我正在开发一个“猜数字”应用程序,它会生成1到10,000之间的随机数,你必须尝试猜测,它会告诉你你的预测是否太大,等等 但是当你按下按钮来探测你的号码时,每次按下按钮都会产生一个新的随机数。请记住我是新手,所以我正在学习java for android,但我想知道如何制作这个简单的应用程序。
这是我的代码:
package com.boodle.guessthenumber;
import android.support.v7.app.ActionBarActivity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.widget.EditText;
import android.widget.TextView;
public class MainActivity extends ActionBarActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
public void guess (View view){
EditText textguess = (EditText) findViewById ( R.id.textguess );
TextView resulta = (TextView) findViewById(R.id.resulto);
String guessStr = textguess.getText().toString();
int theGuess = Integer.parseInt(guessStr);
int rand = (int) (Math.random()*10000+1);
if (theGuess > rand) {
resulta.setText(textguess.getText() + " is too big" );
}
if (theGuess < rand) {
resulta.setText(textguess.getText() + " is too small" );
}
if (rand == theGuess){
resulta.setText(textguess.getText() + " is the answer" );
}
}
}
答案 0 :(得分:5)
在您的班级中将rand创建为成员变量:
public class MainActivity extends ActionBarActivity {
int rand;
在onCreate()中初始化:
rand = (int) (Math.random()*10000+1);
删除guess()函数中的初始化:
// not needed anymore:
// int rand = (int) (Math.random()*10000+1);
要在方向更改期间保持号码,请将此代码添加到您的活动:
@Override
public void onSaveInstanceState(Bundle savedInstanceState) {
savedInstanceState.putInt("rand", rand);
super.onSaveInstanceState(savedInstanceState);
}
然后在onCreate()中将随机数生成代码更改为:
if (savedInstanceState != null)
rand = savedInstanceState.getInt("rand");
else
rand = (int) (Math.random()*10000+1);
答案 1 :(得分:2)
生成数字后,您必须将其存储在持久存储中,您有许多选项:SharedPreferences(可以在活动之间传递),文件,SQLiteDatabase ......
当活动开始时,只有当数字不存在时 - 生成它!
答案 2 :(得分:1)
解决方案是在onCreate
中创建随机数,使其仅创建一次,然后只需在guess
方法中访问该变量即可。修改您的代码如下:
public class MainActivity extends ActionBarActivity
{
private int rand;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
rand = (int) (Math.random()*10000+1);
}
// rest of code...
然后在guess
中删除初始化并简单地按名称访问变量:
public void guess (View view)
{
// rest of code...
//int rand = (int) (Math.random()*10000+1);
if (theGuess > rand) {
resulta.setText(textguess.getText() + " is too big" );
}
// rest of code...
}
另外,就像注释一样,没有必要发布所有import
语句和其他类似代码。只发布与您的问题相关的代码是邀请简明答案的最佳方式。
答案 3 :(得分:1)
以下解决方案将在活动开始时生成数字,并且当用户旋转屏幕时数字不会更改。它还可以使活动更有效。
public class MainActivity extends ActionBarActivity {
TextView mResult;
EditText mTextGuess;
private int mNumber;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.layout_main);
// you find your views in onCreate once, they don't change, it's effective
mResult = (TextView) findViewById(R.id.resulto);
mTextGuess = (EditText) findViewById(R.id.textguess);
// BRO-TIP: Google "Butterknife".
// Now you need to initialize the random number
// BUT you want it to stay the same when user rotates the screen, right?
if (savedInstanceState == null) {
// when the user first opens the app, generate new number
mNumber = (int) (Math.random()*10000+1);
} else {
// otherwise load the previously generated number from saved state
mNumber = savedInstanceState.getInt("mNumber");
}
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
// here you save the number across orientation changes
outState.putInt("mNumber", mNumber);
}
public void guess(View v) {
int theGuess = Integer.parseInt(mTextGuess.getText().toString());
// else-if is better for you: when the first is true, you don't need to check the others and so on...
if (theGuess > rand) {
mResult.setText(textguess.getText() + " is too big" );
} else if (theGuess < rand) {
mResult.setText(textguess.getText() + " is too small" );
} else if (rand == theGuess){
mResult.setText(textguess.getText() + " is the answer" );
}
}
}