嘿,我正在尝试创建一个简单的基于文本的老虎机,并将视图转换为后者的图形。
我已经开始提示菜单工作正常。但是当用户输入所需的'p'继续时,它将不会调用下一个函数,因为我还没有定义它......我有吗?
from time import sleep
from random import shuffle
#Creates the class
class Machine():
#This is the constructor full of attributes
def __init__(self):
self.reel1 = ["Lemon", "Bell", "Cherry"]
self.reel2 = ["Lemon", "Bell", "Cherry"]
self.reel3 = ["Lemon", "Bell", "Cherry"]
firstSlide = self.reel1
secondSlide = self.reel2
thirdSlide = self.reel3
self.currentFunds = "10"
funds = self.currentFunds
f = open('score.txt', 'w')
f.write(funds)
#Dictates all the funds and checks if the user has enough money or needs to add money
def Funds(self):
if self.currentFunds == "0":
print("You are out of credits! :( \n")
Menu()
#Starts the spinning and randomizes the lists
def Start(self, firstSlide, secondSlide, thirdSlide):
shuffle(firstSlide, secondSlide, thirdSlide)
print(firstSlide[0], secondSlide[1], thirdSlide[3])
#Intro Menu to give player stats and options
def Menu(self):
play = ""
m = Machine()
print('*****************\n')
print(' WELCOME! \n')
print('*****************\n')
print('Current Credits: ', m.currentFunds)
if input("Press P to play \n") == "P" or "p":
machine = Start()
machine.Start()
machine = Machine()
while True:
machine.Menu()
有什么想法吗?
答案 0 :(得分:2)
您有Start
作为Machine类的成员函数。您需要将machine = Start()
替换为self.Start()
。
实际上,您似乎尝试使用了许多变量。例如,我希望Start会依赖于self.start,但它依赖于参数(你没有传入)。
作为对此代码的一般评论,我想知道您是否真的需要/希望以这种方式构建它。你好像是在递归地创建对象,我认为你可能会更好地重组一下。