编辑: 感谢大家的帮助。我能够使用我在前面章节中学到的技巧和你的建议来使它工作。非常感谢你!
我决定尝试通过创建一个简单的文本冒险来巩固我从Java学到的东西:初学者指南。我即将开始涉及类和方法的第4章。前三章讨论了if,for,while,do-while,switch,简单的键盘交互以及break / continue。
我计划在每章后回去并编辑它以使用我学到的新技能。我几乎没有触及表面,我遇到了问题。
// A basic, but hopefully, lengthy text adventure.
class TextAdventure
{
public static void main(String args[])
throws java.io.IOException
{
System.out.println("\t\t BASIC TEXT ADVENTURE");
// variables I need, attributes, classes, character name, player's choice, gold
int str = 0, inte = 0, chr = 0, con = 0, dex = 0, gold;
char charName, choice;
System.out.println("Welcome player! You are about to embark upon a quest in the form of a text adventure.");
System.out.println("You will make choices, fight monsters, and seek treasure. Come back victorious and you");
System.out.println("could quite possibly buy your way into nobility!");
System.out.println();
caseChoice: {
System.out.println("Please select your class:");
System.out.println("1. Warrior");
System.out.println("2. Mage");
System.out.println("3. Rogue");
System.out.println("4. Archer");
choice = (char) System.in.read(); // Get players choice of class
switch(choice)
{
case '1':
System.out.println("You have chosen the Warrior class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 16;
inte = 11;
chr = 14;
con = 15;
dex = 9;
break;
case '2':
System.out.println("You have chosen the Mage class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 9;
inte = 16;
chr = 14;
con = 15;
dex = 11;
break;
case '3':
System.out.println("You have chosen the Rogue class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 15;
inte = 11;
chr = 14;
con = 9;
dex = 16;
break;
case '4':
System.out.println("You have chosen the Archer class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 9;
inte = 11;
chr = 14;
con = 15;
dex = 16;
break;
default:
System.out.println("Not a valid choice, please enter a digit 1-4");
break caseChoice;
}
}
}
}
交换机中默认语句的目的是将代码流返回到类选择中。我没有收到编译错误或运行时错误。当您选择除1,2,3或4之外的任何内容时。它表示“不是一个有效的选择,请输入数字1-4”,就像它想象的那样,但程序结束。
我不允许在开关中使用这样的标签吗?或者它不起作用,因为它在技术上超出了代码块?
答案 0 :(得分:10)
我相信你在问题中描述的是某种 goto 功能,而不是Java中标签的工作方式。
遗憾的是, Java 支持标签。这在this article from Oracle。中有所描述所以,基本上你可以使用标签循环,你可以使用关键字continue
,break
等来控制循环的流程。
以下示例说明了如何将循环与break
关键字一起使用。调用break
时,它会终止带标签的语句,即someLabel
后面的语句。它不会返回执行指定标签的位置。
someLabel:
for (i = 0; i < 100; i++) {
for (j = 0; j < 100; j++) {
if (i % 20 == 0) {
break someLabel;
}
}
}
continue
关键字以相同的方式处理标签。当你调用例如continue someLabel;
外循环将继续。
作为per this SO-question你也可以做这样的结构:
BlockSegment:
if (conditionIsTrue) {
doSomeProcessing ();
if (resultOfProcessingIsFalse()) break BlockSegment;
otherwiseDoSomeMoreProcessing();
// These lines get skipped if the break statement
// above gets executed
}
// This is where you resume execution after the break
anotherStatement();
所以,基本上如果你break
switch
中的标签会破坏整个语句(而不是跳到语句的开头)会发生什么。
您可以通过运行以下程序进一步测试标签。如果你输入&#34; quit&#34;它会打破while循环,否则它只会破坏开关。
public static void main(String... args) {
programLoop:
{
while (true) {
Scanner scanner = new Scanner(System.in);
final String input = scanner.next();
switch (input) {
case "quit":
break programLoop; // breaks the while-loop
default:
break; // break the switch
}
System.out.println("After the switch");
}
}
}
就个人而言,为了让我建议使用标签,需要一个非常特殊的情况。我发现如果您重新安排代码以便不需要标签(例如将复杂代码分解为较小的函数),代码就会更容易理解。
答案 1 :(得分:0)
您可以按如下方式将代码括在while
循环中以完成任务:
boolean validChoice=false;
while(!validChoice){
switch(choice){
case 1:
//logic
validChoice=true;
case 2:
//logic
validChoice=true;
case 3:
//logic
validChoice=true;
default:
//print "invalid choice" and ask to reenter
}
答案 2 :(得分:0)
我认为使用标签与break
语句相结合会让你走错路。您只需在开关中使用break
语句,如果您想避免程序退出,只需使用while
即可。在更新的代码下面。
// A basic, but hopefully, lengthy text adventure.
import java.util.Scanner;
class TextAdventure
{
public static void main(String args[])
{
System.out.println("\t\t BASIC TEXT ADVENTURE");
// variables I need, attributes, classes, character name, player's choice, gold
int str = 0, inte = 0, chr = 0, con = 0, dex = 0, gold;
char charName, choice;
System.out.println("Welcome player! You are about to embark upon a quest in the form of a text adventure.");
System.out.println("You will make choices, fight monsters, and seek treasure. Come back victorious and you");
System.out.println("could quite possibly buy your way into nobility!");
System.out.println();
boolean toEnd = false;
while(!toEnd) {
{
System.out.println("Please select your class:");
System.out.println("1. Warrior");
System.out.println("2. Mage");
System.out.println("3. Rogue");
System.out.println("4. Archer");
Scanner scanner = new Scanner(System.in);
choice = scanner.next().charAt(0); // Get players choice of class
toEnd = true;
switch (choice) {
case '1':
System.out.println("You have chosen the Warrior class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 16;
inte = 11;
chr = 14;
con = 15;
dex = 9;
break;
case '2':
System.out.println("You have chosen the Mage class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 9;
inte = 16;
chr = 14;
con = 15;
dex = 11;
break;
case '3':
System.out.println("You have chosen the Rogue class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 15;
inte = 11;
chr = 14;
con = 9;
dex = 16;
break;
case '4':
System.out.println("You have chosen the Archer class!");
System.out.println("You're stats are as followed:");
System.out.println("Str: 16");
System.out.println("Int: 11");
System.out.println("Chr: 14");
System.out.println("Con: 15");
System.out.println("Dex: 9");
str = 9;
inte = 11;
chr = 14;
con = 15;
dex = 16;
break;
default:
System.out.println("Not a valid choice, please enter a digit 1-4");
toEnd = false;
break;// caseChoice;
}
}
}
}
}
允许在Java中使用标签,但这不是一个好习惯。还有一个想法,避免使用像IOException
这样的不必要的异常,因为你的代码不会抛出它。