我创建了一个程序来创建一个正方形并在JPanel上绘制它。还有KeyBindings控制方块的移动(w向上)(s向下)(a为左)(d为右)。我的问题是,当我按下按键时,它会移动一个实例,犹豫不决,然后继续移动。有没有办法防止运动的犹豫。
import javax.swing.JFrame;
public class MovingBox extends JFrame{
Panel panel;
public static void main(String args[]){
MovingBox mb = new MovingBox();
}
public MovingBox(){
super("Moving Box");
setSize(800, 600);
setDefaultCloseOperation(EXIT_ON_CLOSE);
panel = new Panel();
add(panel);
setVisible(true);
}
}
这是我的Panel类。
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.*;
public class Panel extends JPanel{
Rectangle box;
public Panel(){
box = new Rectangle(100, 100, 50, 50);
getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke(KeyEvent.VK_D, 0), "move left");
getActionMap().put("move left", new MoveAction(3, 3));
getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke(KeyEvent.VK_A, 0), "move right");
getActionMap().put("move right", new MoveAction(1, 3));
getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "move up");
getActionMap().put("move up", new MoveAction(0, 3));
getInputMap(JComponent.WHEN_IN_FOCUSED_WINDOW).put(
KeyStroke.getKeyStroke(KeyEvent.VK_S, 0), "move down");
getActionMap().put("move down", new MoveAction(2, 3));
}
public void paintComponent(Graphics window){
super.paintComponent(window);
window.fillRect((int)box.getX(), (int)box.getY(), (int)box.getWidth(), (int)box.getHeight());
}
private class MoveAction extends AbstractAction{
int direction;
int speed;
public MoveAction(int direction, int speed){
this.direction = direction;
this.speed = speed;
}
public void actionPerformed(ActionEvent e){
if(direction == 0){
box.setLocation((int)box.getX(), (int)box.getY() - speed);
}else if(direction == 1){
box.setLocation((int)box.getX() - speed, (int)box.getY());
}else if(direction == 2){
box.setLocation((int)box.getX(), (int)box.getY() + speed);
}else if(direction == 3){
box.setLocation((int)box.getX() + speed, (int)box.getY());
}
repaint();
}
}
}
非常感谢任何帮助。谢谢。
答案 0 :(得分:0)
要获得平稳的移动,您需要创建一个处理移动的线程。
为每个键(w,a,s,d)创建一个布尔变量,并在按下该键时将其设置为true,并在释放该键时将其设置为false。只是一个简单的关键听众。 别忘了将监听器添加到jframe并检查jframe是否具有焦点。
private class InputListener implements KeyListener{
@Override
public void keyPressed(KeyEvent pressed) {
//arrow keys
if(pressed.getKeyCode() == 37){
arrowLeft = true;
}else if(pressed.getKeyCode() == 38){
arrowUp = true;
}else if(pressed.getKeyCode() == 39){
arrowRight = true;
}else if(pressed.getKeyCode() == 40){
arrowDown = true;
}
//System.out.println(pressed.getKeyCode());
}
@Override
public void keyReleased(KeyEvent released) {
if(released.getKeyCode() == 37){
arrowLeft = false;
}
if(released.getKeyCode() == 38){
arrowUp = false;
}
if(released.getKeyCode() == 39){
arrowRight = false;
}
if(released.getKeyCode() == 40){
arrowDown = false;
}
}
@Override
public void keyTyped(KeyEvent arg0) {}
}
我用箭头键进行移动,所以对于你需要更改键码的移动。你需要的第二件事是如果按下一个键就移动方块的后台线程。它根据速度和时间计算运动,使其完全平滑。
long currTime = 0;
long lastTime = 0;
new Thread() {
@Override
public void run() {
Thread.currentThread().setPriority(Thread.MIN_PRIORITY);
while (true) {
currTime = System.currentTimeMillis();
long time = currTime - lastTime;
int movePixel = (int) (speed * time);
if (movePixel < 1 ) {
currPlayerTime -= time;
}else{
if(arrowLeft){
//move left by movePixel pixel
}else if(arrowRight){
//move right by movePixel pixel
}
if(arrowUp){
}else if(arrowDown){
}
}
lastTime = currTime;
}
}
}.start();
这可能不是最简单,最快速的解决方案,但它绝对是最好的:)
答案 1 :(得分:0)
有没有办法阻止运动的犹豫。
您可以使用Swing Timer来安排动画。查看Motion Using the Keyboard了解工作示例。