目前我正在使用此方法来检测方向和设备:
适用于iPhone,但这是iPad的问题,无论方向如何,[[UIScreen mainScreen] bounds].size.width
总是== 768,[[UIScreen mainScreen] bounds].size.height
总是== 1024.我的编码有什么问题?< / p>
+(NSString*)GetOrientation{
if([UIScreen mainScreen].bounds.size.width < [UIScreen mainScreen].bounds.size.height){
NSLog(@"Potrait");
return @"Potrait";
}
else{
NSLog(@"Landscape");
return @"Landscape";
}
}
+(NSString*)GetDeviceAccordingToScreenSize:(UIViewController*)ctrl{
if ([[UIDevice currentDevice].model isEqualToString:@"iPad"]) {
int screenWidth = [[UIScreen mainScreen] bounds].size.width;
if (screenWidth==768) {
return @"P-iPad";
}else if(screenWidth==1024){
return @"L-iPad";
}else{
return @"ERROR";
}
}else{
if ([[self GetOrientation] isEqualToString:@"Potrait"]) {
int screenHeight = [[UIScreen mainScreen] bounds].size.height;
switch (screenHeight) {
case 667:{
return @"P-iPhone6";
break;
}
case 736:{
return @"P-iPhone6Plus";
break;
}
case 568:{
return @"P-iPhone5";
}
default:{
return @"P-iPhone4";
break;
}
}
}else{
int screenWidth = [[UIScreen mainScreen] bounds].size.width;
// float screenHeight = [[UIScreen mainScreen] bounds].size.height;
switch (screenWidth) {
case 667:{
return @"L-iPhone6";
break;
}
case 736:{
return @"L-iPhone6Plus";
break;
}
case 568:{
return @"L-iPhone5";
break;
}
default:{
return @"L-iPhone4";
break;
}
}
}
}
}
顺便说一下,在扩展程序中,您无权访问[UIApplication sharedApplication]
答案 0 :(得分:2)
嗯,iOS8有一些变化, 现在[UIScreen bounds]是面向接口的 所以宽度总是768。
参考:
Is [UIScreen mainScreen].bounds.size becoming orientation-dependent in iOS8?
答案 1 :(得分:2)
您应该使用 nativeBounds 而不是边界来确保结果不会取决于应用程序在启动时的设备方向。
extension UIDevice{
var detail:String {
if iPhone {
if UIScreen.mainScreen().nativeBounds.height == 480 {
return "iPhone Classic"
}
if UIScreen.mainScreen().nativeBounds.height == 960 {
return "iPhone 4 or 4S"
}
if UIScreen.mainScreen().nativeBounds.height == 1136 {
return "iPhone 5 or 5S or 5C"
}
if UIScreen.mainScreen().nativeBounds.height == 1334 {
return "iPhone 6"
}
if UIScreen.mainScreen().nativeBounds.height == 2208 {
return "iPhone 6+"
}
} else if iPad {
if UIScreen.mainScreen().nativeBounds.height == 1024 {
return "iPad Classic"
}
if UIScreen.mainScreen().nativeBounds.height == 2048 {
return "iPad Retina"
}
} else {
return "Undefined"
}
return "test"
}
var iPhone:Bool {
return UIDevice.currentDevice().userInterfaceIdiom == .Phone
}
var iPad:Bool {
return UIDevice.currentDevice().userInterfaceIdiom == .Pad
}
var width:CGFloat{
return UIScreen.mainScreen().bounds.width
}
var landscape:Bool {
if iPad && ( width == 1024.0 || width == 2048.0 ) {
return true
}
if iPhone && ( width == 480.0 || width == 960 || width == 1136.0 || width == 1334.0 || width == 2208.0 ) {
return true
}
return false
}
}
if UIDevice().iPhone {
println("This device is an iPhone")
}
if UIDevice().iPad {
println("This device is an iPad")
}
println("Device detail: " + UIDevice().detail )
println("Landscape: " + UIDevice().landscape.description )
答案 2 :(得分:0)
我自己解决了这个问题,希望能帮到别人。
我使用xib来构建键盘的界面。这个键盘在iPhone和iPad上运行,因此我设置了4个xib(iPhone横向,纵向,iPad横向,纵向)。我忘了禁用iPad的大小等级。在我禁用它之后,它完美地运行