我正在创建一个Snake游戏,并遇到了必须使用JLayeredPane的问题。我使用DrawBoard类绘制了该板,它必须根据计时器重新绘制。我必须为我放在板上的3个水果分配一个随机颜色,因为我不能将它放在DrawBoard类中(因为它经常被重新绘制,因此随机颜色不断变换每次重绘)我必须制作一个单独的JPanel,c2。然后将c2与容器(包含drawBoard组件)JPanel一起放入JLayeredFrame中,以便c2可以放在容器顶部 - 有效地将水果覆盖在板上,以便每次都可以手动重新涂抹水果成分。收集水果以设置随机颜色。
当我将水果画到板上时,我必须将组件的背景和JPanel设置为透明,以便您可以看到下面的板。我已经确定的问题是,当调用c2.setOpaque(false)时,c2 JPanel会不断重新绘制,因此会为水果连续生成颜色。
然后将JLayeredPane放入JFrame。
如何让c2 JPanel具有透明背景而不调用自己?
Board Class - 这是JFrame
的地方 public Board() {
boardBack(g);
startGame();
}
public void boardBack(Graphics g) {
questionBox = new QuestionBox();
drawBoard = new DrawBoard();
points = new Points();
fruit = new Fruit();
filler = new Filler();
JFrame frame = new JFrame("Snake");
JPanel container = new JPanel();
JPanel c2 = new JPanel();
JLayeredPane pane = new JLayeredPane();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.addKeyListener(this);
container.setLayout(new BorderLayout());
c2.setLayout(new BorderLayout());
frame.setResizable(false);
container.add(questionBox, BorderLayout.NORTH);
container.add(points, BorderLayout.CENTER);
container.add(drawBoard, BorderLayout.SOUTH);
c2.add(fruit, BorderLayout.SOUTH);
c2.add(filler, BorderLayout.NORTH);
filler.setOpaque(false);
fruit.setOpaque(false);
//This is where the problem exists,
//when removed I cannot see the drawBoard component below,
//but it no longer repaints.
c2.setOpaque(false);
container.setBounds(0, 0, 600, 720);
c2.setBounds(0, 0, 600, 720);
pane.add(c2, new Integer(2));
pane.add(container, new Integer(1));
pane.setPreferredSize(new Dimension(600, 720));
frame.add(pane);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
在这个类中,我还有一个actionPerformed方法和Timer,它为每个tick执行该操作。在此内部没有召回水果成分。
水果类
package snake;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics;
import java.util.Random;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Fruit extends JPanel {
public static Color red = new Color(8005929);
public static Color brown = new Color(9067566);
public static Color purple = new Color(6684774);
public static Dimension dim4 = new Dimension(600, 600);
@Override
public Dimension getPreferredSize() {
return new Dimension(dim4.width, dim4.height);
}
Random rand = new Random();
public int selectColour;
//The structure of the array is as follows
// [0] - fruit1 colour
// [1] - fruit2 colour
// [2] - fruit3 colour
public int[] colourSelected = new int[3];
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
//This allows us to select a random colour for the fruit to be assigned.
//Where selectColour = 0 refers to the colour red
//Where selectColour = 1 refers to the colour brown
//Where selectColour = 2 refers to the colour purple
int selectColour = rand.nextInt(3);
switch (selectColour) {
case 0:
colourSelected[0] = selectColour;
g.setColor(red);
break;
case 1:
colourSelected[0] = selectColour;
g.setColor(brown);
break;
case 2:
colourSelected[0] = selectColour;
g.setColor(purple);
break;
}
//Draws the fruit at the point of the fruit
g.fillRect(Board.fruit1.x * Board.SCALE, Board.fruit1.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the second fruit
g.setColor(brown);
g.fillRect(Board.fruit2.x * Board.SCALE, Board.fruit2.y * Board.SCALE,
Board.SCALE, Board.SCALE);
//This draws the third fruit
g.setColor(purple);
g.fillRect(Board.fruit3.x * Board.SCALE, Board.fruit3.y * Board.SCALE,
Board.SCALE, Board.SCALE);
}
这显示了运行时的问题我在System.out.println()
方法中放置了paintComponent()
来显示问题。
当setOpaque(false)仍然在代码中时(左下方水果连续改变颜色)
删除时
答案 0 :(得分:2)
首先,你没有控制绘画过程,绘画可能由于多种原因而发生,其中许多是你无法控制的
其次,绘画应绘制组件的当前状态,不包含任何逻辑。
将颜色生成从paintComponent
移出到Timer
可以调用的方法,并在调用此方法时重新绘制组件