我有类PlayersCollection,我想在IWorldCollection中进行界面操作。 问题是关于在界面中编写声明导致我这个错误:
Assets/Scripts/Arcane/api/Collections/ItemsCollection.cs(17,22): error CS0425:
The constraints for type parameter `T' of method
`Arcane.api.ItemsCollection.Get<T>(int)
must match the constraints for type parameter `T' of
interface method `Arcane.api.IWorldCollection.Get<T>(int)'.
Consider using an explicit interface implementation instead
这是我的班级和我的界面。如何用类约束编写泛型方法实现?
public class PlayersCollection : IWorldCollection
{
public Dictionary<Type, object> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, object>();
}
public T Get<T>(int id) where T: PlayerModel
{
var t = typeof(T);
if (!Collection.ContainsKey(t)) return null;
var dict = Collection[t] as Dictionary<int, T>;
if (!dict.ContainsKey(id)) return null;
return (T)dict[id];
}
}
}
public interface IWorldCollection
{
T Get<T>(int id) where T : class;// Work when I change "class" to "PlayerModel".
}
非常感谢你的帮助:)
答案 0 :(得分:1)
我不确定你为什么需要这个界面,但也许这会有所帮助:
public class PlayersCollection<T> : IWorldCollection<T> where T:PlayerModel
{
public Dictionary<Type, object> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, object>();
}
public T Get(int id)
{
...
}
}
public interface IWorldCollection<T> where T:class
{
T Get(int id);
}
答案 1 :(得分:1)
在我看来,通过将泛型类型参数推送到类/接口级别,以下内容将满足要求:
public class PlayersCollection<T> : IWorldCollection<T> where T : PlayerModel
{
public Dictionary<Type, T> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, T>();
}
public T Get(int id)
{
var t = typeof(T);
if (!Collection.ContainsKey(t)) return null;
var dict = Collection[t] as Dictionary<int, T>;
if (!dict.ContainsKey(id)) return null;
return (T)dict[id];
}
}
public interface IWorldCollection<T> where T : class
{
T Get(int id);
}
如果我遗漏了要求,请告诉我。
答案 2 :(得分:0)
试试这个:
public class PlayersCollection : IWorldCollection<PlayerModel>
{
public Dictionary<Type, object> Collection;
public PlayersCollection()
{
Collection = new Dictionary<Type, object>();
}
public PlayerModel Get<PlayerModel>(int id)
{
///
}
}
}
public interface IWorldCollection<T>
{
T Get<T>(int id);
}
在您的情况下,在实现您的界面的类中,您为类添加了更多条件:
where T : class
where T: PlayerModel
在课堂上如果由于某种原因,您需要在界面中添加约束,则需要添加一个接口或基类,它将被放置到接口声明中,您必须在{ {1}}类,像这样:
PlayerModel