基于方向的可穿戴式旋转屏幕

时间:2015-01-08 15:05:17

标签: android rotation orientation autorotate

对于Android Wear设备,可以根据设备方向自动旋转屏幕吗?例如,如果我把手直接放在我面前的空中,掌心向外,表盘将是侧面的,所有文字都难以阅读。

是否有像手持设备上的自动旋转功能,屏幕方向与重力相匹配?

我真的很想在我的应用中启用它。

1 个答案:

答案 0 :(得分:0)

到目前为止,我还未能找到满意的答案;如果我在活动定义中(在清单中)设置android:screenOrientation="fullSensor",则完全忽略它。如果我改变主题它们似乎也没有效果。

也就是说,如果需要,可以手动更改方向。我个人不喜欢这个解决方案,所以如果有人有更好的解决方案,请做出贡献。 (旁注:我意识到Wear应用程序不能自动定位,但我的客户已经要求这样做,所以它需要以某种方式实现。)

此代码并不完美,但如果您需要,它可以帮助您:

@Override
protected void onResume() {
    super.onResume();
    // .. other code ..
    startRotationListening();
}

@Override
protected void onPause() {
    super.onPause();
    // .. other code ..
    stopRotationListening();
}

protected void startRotationListening() {
    try {
        SensorManager sensorManager = (SensorManager) getSystemService(Activity.SENSOR_SERVICE);
        sensorManager.registerListener(this, sensorManager.getDefaultSensor(Sensor.TYPE_ROTATION_VECTOR), SENSOR_DELAY);
        listeningToRotation = true;
    } catch (Exception e) {
        Log.e(TAG, "Rotation hardware? What hardware?", e);
    }
}

protected void stopRotationListening() {
    if (listeningToRotation) {
        try {
            SensorManager sensorManager = (SensorManager) getSystemService(Activity.SENSOR_SERVICE);
            sensorManager.unregisterListener(this);
            listeningToRotation = false;
        } catch (Exception e) {
            Log.e(TAG, "Rotation hardware? What hardware?", e);
        }
    }
}

@Override
public void onSensorChanged(SensorEvent event) {
    //if (event.sensor == rotationSensor) {
        if (event.values.length > 4) {
            float[] truncatedRotationVectors = new float[4];
            System.arraycopy(event.values, 0, truncatedRotationVectors, 0, 4);
            onRotationChange(truncatedRotationVectors);
        }
    //}
}

protected void onRotationChange(float[] vectors) {
    float[] rotationMatrix = new float[9], adjustedMatrix = new float[9], orientation = new float[3];
    SensorManager.getRotationMatrixFromVector(rotationMatrix, vectors);
    SensorManager.remapCoordinateSystem(rotationMatrix, SensorManager.AXIS_X, SensorManager.AXIS_Z, adjustedMatrix);
    SensorManager.getOrientation(adjustedMatrix, orientation);

    float pitch = orientation[1] * RADS_TO_DEGS, roll = orientation[2] * RADS_TO_DEGS;

    String strOrientation = null;
    int screenOrientation = -1;
    if (pitch <= -80 && pitch >= -100) {
        // Too flat (face up), ignore orientation
        strOrientation = "FLAT_UP";
    } else if (pitch >= 80 && pitch <= 100) {
        // Too flat (face down), ignore orientation
        strOrientation = "FLAT_DN";
    }

    if (strOrientation == null) {
        if (roll >= -10 && roll <= 10) {
            screenOrientation = ActivityInfo.SCREEN_ORIENTATION_PORTRAIT;
            strOrientation = "UPRIGHT";
        } else if (roll <= -80 && roll >= -110) {
            screenOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_LANDSCAPE;
            strOrientation = "ONRIGHT";
        } else if (roll >= 170 || roll <= -170) {
            screenOrientation = ActivityInfo.SCREEN_ORIENTATION_REVERSE_PORTRAIT;
            strOrientation = "TOPSIDE";
        } else if (roll >= 80 && roll <= 100) {
            screenOrientation = ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;
            strOrientation = " ONLEFT";
        } else {
            strOrientation = "  ???  ";
        }
    }

    if (screenOrientation != -1) {
        setRequestedOrientation(screenOrientation);
    }
    Log.d(TAG, String.format("%s Pitch: %f, roll: %f", strOrientation, pitch, roll));
}