我正在开发一款Ionic / Cordova应用程序,该应用程序包括从远程服务器加载三分钟音频剪辑(mp3)并播放它们。
我已经按照本教程 - http://www.html5rocks.com/en/tutorials/webaudio/intro/ - 加载和播放工作正常。
但是我想在本地存储/缓存加载的mp3,这样用户只需下载一次,该应用就可以脱机工作。文件大约750 KB。在下面的示例中,文件只有74 KB。
在应用程序的其他地方我使用的是Mozilla的localForage(通过[ngular-localForage],它特别指出它可用于存储ArrayBuffers - http://mozilla.github.io/localForage/#setitem
但是我似乎无法以我可以播放的格式检索音频...我怀疑我存储了错误的东西 - 我真的不明白ArrayBuffer是什么!< / p>
无论如何这里是我的基本代码(目前我使用的是本地文件)。 首先正确加载音频,第二次加载我得到一个错误(见下文):
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new AudioContext();
function loadDingSound() {
// attempt to retrieve stored file
$localForage.getItem('ding').then(function (response) {
if (response) {
console.log('playing audio from localForage');
console.log(response);
context.decodeAudioData(response, function(buffer) {
playSound(buffer);
});
} else {
var request = new XMLHttpRequest();
request.open('GET', 'audio/ding.mp3', true); // loading local file for now
request.responseType = 'arraybuffer';
// Decode asynchronously
request.onload = function() {
$localForage.setItem('ding', request.response).then(function () {
context.decodeAudioData(request.response, function(buffer) {
playSound(buffer);
});
});
};
request.send();
}
});
}
function playSound(buffer) {
var source = context.createBufferSource(); // creates a sound source
source.buffer = buffer; // tell the source which sound to play
source.connect(context.destination); // connect the source to the context's destination (the speakers)
source.start(0); // play the source now
}
// init
loadDingSound();
我在控制台中得到的响应如下:
Object {} // line 13
Error: Failed to execute 'decodeAudioData' on 'AudioContext': invalid ArrayBuffer for audioData. // line 15
目前我只在Chrome中测试过,而不是Cordova应用。
我做错了什么?或者有更好的方法来做到这一点?也许我可以将MP3保存到文件系统......?
答案 0 :(得分:0)
无需执行从mp3压缩二进制文件到PCM原始Float类型数组的转换两次,因此避免两次调用decodeAudioData。另外,让我们问一个更简单的问题,所以暂时忽略localForage - 只需将原始音频缓冲区的引用存放到它自己的var中,以便以后重放:
<html>
<head>
<title>Test</title>
</head>
<body>
<script>
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var audio_context = new AudioContext();
var stored_buffer = null;
function loadDingSound() {
if (stored_buffer) { // attempt to retrieve stored file
console.log('playing audio from localForage');
playSound(stored_buffer);
} else {
var request = new XMLHttpRequest();
var audio_url = "audio/ding.mp3"; // relative path to reach mp3 file
request.open('GET', audio_url, true); // loading local file for now
request.responseType = 'arraybuffer';
// Decode asynchronously
request.onload = function() {
audio_context.decodeAudioData(request.response, function(buffer) {
stored_buffer = buffer; // store buffer for replay later
playSound(buffer);
});
};
request.send();
}
}
function playSound(buffer) {
var source = audio_context.createBufferSource(); // creates a sound source
source.buffer = buffer; // tell the source which sound to play
source.connect(audio_context.destination); // connect source to speakers
source.start(0); // play the source now
}
// init
loadDingSound();
</script>
<body onkeypress="loadDingSound()">
<button onclick="loadDingSound()">play_again</button>
</body>
</html>
如果您对此感到满意,那么在localForage上绑带 - 应该是快照