定之间存在差异,因此在GLEW站点上分发的预构建的Windows动态GLEW库将无法与MinGW一起使用(这是一个下划线的差异,但足以让生活变得非常困难)。
如果您#define GLEW_STATIC
之前加入<glew.h>
并链接到glew32s
,那将消除动态链接库的任何潜在问题。实际上,如果您按照Nazar554演示的那样将定义添加到Makefile中,则效果最佳。
答案 2 :(得分:-2)
这个gist是我在linux中编译OpenGL项目的方法。希望它有所帮助