所以我正在用Java编写一个程序,它需要做的一件重要的事情就是将多个对象渲染到屏幕上,用户可以拖放它们。我做了一个课程(粘贴在下面),但是当我尝试用
初始化一个时new DragNode();
它没有用。 有人可以告诉我我做错了什么吗? 谢谢, 萨姆
public static class DragNode extends JLabel{
public static final long serialVersionUID=155L;
public class MA extends MouseAdapter{
public void mousePressed(MouseEvent e) {
preX = rect.x - e.getX();
preY = rect.y - e.getY();
if (rect.contains(e.getX(), e.getY())) {
updateLocation(e);
System.out.println("Mouse pressed on rectangle");
} else {
pressOut = true;
}
}
@Override
public void mouseDragged(MouseEvent e) {
if (!pressOut) {
updateLocation(e);
} else {
}
}
@Override
public void mouseReleased(MouseEvent e) {
if (rect.contains(e.getX(), e.getY())) {
updateLocation(e);
} else {
pressOut = false;
}
}
public void updateLocation(MouseEvent e) {
rect.setLocation(preX + e.getX(), preY + e.getY());
checkRect();
repaint();
}
}
public int x,y;
Rectangle rect,area;
int preX,preY;
boolean firstTime=true;
boolean pressOut=false;
private Dimension dim=getGraphPanelSize();
private Image Node_Sprite;
public DragNode(){
init();
}
public DragNode(int x,int y){
this.x=x;
this.y=y;
init();
}
public void init(){
//setBackground(Color.GRAY);
setOpaque(false);
addMouseMotionListener(new MA());
addMouseListener(new MA());
rect = new Rectangle(x, y, 50, 50);
area=new Rectangle(dim);
try{
Node_Sprite=ImageIO.read(new File("Node_Sprite.png"));
}catch(IOException ioe){}
}
boolean checkRect() {
if (area == null) {
return false;
}
if (area.contains(rect.x, rect.y, rect.getWidth(), rect.getHeight())) {
return true;
}
int new_x = rect.x;
int new_y = rect.y;
if ((rect.x + rect.getWidth()) > area.getWidth()) {
new_x = (int) area.getWidth() - (int) (rect.getWidth() - 1);
}
if (rect.x < 0) {
new_x = -1;
}
if ((rect.y + rect.getHeight()) > area.getHeight()) {
new_y = (int) area.getHeight() - (int) (rect.getHeight() - 1);
}
if (rect.y < 0) {
new_y = -1;
}
rect.setLocation(new_x, new_y);
return false;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING,
RenderingHints.VALUE_RENDER_QUALITY);
if (firstTime) {
rect.setLocation(x,y);
firstTime = false;
}
g2d.setColor(new Color(0,0,0,0));
g2d.drawImage(Node_Sprite, rect.x,rect.y,50,50,null);
}
}
答案 0 :(得分:1)
当我用
替换用于绘制矩形的代码时 g2d.setColor(Color.red);
g2d.fillRect( rect.x, rect.y, 50, 50);
// g2d.drawImage(Node_Sprite, rect.x, rect.y, 50, 50, null);
它被绘制并可以在x方向上拖动。因此,您的图像可能有问题(它是否存在于指定的文件夹中?)。我预计拖动会在两个方向上进行,所以y方向也可能存在问题。
编辑:好的,我也用图片试了一下,效果很好。我还看到你的“边框”'暗淡'设置得非常狭窄,所以我把它们增加到300/300所以我可以在两个轴上拖动我的图像。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JLabel;
import net.miginfocom.swing.MigLayout;
public class DragNode extends JLabel {
public static final long serialVersionUID = 155L;
public static void main(String[] args) {
JLabel node = new DragNode();
JFrame frame = new JFrame("blupp");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(new MigLayout(""));
frame.getContentPane().add(node, "grow, push");
frame.setLocationRelativeTo(null);
frame.setSize(new Dimension(500, 300));
frame.setVisible(true);
}
public class MA extends MouseAdapter {
public void mousePressed(MouseEvent e) {
preX = rect.x - e.getX();
preY = rect.y - e.getY();
if (rect.contains(e.getX(), e.getY())) {
updateLocation(e);
System.out.println("Mouse pressed on rectangle");
} else {
pressOut = true;
}
}
@Override
public void mouseDragged(MouseEvent e) {
if (!pressOut) {
updateLocation(e);
} else {}
}
@Override
public void mouseReleased(MouseEvent e) {
if (rect.contains(e.getX(), e.getY())) {
updateLocation(e);
} else {
pressOut = false;
}
}
public void updateLocation(MouseEvent e) {
rect.setLocation(preX + e.getX(), preY + e.getY());
checkRect();
repaint();
}
}
public int x, y;
Rectangle rect, area;
int preX, preY;
boolean firstTime = true;
boolean pressOut = false;
private Dimension dim = new Dimension(300, 300);
private Image Node_Sprite;
public DragNode() {
init();
}
public DragNode(int x, int y) {
this.x = x;
this.y = y;
init();
}
public void init() {
//setBackground(Color.GRAY);
setOpaque(false);
addMouseMotionListener(new MA());
addMouseListener(new MA());
rect = new Rectangle(x, y, 50, 50);
area = new Rectangle(dim);
try {
Node_Sprite = ImageIO.read(new File("Node_Sprite.png"));
} catch (IOException ioe) {}
}
boolean checkRect() {
if (area == null) {
return false;
}
if (area.contains(rect.x, rect.y, rect.getWidth(), rect.getHeight())) {
return true;
}
int new_x = rect.x;
int new_y = rect.y;
if ((rect.x + rect.getWidth()) > area.getWidth()) {
new_x = (int) area.getWidth() - (int) (rect.getWidth() - 1);
}
if (rect.x < 0) {
new_x = -1;
}
if ((rect.y + rect.getHeight()) > area.getHeight()) {
new_y = (int) area.getHeight() - (int) (rect.getHeight() - 1);
}
if (rect.y < 0) {
new_y = -1;
}
rect.setLocation(new_x, new_y);
return false;
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.green);
// g2d.fillRect(10, 10, 100, 100);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
if (firstTime) {
rect.setLocation(x, y);
firstTime = false;
}
g2d.setColor(Color.red);
// g2d.fillRect( rect.x, rect.y, 50, 50);
g2d.drawImage(Node_Sprite, rect.x, rect.y, 50, 50, null);
}
}
答案 1 :(得分:0)
不确定为什么要扩展JLabel。您没有使用标签来绘制文本或图标。相反,你实际上是自己做自定义绘画,所以你应该扩展JComponent。
或者另一种方法是仅使用JLabel显示图像,然后创建侦听器以将标签拖动到新位置并将标签放到绘画上。您可以查看Component Mover,它允许您拖动任何组件。