您好,并提前感谢您的支持:)
所以我正在做的是: 1.创建滚动视图并将其添加到主视图中 2.然后在滚动视图中添加另一个与滚动视图一样大的UIView; 3.并在UIView中添加一个以编程方式创建的按钮,我还添加:标记,图像,大小编程。
添加(育儿)对象的顺序: UIView-> UIScrollView-> UIView->的UIButton
这是我正在使用的代码:
#import "ViewController.h"
@interface ViewController ()
{
UIButton *button;
UIView *buttonHolderView;
}
@end
@implementation ViewController
@synthesize scroll;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
//scroll view is added using storyboards
[scroll setScrollEnabled:YES];
[scroll setContentSize:CGSizeMake(1840, 1752)];
scroll.bounces = NO;
[scroll setBackgroundColor:[UIColor blackColor]];
//UPDATE 4
//here changed to integer coordinates and now it works
buttonHolderView = [[UIView alloc] initWithFrame:CGRectMake( scroll.frame.origin.x, scroll.frame.origin.y, scroll.frame.size.width, scroll.frame.size.height)];
[buttonHolderView setBackgroundColor:[UIColor blueColor]];
[scroll addSubview:buttonHolderView];
NSString *title = @"";
int tagForTheButton = 0;
button = [UIButton buttonWithType:UIButtonTypeCustom];
button.adjustsImageWhenHighlighted = NO;
button.frame = CGRectMake(xPossition, yPossition, 200, 64);
button.tag = tagForTheButton;
[button setTitle:title forState:UIControlStateNormal];
[button addTarget:self action:@selector(buttonPressed: ) forControlEvents:UIControlEventTouchUpInside];
[buttonHolderView addSubview:button];
[button setBackgroundImage:[UIImage imageNamed:[NSString stringWithFormat:@"Tile.png"]] forState:UIControlStateNormal];
//other scroll and pinch gesture adjustments
//UPDATE WITH CODE FOR PINCH AND SCROLL
[scroll setUserInteractionEnabled:YES];
UIPinchGestureRecognizer *pitchGestureRecognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePitch:)];
[scroll addGestureRecognizer:pitchGestureRecognizer];
imageMaxScale = 1.1;
imageMinScale = 0.2;
imageCurrentScale = 1.0;
yMyCharacterFrame = 200;
xMyCharacterFrame = 200;
myCharacterFrame = [[UIImageView alloc]init];
myCharacterFrame.frame = CGRectMake(xMyCharacterFrame, yMyCharacterFrame, 100, 100);
myCharacterFrame.image = [UIImage imageNamed:@"image0.png"];
[myCharacterFrame setUserInteractionEnabled:YES];
[scroll addSubview:myCharacterFrame];
}
-(void)handlePitch:(UIPinchGestureRecognizer *) pinchGesture{
if (imageCurrentScale * [pinchGesture scale] > imageMinScale && imageCurrentScale * [pinchGesture scale] <imageMaxScale) {
imageCurrentScale = imageCurrentScale * [pinchGesture scale];
CGAffineTransform zoomTransform = CGAffineTransformMakeScale(imageCurrentScale, imageCurrentScale);
[[pinchGesture view] setTransform:zoomTransform];
}
[pinchGesture setScale:1.0];
CGRect scrollFrame;
scrollFrame.origin = _mainViewHolder.frame.origin;
scrollFrame.size = CGSizeMake(568, 320);
scroll.frame = scrollFrame;
}
-(void)buttonPressed:(UIButton *)sender{
NSLog(@"button pressed");
}
按钮在屏幕上绘制,但是当我尝试点击它时,它没有进入buttonPressed功能(不是NSLog)。
有什么建议吗? 另外我也不明白addTarget所指的是什么(我已经阅读了苹果文档)。
更新2: 如果我将按钮添加到滚动视图,而不仅仅是它显示,但我也可以点击它。
更新3: 我已经运行了:po [scroll recursiveDescription]。 它回来了:
UIScrollView: 0x7f95c9c7adf0; frame = (0 0; 320 568); clipsToBounds = YES; autoresize = RM+BM; gestureRecognizers = <NSArray: 0x7f95c9c7f5f0>; layer = <CALayer: 0x7f95c9c79820>; contentOffset: {0, 0}; contentSize: {1840, 1752}>
| <UIImageView: 0x7f95c9c7ed40; frame = (317.5 561; 2.5 7); alpha = 0; opaque = NO; autoresize = LM; userInteractionEnabled = NO; layer = <CALayer: 0x7f95c9c7ec20>>
| <UIImageView: 0x7f95c9c7d2f0; frame = (313 565.5; 7 2.5); alpha = 0; opaque = NO; autoresize = TM; userInteractionEnabled = NO; layer = <CALayer: 0x7f95c9c7dda0>>
| <UIButton: 0x7f95c9d9f9c0; frame = (0 0; 320 568); opaque = NO; layer = <CALayer: 0x7f95c9d9e750>>
| | <UIButton: 0x7f95c9d9fea0; frame = (0 0; 200 64); opaque = NO; layer = <CALayer: 0x7f95c9d96540>>
| | | <UIImageView: 0x7f95c9cc4590; frame = (0 0; 200 64); clipsToBounds = YES; opaque = NO; userInteractionEnabled = NO; layer = <CALayer: 0x7f95c9cc4690>>
AND:
(lldb) po [button recursiveDescription]
<UIButton: 0x7f95cd24e1f0; frame = (0 0; 200 64); opaque = NO; tag = 0; layer = <CALayer: 0x7f95cd24e100>>
| <UIImageView: 0x7f95cd251b70; frame = (0 0; 200 64); clipsToBounds = YES; opaque = NO; userInteractionEnabled = NO; layer = <CALayer: 0x7f95cd251c70>>
更新4: 更改为整数后,代码似乎工作得很好: buttonHolderView = [[UIView alloc] initWithFrame:CGRectMake(scroll.frame.origin.x,scroll.frame.origin.y,scroll.frame.size.width,scroll.frame.size.height)];
感谢您的所有帮助,特别是DoertyDoerk向我展示了一些全新的内容。
答案 0 :(得分:2)
按钮本身的代码看起来很好。除了xPossition之外,yPossition对它进行了很好的编译,并且正在调用buttonPressed:
。我怀疑您的视图层次结构存在问题,如前面的评论中已经提到的那样。我在`viewDidLoad:方法的末尾设置了一个断点。然后在控制台中断时输入以下命令,并检查按钮是否重叠。
po [[UIWindow keyWindow] recursiveDescription]
您可能希望将结果复制并粘贴到文本编辑器中以便于阅读。
希望有所帮助!
答案 1 :(得分:1)
也许试试这个:
[buttonHolderView bringSubviewToFront:button];