在交换机中打破标签

时间:2015-01-17 20:22:50

标签: java switch-statement java-8 break

编辑: 感谢大家的帮助。我能够使用我在前面章节中学到的技巧和你的建议来使它工作。非常感谢你!

我决定尝试通过创建一个简单的文本冒险来巩固我从Java学到的东西:初学者指南。我即将开始涉及类和方法的第4章。前三章讨论了if,for,while,do-while,switch,简单的键盘交互以及break / continue。

我计划在每章后回去并编辑它以使用我学到的新技能。我几乎没有触及表面,我遇到了问题。

// A basic, but hopefully, lengthy text adventure.

class TextAdventure
{
    public static void main(String args[])
    throws java.io.IOException
    {
        System.out.println("\t\t BASIC TEXT ADVENTURE");


        // variables I need, attributes, classes, character name, player's choice, gold
        int str = 0, inte = 0, chr = 0, con = 0, dex = 0, gold;
        char charName, choice;

        System.out.println("Welcome player! You are about to embark upon a quest in the form of a text adventure.");
        System.out.println("You will make choices, fight monsters, and seek treasure. Come back victorious and you");
        System.out.println("could quite possibly buy your way into nobility!");
        System.out.println();


caseChoice: {       
        System.out.println("Please select your class:");
        System.out.println("1. Warrior");
        System.out.println("2. Mage");
        System.out.println("3. Rogue");
        System.out.println("4. Archer");

        choice = (char) System.in.read(); // Get players choice of class



        switch(choice)
        {
        case '1': 
            System.out.println("You have chosen the Warrior class!");
            System.out.println("You're stats are as followed:");
            System.out.println("Str: 16");
            System.out.println("Int: 11");
            System.out.println("Chr: 14");
            System.out.println("Con: 15");
            System.out.println("Dex: 9");
            str = 16; 
            inte = 11;
            chr = 14;
            con = 15;
            dex = 9;
            break;

        case '2':
            System.out.println("You have chosen the Mage class!");
            System.out.println("You're stats are as followed:");
            System.out.println("Str: 16");
            System.out.println("Int: 11");
            System.out.println("Chr: 14");
            System.out.println("Con: 15");
            System.out.println("Dex: 9");
            str = 9; 
            inte = 16;
            chr = 14;
            con = 15;
            dex = 11;
            break;

        case '3':
            System.out.println("You have chosen the Rogue class!");
            System.out.println("You're stats are as followed:");
            System.out.println("Str: 16");
            System.out.println("Int: 11");
            System.out.println("Chr: 14");
            System.out.println("Con: 15");
            System.out.println("Dex: 9");
            str = 15; 
            inte = 11;
            chr = 14;
            con = 9;
            dex = 16;
            break;

        case '4':
            System.out.println("You have chosen the Archer class!");
            System.out.println("You're stats are as followed:");
            System.out.println("Str: 16");
            System.out.println("Int: 11");
            System.out.println("Chr: 14");
            System.out.println("Con: 15");
            System.out.println("Dex: 9");
            str = 9; 
            inte = 11;
            chr = 14;
            con = 15;
            dex = 16;
            break;

            default:
                System.out.println("Not a valid choice, please enter a digit 1-4");
                break caseChoice;

        }

}

    }
}

交换机中默认语句的目的是将代码流返回到类选择中。我没有收到编译错误或运行时错误。当您选择除1,2,3或4之外的任何内容时。它表示“不是一个有效的选择,请输入数字1-4”,就像它想象的那样,但程序结束。

我不允许在开关中使用这样的标签吗?或者它不起作用,因为它在技术上超出了代码块?

3 个答案:

答案 0 :(得分:10)

我相信你在问题中描述的是某种 goto 功能,而不是Java中标签的工作方式。

遗憾的是, Java 支持标签。这在this article from Oracle

中有所描述

所以,基本上你可以使用标签循环,你可以使用关键字continuebreak等来控制循环的流程。

以下示例说明了如何将循环与break关键字一起使用。调用break时,它会终止带标签的语句,即someLabel后面的语句。它不会返回执行指定标签的位置。

someLabel:
    for (i = 0; i < 100; i++) {
        for (j = 0; j < 100; j++) {
            if (i % 20 == 0) {
                break someLabel;
            }
        }
    }

continue关键字以相同的方式处理标签。当你调用例如continue someLabel;外循环将继续。

作为per this SO-question你也可以做这样的结构:

BlockSegment:
if (conditionIsTrue) {
    doSomeProcessing ();
    if (resultOfProcessingIsFalse()) break BlockSegment;
    otherwiseDoSomeMoreProcessing();
    // These lines get skipped if the break statement
    // above gets executed
}
// This is where you resume execution after the break
anotherStatement();

所以,基本上如果你break switch中的标签会破坏整个语句(而不是跳到语句的开头)会发生什么。

您可以通过运行以下程序进一步测试标签。如果你输入&#34; quit&#34;它会打破while循环,否则它只会破坏开关。

public static void main(String... args) {
    programLoop:
    {
        while (true) {
            Scanner scanner = new Scanner(System.in);
            final String input = scanner.next();
            switch (input) {
                case "quit":
                    break programLoop; // breaks the while-loop
                default:
                    break; // break the switch
            }
            System.out.println("After the switch");
        }
    }
}

就个人而言,为了让我建议使用标签,需要一个非常特殊的情况。我发现如果您重新安排代码以便不需要标签(例如将复杂代码分解为较小的函数),代码就会更容易理解。

答案 1 :(得分:0)

您可以按如下方式将代码括在while循环中以完成任务:

boolean validChoice=false;
while(!validChoice){
switch(choice){
    case 1:
        //logic
        validChoice=true;
    case 2:
        //logic
        validChoice=true;
    case 3:
        //logic
        validChoice=true;
    default:
        //print "invalid choice" and ask to reenter

}

答案 2 :(得分:0)

我认为使用标签与break语句相结合会让你走错路。您只需在开关中使用break语句,如果您想避免程序退出,只需使用while即可。在更新的代码下面。

// A basic, but hopefully, lengthy text adventure.

import java.util.Scanner;

class TextAdventure
{
    public static void main(String args[])
    {
        System.out.println("\t\t BASIC TEXT ADVENTURE");


        // variables I need, attributes, classes, character name, player's choice, gold
        int str = 0, inte = 0, chr = 0, con = 0, dex = 0, gold;
        char charName, choice;

        System.out.println("Welcome player! You are about to embark upon a quest in the form of a text adventure.");
        System.out.println("You will make choices, fight monsters, and seek treasure. Come back victorious and you");
        System.out.println("could quite possibly buy your way into nobility!");
        System.out.println();

        boolean toEnd = false;
        while(!toEnd) {

            {
                System.out.println("Please select your class:");
                System.out.println("1. Warrior");
                System.out.println("2. Mage");
                System.out.println("3. Rogue");
                System.out.println("4. Archer");

                Scanner scanner = new Scanner(System.in);
                choice = scanner.next().charAt(0); // Get players choice of class

                toEnd = true;

                switch (choice) {
                    case '1':
                        System.out.println("You have chosen the Warrior class!");
                        System.out.println("You're stats are as followed:");
                        System.out.println("Str: 16");
                        System.out.println("Int: 11");
                        System.out.println("Chr: 14");
                        System.out.println("Con: 15");
                        System.out.println("Dex: 9");
                        str = 16;
                        inte = 11;
                        chr = 14;
                        con = 15;
                        dex = 9;

                        break;

                    case '2':
                        System.out.println("You have chosen the Mage class!");
                        System.out.println("You're stats are as followed:");
                        System.out.println("Str: 16");
                        System.out.println("Int: 11");
                        System.out.println("Chr: 14");
                        System.out.println("Con: 15");
                        System.out.println("Dex: 9");
                        str = 9;
                        inte = 16;
                        chr = 14;
                        con = 15;
                        dex = 11;

                        break;

                    case '3':
                        System.out.println("You have chosen the Rogue class!");
                        System.out.println("You're stats are as followed:");
                        System.out.println("Str: 16");
                        System.out.println("Int: 11");
                        System.out.println("Chr: 14");
                        System.out.println("Con: 15");
                        System.out.println("Dex: 9");
                        str = 15;
                        inte = 11;
                        chr = 14;
                        con = 9;
                        dex = 16;

                        break;

                    case '4':
                        System.out.println("You have chosen the Archer class!");
                        System.out.println("You're stats are as followed:");
                        System.out.println("Str: 16");
                        System.out.println("Int: 11");
                        System.out.println("Chr: 14");
                        System.out.println("Con: 15");
                        System.out.println("Dex: 9");
                        str = 9;
                        inte = 11;
                        chr = 14;
                        con = 15;
                        dex = 16;

                        break;

                    default:
                        System.out.println("Not a valid choice, please enter a digit 1-4");
                        toEnd = false;
                        break;// caseChoice;

                }

            }
        }

    }
}

允许在Java中使用标签,但这不是一个好习惯。还有一个想法,避免使用像IOException这样的不必要的异常,因为你的代码不会抛出它。