我正在尝试在两个应用程序之间创建消息监视器。这个想法是这个监视器在简单的客户端/服务器应用程序中工作,并将消息记录到标准输出。该程序必须针对客户端/服务器的故障(断开连接,超时等)。在代码中,我将客户端称为“origin”,将服务器称为“destiny”。当前问题是当服务器死机时我的程序不知道,当来自客户端的新消息到来时,出现此错误“软件导致连接中止:套接字写入错误”。当服务器再次生效时,此错误将继续存在。我想当我在代码中询问“if(!socketToDestiny.isConnected())”时,它并没有真正连接。我确定问题是我如何管理流中的“关闭”。
这是该计划的代码,我希望你能帮助我。
package interceptorprocess;
import java.io.DataInputStream;
import java.io.DataOutputStream;
import java.io.IOException;
import java.net.InetSocketAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.SocketException;
import java.net.SocketTimeoutException;
public class GenericInterceptorProcess implements Runnable
{
private final String prefix_log_messages = "[CONNECTOR]";
//COMMUNICATION'S ORIGIN'S VARIABLES
ServerSocket serverSocketLocal;
Socket socketForLocal;
DataInputStream streamFromOrigin;
DataOutputStream streamToOrigen;
int len_message_from_origen;
byte[] buffer_msg_origin = new byte[4096];
byte[] message_origin = null;
//COMMUNICATION'S DESTINY'S VARIABLES
Socket socketToDestiny;
DataInputStream streamFromDestiny;
DataOutputStream streamToDestiny;
int len_message_from_destiny;
byte[] buffer_msg_destiny = new byte[4096];
byte[] message_destiny;
@Override
public void run()
{
//OCCASIONAL USE
String aux;
try
{
logger("STARTING SERVER --- PORT NUMBER: " + "1234");
//CREATING THE LOCAL SERVER SOCKET
serverSocketLocal = new ServerSocket(1234);
//CREATING THE DESTINITY CONNECTION WITH 15 TIMEOUT'S SECONDS
socketToDestiny = new Socket();
socketToDestiny.setSoTimeout(15000);
//THIS LOOP MAINTAINS THE CONNECTIVITY WITH ONE CLIENT AT TIME
while ( true )
{
logger("WAITING FOR A CONNECTION OF A CLIENT...");
socketForLocal = serverSocketLocal.accept();
//CREATING THE ORIGIN'S STREAMS
streamFromOrigin = new DataInputStream(socketForLocal.getInputStream());
streamToOrigen = new DataOutputStream(socketForLocal.getOutputStream());
logger("CONNECTED CLIENT: " + socketForLocal.getRemoteSocketAddress() );
//THIS LOOP MAINTAINS THE MESSAGES'S CHANGES
while ( true )
{
logger("WAITING FOR A MESSAGE..");
len_message_from_origen = streamFromOrigin.read(buffer_msg_origin);
if ( len_message_from_origen < 0 )
{
closeOriginStream();
break;
}
message_origin = new byte[len_message_from_origen];
//SAVE THE ORIGIN'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
System.arraycopy(buffer_msg_origin, 0, message_origin, 0, len_message_from_origen);
aux = new String(message_origin);
logger("RECEIVED MESSAGE FROM ORIGIN: " + aux);
//TRY TO CONNECT TO DESTINY
try
{
if ( !socketToDestiny.isConnected() )
socketToDestiny.connect(new InetSocketAddress("10.10.200.200",1234),5000);
}
catch(IOException ex)
{
logger("CONNECTION REJECTED BY DESTINY: " + ex.getMessage());
continue;
}
//CREATING THE DESTINY'S STREAMS
streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());
logger("SENDING MESSAGE TO DESTINY: " + aux);
//I HAD TO PUT THIS BLOCK BECAUSE IF THE DESTINY APPLICATIONS FAILS
//OR NOT ANSWER, THE PROGRAM MUST KEEP LISTENING THE FOLLOWING MESSAGES
try
{
//SENDING MESSAGE TO DESTINY
streamToDestiny.write(message_origin);
//READING THE ANSWER MESSAGE
logger("READING MESSAGE FROM DESTINY...");
len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
}
//IN ONE OF THE FOLLOWINGS TWO CATCHS I GET THE ERROR
catch (SocketTimeoutException ex)
{
logger("IT DIDN'T COULD RETRIEVE A MESSAGE FROM DESTINY: " + ex.getMessage());
continue;
}
catch (SocketException ex)
{
//THE "socketToDestiny.isConnected()" ALWAYS RETURNS TRUE SINCE THE FIRST SUCCESSFULLY
//CONNECTION, AFTER THAT, IF THE SOCKET IS DISCONNECTED, IT REMAINS RETURNING "true".
//THUS, I HAD TO MAKE THE NEXT CODE BLOCK
streamFromDestiny.close();
streamToDestiny.close();
socketToDestiny.close();
socketToDestiny = new Socket();
socketToDestiny.setSoTimeout(confs.timeout_destiny);
socketToDestiny.connect(new InetSocketAddress(confs.destiny_ip,confs.destiny_port),confs.timeout_connections);
streamFromDestiny = new DataInputStream(socketToDestiny.getInputStream());
streamToDestiny = new DataOutputStream(socketToDestiny.getOutputStream());
logger("TRYING TO RECONNECT WITH DESTINY AND SEND THE MESSAGE... ");
logger("READING MESSAGE FROM DESTINY AFTER ERROR...");
len_message_from_destiny = streamFromDestiny.read(buffer_msg_destiny);
}
message_destiny = new byte[len_message_from_destiny];
//SAVE THE DESTINY'S MESSAGE INTO AN ARRAY WHO HAS THE EXACT SIZE OF THIS MESSAGE
System.arraycopy(buffer_msg_destiny, 0, message_destiny, 0, len_message_from_destiny);
aux = new String(message_destiny);
logger("RECEIVED MESSAGE FROM DESTINY " + aux);
//SENDING THE ANSWER BACK TO THE ORIGIN
logger("SENDING BACK THE MESSAGE TO ORIGIN...");
streamToOrigen.write(message_destiny);
logger("MESSAGE DELIVERED SUCCESSFULLY!");
} //INTERNAL LOOP OF MESSAGES
} //INTERNAL LOOP OF CLIENTS
} //TRY
catch(IOException ex )
{
logger("THE SERVICE DIED: " + ex.getMessage() );
ex.printStackTrace();
} //CATCH
} //RUN
private void closeDestinyStream() throws IOException
{
streamFromDestiny.close();
streamToDestiny.close();
}
private void closeOriginStream() throws IOException
{
streamFromOrigin.close();
streamToOrigen.close();
}
private void closeAll() throws IOException
{
closeDestinyStream();
closeOriginStream();
}
private void logger(String message)
{
System.out.println(Utilidades.date() + " " + prefix_log_messages + " " + message);
}
}
问候!
对不起我的英语,我不是母语人士。
答案 0 :(得分:0)
根据Java API,
public boolean isConnected()
Returns the connection state of the socket.
Note: Closing a socket doesn't clear its connection state, which means this method will return true for a closed socket (see isClosed()) if it was successfuly connected prior to being closed.
Returns:
true if the socket was successfuly connected to a server
Since:
1.4
请注意,即使关闭套接字,isConnect()仍然返回true,因此您的isConnect()使用率很可能不正确。
根据Sumit Singh对这个问题的回答,
How do I check if a Socket is currently connected in Java?
socket.isConnected()一旦客户端连接(甚至断开连接后)就会返回true,这很奇怪!!
因此,即使断开连接,isConnected()也会返回true。所以我的假设(和你的一样)是虽然你捕获了SocketWrite异常,但isConnected()仍然返回true。我无法测试这个,因为它不是一个有效的例子。但是,您可以这样做:
try {
//write message to server
} catch ( SocketException e ) {
//we lost the connection, right? then print if the socket is connected
System.out.println( socketToDestiny.isConnected() );
}
看看输出是什么。如果输出仍为true
,那么我们就发现了问题。如果我的假设是正确的,我建议您尝试重新连接catch语句。例如:
try {
//write message to server
} catch ( SocketException e ) {
//we lost the connection, so let's try to reconnect
while ( true ) {
try {
socketToDestiny.connect( ...ip address ... );
break;
} catch ( IOException e2 ) {
//keep trying to reconnect!
continue;
}
}
}