我有以下代码来创建一个pygame of snake(非常基本),为了增加我的蛇长度我添加了一个声明snakeLength += 1 in line 142
它出现了错误说
Traceback (most recent call last):
File "C:/Python27/sjewgou.py", line 142, in <module>
gameLoop()
File "C:/Python27/sjewgou.py", line 118, in gameLoop
if len(snakeList) > snakeLength:
UnboundLocalError: local variable 'snakeLength' referenced before assignment
我该怎么办?
我的代码如下
import pygame
pygame.init()
import time
import random
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)
display_width = 800
display_height = 600
block_size = 10
FPS = 30
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Ssssrikar")
gameExit = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 0
lead_y_change = 0
snakeList = []
snakeLength = 1
font = pygame.font.SysFont(None,25)
clock = pygame.time.Clock()
font = pygame.font.SysFont(None,25)
def snake(block_size,snakelist):
for elements in snakelist:
pygame.draw.rect(gameDisplay, green, [elements[0], elements[1],block_size,block_size])
def message_to_screen(msg,color):
screen_text = font.render(msg, True, color)
gameDisplay.blit(screen_text, [display_width/2, display_height/2])
def gameLoop():
gameExit = False
gameOver = False
lead_x = display_width/2
lead_y = display_height/2
lead_x_change = 0
lead_y_change = 0
randAppleX = round(random.randrange(0,display_width-block_size)/10.0)*10.0
randAppleY = round(random.randrange(0,display_height-block_size)/10.0)*10.0
while not gameExit:
while gameOver == True:
gameDisplay.fill(white)
message_to_screen("Gamer over, press C to play again or Q to quit",red)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
lead_x_change = -block_size
lead_y_change = 0
elif event.key == pygame.K_RIGHT:
lead_x_change = block_size
lead_y_change = 0
elif event.key == pygame.K_UP:
lead_y_change = -block_size
lead_x_change = 0
elif event.key == pygame.K_DOWN:
lead_y_change = block_size
lead_x_change = 0
if lead_x >= display_width:
gameOver = True
elif lead_x < 0:
gameOver = True
elif lead_y >= display_height:
gameOver = True
elif lead_y < 0:
gameOver = True
lead_x += lead_x_change
lead_y += lead_y_change
gameDisplay.fill(white)
pygame.draw.rect(gameDisplay, red, [randAppleX,randAppleY,block_size,block_size])
snakeHead = []
snakeHead.append(lead_x)
snakeHead.append(lead_y)
snakeList.append(snakeHead)
if len(snakeList) > snakeLength:
del snakeList[0]
snake(block_size, snakeList)
pygame.display.update()
if lead_x == randAppleX and lead_y == randAppleY:
randAppleX = round(random.randrange(0,display_width-block_size)/10.0)*10
randAppleY = round(random.randrange(0,display_height-block_size)/10.0)*10
snakeLength += 1
clock.tick(FPS)
pygame.quit()
quit()
gameLoop()
答案 0 :(得分:2)
UnboundLocalError,表示您的变量未在函数范围内定义。
在游戏循环中添加
global snakeLength
示例:
>>> x = 10
>>> def foo():
... x += 1 #here x is local to foo
...
>>> foo()
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
File "<stdin>", line 2, in foo
UnboundLocalError: local variable 'x' referenced before assignment
>>> def foo():
... global x # now x is global variable
... x += 1
...
>>> foo()
>>> x
11
答案 1 :(得分:1)
将global snakeLength
放在您引用snakeLength
的函数中。
答案 2 :(得分:0)
您使用 snakeLength + = 1 将任何值分配给 snakeLengh
例如:
a + = 1
可以在 a 具有某些值时使用,例如a = 0或a = 10 ......等等
correct way
a = 0
a +=1
答案 3 :(得分:0)
你可以让它在游戏循环开始时起作用
global snakeLength
这表示变量在全局namescape中的python。在这里,您可以找到有关它的更多信息,并解释这可能无法作为脏补丁
的情况http://eli.thegreenplace.net/2011/05/15/understanding-unboundlocalerror-in-python