print('\n'*50)
from time import sleep, time
from random import *
print('hello, im your freind')
print('I\'ll help you through journey if you type h')
cont = input('CONTINUE?')
class cls():
def mage():
w = 5
rng = 5
spd = 2
c = 1
hp = 50
rideable = 0
g = 10
def warrior():
w = 10
rng = 3
spd = 1
c = 2
hp = 100
rideable = 0
def archer():
w = 7.5
rng = 10
spd = 1.5
c = 3
hp = 75
rideable = 0
print('y')
def healer():
w = 2.5
rng = 5
healpow = 5
c = 4
hp = 50
spd = 3
rideable = 0
def robotic_horse():
rideable = 1
w = 1
bspd = 10
hp = 50
c = 5
spd = 10
class ecls():
def elf():
ehp = 10
eatck = 5
espd = 5
erng = 7
ec = 4
erideable = 0
def mech():
ehp = 200
eatck = 10
espd = 0.5
erng = 2
ec = 1
erideable = 1
ebspd = 0.5
def goblin():
ehp = 25
eatck = 2.5
espd = 5
erng = 1
ec = 2
erideble = 0
def gang():
ehp = 300
eatck = 5
espd = 2.5
erng = 3
ec = 3
erideble = 5
if cont == 'no':
sleep(0)
else:
def fight():
enemies = open('saveFile.txt','r').readlines(1)
print('\n'*50)
xp = 0
heals = 10
#choose class
print('Choose your Class:')
print('mage(1)')
print('warrior(2)')
print('archer(3)')
print('healer(4)')
chc = input('')
if chc == '1':
w = 5
rng = 5
spd = 2
c = 1
hp = 50
rideable = 5
g = 10
if chc == '2':
w = 10
rng = 3
spd = 1
c = 2
hp = 100
rideable = 5
if chc == '3':
w = 7.5
rng = 10
spd = 1.5
c = 3
hp = 75
rideable = 5
if chc == '4':
w = 2.5
rng = 5
healpow = 5
c = 4
hp = 50
spd = 3
rideable = 5
if chc == '5':
rideable = 5
w = 3
bspd = 10
hp = 50
c = 5
spd = 10
bw = 5
else:
w = 7.5
rng = 10
spd = 1.5
c = 3
hp = 75
rideable = 0
ehp = 10
ew = 5
espd = 5
erng = 7
ec = 4
erideable = 0
print('\n'*50)
ups = 10
eheals = 0
while enemies > 0 and hp > 0:
#Head Down Display or for short HDD
print('THIS IS THE HDD:')
print('health', hp)
print('enemy health', ehp)
print('upgrades', ups)
print('heals', heals)
print('enemies', enemies)
attack = input('attack(1) defend(2) heal(3) upgrade(4)')
if attack == '1':
ehp = ehp - (w + randint(-1, 1))
if attack == '2':
ew = ew - .05
if attack == '3':
if heals == 0:
print('all out!')
else:
heals = heals - 1
hp = hp + 35
if attack == 'h':
print('attack attack\'s, defend defend\'s, heal heal\'s, upgrade upgrade\'s')
if attack == '4':
if ups < 1:
print('all out')
else:
ups = ups - 1
w = w + 1
if attack == 'save':
saveFile = open('saveFile.txt','w')
saveFile.write(enemies)
else:
ehp = ehp - (w + randint(-1, 1))
if rideable < 5:
print('THIS IS THE HDD:')
print('health', hp)
print('enemy health', ehp)
print('upgrades', ups)
print('heals', heals)
print('enemies', enemies)
attack = input('attack(1) defend(2) heal(3) upgrade(4)')
if attack == '1':
ehp = ehp - (w + randint(-1, 1))
if attack == '2':
ew = ew - .05
if attack == '3':
if heals == 0:
print('all out!')
else:
heals = heals - 1
hp = hp + 35
if attack == 'h':
print('attack attack\'s, defend defend\'s, heal heal\'s, upgrade upgrade\'s')
if attack == '4':
if ups < 1:
print('all out')
else:
ups = ups - 1
w = w + 1
if attack == 'save':
saveFile = open('saveFile.txt','w')
saveFile.write(enemies)
else:
ehp = ehp - (w + randint(-1, 1))
if rideable < 4:
print('THIS IS THE HDD:')
print('health', hp)
print('enemy health', ehp)
print('upgrades', ups)
print('heals', heals)
print('enemies', enemies)
attack = input('attack(1) defend(2) heal(3) upgrade(4)')
if attack == '1':
ehp = ehp - (w + randint(-1, 1))
if attack == '2':
ew = ew - .05
if attack == '3':
if heals == 0:
print('all out!')
else:
heals = heals - 1
hp = hp + 35
if attack == 'h':
print('attack attack\'s, defend defend\'s, heal heal\'s, upgrade upgrade\'s')
if attack == '4':
if ups < 1:
print('all out')
else:
ups = ups - 1
w = w + 1
if attack == 'save':
saveFile = open('saveFile.txt','w')
saveFile.write(enemies)
else:
ehp = ehp - (w + randint(-1, 1))
if rideable < 3:
print('THIS IS THE HDD:')
print('health', hp)
print('enemy health', ehp)
print('upgrades', ups)
print('heals', heals)
print('enemies', enemies)
attack = input('attack(1) defend(2) heal(3) upgrade(4)')
if attack == '1':
ehp = ehp - (w + randint(-1, 1))
if attack == '2':
ew = ew - .05
if attack == '3':
if heals == 0:
print('all out!')
else:
heals = heals - 1
hp = hp + 35
if attack == 'h':
print('attack attack\'s, defend defend\'s, heal heal\'s, upgrade upgrade\'s')
if attack == '4':
if ups < 1:
print('all out')
else:
ups = ups - 1
w = w + 1
if attack == 'save':
saveFile = open('saveFile.txt','w')
saveFile.write(enemies)
else:
ehp = ehp - (w + randint(-1, 1))
if rideable < 2:
print('THIS IS THE HDD:')
print('health', hp)
print('enemy health', ehp)
print('upgrades', ups)
print('heals', heals)
print('enemies', enemies)
attack = input('attack(1) defend(2) heal(3) upgrade(4)')
if attack == '1':
ehp = ehp - (w + randint(-1, 1))
if attack == '2':
ew = ew - .05
if attack == '3':
if heals == 0:
print('all out!')
else:
heals = heals - 1
hp = hp + 35
if attack == 'h':
print('attack attack\'s, defend defend\'s, heal heal\'s, upgrade upgrade\'s')
if attack == '4':
if ups < 1:
print('all out')
else:
ups = ups - 1
w = w + 1
if attack == 'save':
saveFile = open('saveFile.txt','w')
saveFile.write(enemies)
else:
ehp = ehp - (w + randint(-1, 1))
if rideable < 1:
print('THIS IS THE HDD:')
print('health', hp)
print('enemy health', ehp)
print('upgrades', ups)
print('heals', heals)
print('enemies', enemies)
attack = input('attack(1) defend(2) heal(3) upgrade(4)')
if attack == '1':
ehp = ehp - (w + randint(-1, 1))
if attack == '2':
ew = ew - .05
if attack == '3':
if heals == 0:
print('all out!')
else:
heals = heals - 1
hp = hp + 35
if attack == 'h':
print('attack attack\'s, defend defend\'s, heal heal\'s, upgrade upgrade\'s')
if attack == '4':
if ups < 1:
print('all out')
else:
ups = ups - 1
w = w + 1
if attack == 'save':
saveFile = open('saveFile.txt','w')
saveFile.write(enemies)
else:
ehp = ehp - (w + randint(-1, 1))
#ENEMYS TURN
dec = randint(1, 3)
if ehp > 0:
if dec == 1:
hp = hp - ew
if dec == 2:
w = w - 0.25
if dec == 3:
if eheals < 10:
ehp = ehp + 1
erand = randint(1, 250)
if erand == 10:
print('New Enemy Spotted')
print('Enemy\'s Heals Restored')
print('Enemy\'s Health Restored')
print('He Attacks You Once')
print('Ouch!')
eheals = 0
if ec == 1:
heals = 10
ehp = 200
hp = hp - 25
eheals = 10
if ec == 2:
ehp = 25
hp = hp - 25
eheals = 10
if ec == 3:
ehp = 300
hp = hp - 25
eheals = 10
if ec == 4:
ehp = 10
hp = hp - 25
eheals = 10
print('New enemy Leaves')
rand = randint(1, 250)
if rand == 10:
print('New Freind Spotted')
print('Your\'s Upgrades Restored')
print('Your\'s Health Restored')
print('He Attacks The Enemy Once')
print('Yes!')
eheals = 0
if c == 1:
hp = 50
ups = 25
ehp = ehp - 25
if c == 2:
hp = 100
ups = 25
ehp = ehp - 25
if c == 3:
hp = 75
ups = 25
ehp = ehp - 25
if c == 4:
hp = 50
ups = 25
ehp = ehp - 25
if c == 5:
hp = 99999999
ups = 25
ehp = ehp - 25
print('New Freind Leaves')
rand = randint(1, 250)
if rand == 10:
print('New Freind Spotted')
if rideable > 0:
print('He Joins Your Team!')
rideable = rideable - 1
if c == 1:
hp = 50
ups = 25
ehp = ehp - 25
if c == 2:
hp = 100
ups = 25
ehp = ehp - 25
if c == 3:
hp = 75
ups = 25
ehp = ehp - 25
if c == 4:
hp = 50
ups = 25
ehp = ehp - 25
if c == 5:
hp = 99999999
ups = 25
ehp = ehp - 25
else:
heals = 10
eheals = 0
enemies = enemies - 1
print('you\'ve defeated him!')
print(enemies, ' left to go!')
print('looking for opponent')
sleep(randint(1, 10))
enemy = randint(1, 4)
if enemy == 1:
ehp = 10
ew = 5
espd = 5
erng = 7
ec = 4
erideable = 0
if enemy == 2:
ehp = 200
ew = 10
espd = 0.5
erng = 2
ec = 1
erideable = 1
ebspd = 0.5
if enemy == 3:
ehp = 25
ew = 2.5
espd = 5
erng = 1
ec = 2
erideble = 0
if enemy == 4:
ehp = 300
ew = 5
espd = 2.5
erng = 3
ec = 3
erideble = 5
print('\n'*50)
#MAIN GAME LOOP
fight()
print('\n'*50)
print('score', hp)
代码提出了这个:
Traceback (most recent call last):
File "C:\Python34\war.py", line 464, in <module>
fight()
File "C:\Python34\war.py", line 146, in fight
while enemies > 0 and hp > 0:
TypeError: unorderable types: list() > int()
答案 0 :(得分:0)
您似乎认为enemies
是一个整数(因为您在一个点上从中减去一个并在另一个点上将其与零进行比较),但它是一个字符串列表。我想您可能希望将其设为int
,如下所示:
保存时,而不是:
saveFile.write(enemies)
使用:
saveFile.write(str(enemies) + '\n')
重新加载时,而不是:
enemies = open('saveFile.txt','r').readlines(1)
使用:
enemies = int(open('saveFile.txt','r').readline().strip())