伙计们,我正在努力完成我的作业,但我在openGL上的这些模型上遇到了一些问题......任何想法为什么我的画不会发生?有一件事奇怪的是,如果我改为gluPerspective它就有效..
#include <GL/glut.h>
#include <stdlib.h>
#include <stdio.h>
static int shoulder = 0;
static int elbow = 0;
void init(void) {
glClearColor(1.0, 1.0, 1.0, 0.0);
}
void display(void) {
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
/* BASE */
glRotatef((GLfloat) shoulder, 0.0, 0.0, 1.0);
glTranslatef(1.0, 0.0, 0.0);
glPushMatrix();
//glScalef(2.0, 0.4, 1.0);
glBegin(GL_QUADS);
glColor3f(0, 0, 0);
glVertex2f(0.0, 0.0);
glVertex2f(0.0, 10.0);
glVertex2f(10.0, 10.0);
glVertex2f(10.0, 0.0);
glEnd();
glPopMatrix();
glPopMatrix();
glutSwapBuffers();
}
void reshape(int w, int h) {
glViewport(0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho((GLfloat)-w/2, (GLfloat)w/2, (GLfloat)-h/2, (GLfloat)h/2, -1.0, 1.0); // modo de projecao ortogonal
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
}
void keyboard(unsigned char key, int x, int y) {
switch (key) {
case 's':
shoulder = (shoulder + 5) % 360;
glutPostRedisplay();
break;
case 'S':
shoulder = (shoulder - 5) % 360;
glutPostRedisplay();
break;
case 'e':
elbow = (elbow + 5) % 360;
glutPostRedisplay();
break;
case 'E':
elbow = (elbow - 5) % 360;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(800, 400);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
init();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
答案 0 :(得分:2)
您绘制的多边形位于glOrtho()设置的体积之外。您只能看到Z坐标在-1和1之间的点。
这部分代码会导致绘图超出该范围。
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -5.0);
将glOrtho()的最后2个参数替换为-10,+ 10或删除glTranslatef()