我遇到以下代码行的问题:
public Vector3 Normalized
{ get { return this / this.Length; } }
我收到错误:
“运算符”/'不能应用于Vector3类型的操作数 双“
为什么我收到此错误?
这是整个结构供参考:
struct Vector3
{
public double x;
public double y;
public double z;
public Vector3(double x, double y, double z)
: this()
{
this.x = x;
this.y = y;
this.z = z;
}
public double X
{ get { return x; } set { x = value; } }
public double Y
{ get { return y; } set { y = value; } }
public double Z
{ get { return z; } set { z = value; } }
public static Vector3 operator +(Vector3 vecA, Vector3 vecB)
{
return new Vector3(vecA.X + vecB.X, vecA.Y + vecB.Y, vecA.Z + vecB.Z);
}
public static Vector3 operator -(Vector3 vecA, Vector3 vecB)
{
return new Vector3(vecA.X - vecB.X, vecA.Y - vecB.Y, vecA.Z - vecB.Z);
}
public static Vector3 operator *(Vector3 vecA, Vector3 vecB)
{
return new Vector3(vecA.X * vecB.X, vecA.Y * vecB.Y, vecA.Z * vecB.Z);
}
public static Vector3 operator /(Vector3 vecA, Vector3 vecB)
{
return new Vector3(vecA.X / vecB.X, vecA.Y / vecB.Y, vecA.Z / vecB.Z);
}
public double Dot(Vector3 vec)
{
return (this.X * vec.X + this.Y * vec.Y + this.Z * vec.Z);
}
public static Vector3 Cross(Vector3 vecA, Vector3 vecB)
{
return new Vector3(vecA.Y * vecB.Z - vecA.Z * vecB.Y,
vecA.Z * vecB.X - vecA.X * vecB.Z,
vecA.X * vecB.Y - vecA.Y * vecB.X);
}
public double Length
{ get { return Math.Sqrt(X * X + Y * Y + Z * Z); } }
public double LengthSq
{ get { return X * X + Y * Y + Z * Z; } }
public Vector3 Normalized
{ get { return this / this.Length; } }
}
答案 0 :(得分:11)
该结构没有将Vector3
除以double
的运算符。它应该是这样的:
public static Vector3 operator /(Vector3 vecA, double scalar)
{
return new Vector3(vecA.X / scalar, vecA.Y / scalar, vecA.Z / scalar);
}