我有一个仅限风景的游戏,可自动旋转以下内容:
但不是:
这些是我可以访问的配置。我使用的故事板只有一个UIView填充屏幕,没有自动布局或任何东西。以下代码位于我的视图控制器中:
-(BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAll;
}
旋转时,所有设备都会按预期调用此方法。在iPad上,我可以看到willRotateToInterfaceOrientation:duration:然后是didRotateFromInterfaceOrientation:被调用。这些方法永远不会触发我的iOS 8手机。我的plist包括以下内容:
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~iphone</key>
<array>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
我在这里没有想法 - 为什么我的应用会在iOS 8手机上旋转?
[更新]我已将其缩小为其他内容:我用来根据设备选择故事板的代码,在我的应用代表中:
if (width == 480)
{
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone
UIStoryboard *iPhone35Storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone" bundle:nil];
// Instantiate the initial view controller object from the storyboard
UIViewController *initialViewController = [iPhone35Storyboard instantiateInitialViewController];
// Instantiate a UIWindow object and initialize it with the screen size of the iOS device
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Set the initial view controller to be the root view controller of the window object
self.window.rootViewController = initialViewController;
// Set the window object to be the key window and show it
[self.window makeKeyAndVisible];
}
if (width == 568)
{ // iPhone 5 and iPod Touch 5th generation: 4 inch screen
// Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
UIStoryboard *iPhone4Storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone_4in" bundle:nil];
UIViewController *initialViewController = [iPhone4Storyboard instantiateInitialViewController];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = initialViewController;
[self.window makeKeyAndVisible];
}