我正在编写一个简单的测试ICOP客户端和服务器,以确保我正确使用API,并且服务器正确接收客户端发送的数据。我已经包含了这个问题的所有代码。
这是我遇到一些问题的地方,接收缓冲区中的数据有时似乎已损坏(损坏,因为有时缓冲区内的数据块可能出现故障或丢失)。需要说明的是,这是单个接收缓冲区内的数据,由于线程调度问题,我并不是指多个缓冲区之间的乱序。我之前发布了与此here相关的问题。但是我在获取正确的代码示例方面做了更多工作,所以我发布了一个新问题,并将链接到此。我希望其他人能够运行此代码并体验同样奇怪的行为。
测试代码
测试应用程序可以在两种模式下运行,即客户端和服务器。运行服务器,它开始监听,运行客户端并连接到服务器,一旦连接将开始以尽可能快的速度在服务器上投放数据。然后,服务器在调用WSARecv之后验证从GetQueuedCompletionStatus返回的每个缓冲区内的数据。每次WSASend完成时,我都会将结构的OVERLAPPED部分清零,并使用原始数据缓冲区再次调用WSASend。
客户端发送的每个数据缓冲区都是一个字节序列,它们一个接一个地递增,直到达到指定的最大值。我不发送全范围0..255,以防大小适合多个数据包进入数据包并以某种方式隐藏问题所以在我的示例代码字节范围从0..250。对于构造的每个发送缓冲区,我重复该模式numberOfGroups次。
这种格式应该意味着我可以有多个WSARecv未完成,然后完全独立于任何其他缓冲区验证返回缓冲区内的数据,这意味着不需要同步或重建顺序。即我可以从第一个字节开始并验证它们一个接一个地递增到最大值然后重置为0.一旦我让这个测试工作没有问题,我可以转移到更复杂的东西,订购接收的缓冲区并验证更复杂的数据。
您可以在命令行中指定可以同时执行多少个未完成的WSASend和WSARecv调用。当有2个或更多未完成的WSARecv调用时,这个问题似乎更常发生远。使用1时,它可以在偶尔检测到问题之前运行一段时间。
我一直在Windows 7上测试并使用Visual Studio 2010 C ++。
客户端和服务器中的同时呼叫数似乎有影响。对两者使用2似乎比某些组合产生更多的损坏数据。
套接字和IOCP似乎需要相当多的样板代码才能使一个非常基本的客户端和服务器应用程序启动并运行。接收缓冲区的实际代码只有几行,涉及调用WSARecv并处理来自GetQueuedCompletionStatus的已完成调用。
此代码调用WSARecv
void IOCPConnection::postRecv(PTestOverlapped overlapped)
{
DWORD numberOfBytesTransferred = 0;
DWORD flags = 0;
if (overlapped == nullptr)
{
overlapped = new TestOverlapped(receiveBufferSize);
overlapped->connection = this;
}
else
{
overlapped->reset();
}
overlapped->operation = soRecv;
auto returnCode = WSARecv(socket, &(overlapped->buffer), 1, &numberOfBytesTransferred, &flags, (LPWSAOVERLAPPED) overlapped, nullptr);
}
当WSARecv调用完成时,它们由工作线程处理 - 我已删除与从此代码段接收数据无关的行
void IOCPWorker::execute()
{
bool quit = false;
DWORD numberOfBytesTransferred = 0;
ULONG_PTR completionKey = NULL;
PTestOverlapped overlapped = nullptr;
while (!quit)
{
auto queueResult = GetQueuedCompletionStatus(manager->iocp, &numberOfBytesTransferred, &completionKey, (LPOVERLAPPED *)&overlapped, INFINITE);
if (queueResult)
{
switch (overlapped->operation)
{
case soRecv:
{
IOCPConnection *connection = overlapped->connection;
connection->onRecv(overlapped, numberOfBytesTransferred); // This method validates the received data
connection->postRecv(overlapped);
overlapped = nullptr;
break;
}
default:;
}
}
}
}
对connection-> onRecv的调用是我验证数据的地方。这有什么看似明显不对的吗?
我已经提供了完整的参考代码供您参考,如果您有冒险的话,应该编译。
完整参考资料
服务器示例侦听端口3000并且最多有2个未完成的WSARecv调用
> IOCPTest.exe server 3000 2
客户端示例在端口3000上连接到127.0.0.1,最多有两个未完成的WSASend调用
> IOCPTest.exe client 127.0.0.1 3000 2
该计划由少数班级组成
IOCPConnectionManager
此类处理侦听连接并启动工作线程。
IOCPConnection
只需跟踪SOCKET和一些处理异步调用的方法。当WSARecv返回并验证缓冲区中的数据时,将调用IOCPConnection :: onRecv。它只是打印一条消息,如果发现数据不按顺序则返回。
IOCPWorker
工作线程。 IOCPWorker :: execute()是调用GetQueuedCompletionStatus的地方。
TestOverlapped
所需的OVERLAPPED结构。
您还需要为链接器包含Ws2_32.lib和Mswsock.lib。
主要cpp文件
/************************************************************************
* *
* Test IOCP Client and Server - David Shaw *
* *
* There is limited error handling here and it assumes ideal conditions *
* Some allocated objects are not freed at the end, this is a test only *
* *
************************************************************************/
#include "stdafx.h"
#include <iostream>
#include <string>
#include "IOCPTest.h"
#include <Windows.h>
void printUse()
{
std::cout << "Invalid arguments" << std::endl;
std::cout << "This test app has very limited error handling or memory management" << std::endl;
std::cout << "Run as client or server (run the server first) e.g." << std::endl << std::endl;
std::cout << "To run as server listening on port 3000 with 2 pending receives:" << std::endl;
std::cout << "> IOCPTester.exe server 3000 2" << std::endl << std::endl;
std::cout << "To run as client connected to 127.0.0.1 on port 3000 with 2 pending sends:" << std::endl;
std::cout << "> IOCPTester.exe client 127.0.0.1 3000 2" << std::endl << std::endl;
std::cout << "Hit enter to exit" << std::endl;
std::cin.ignore();
}
int main(int argc, char *argv[])
{
if (argc < 4)
{
printUse();
return 0;
}
std::string mode(argv[1]);
if ((mode.compare("client") != 0) && (mode.compare("server") != 0))
{
printUse();
return 0;
}
IOCPTest::IOCPConnectionManager *manager = new IOCPTest::IOCPConnectionManager();
bool server = mode.compare("server") == 0;
if (server)
{
std::string listenPort(argv[2]);
std::string postedReceiveCount(argv[3]);
manager->listenPort = atoi(listenPort.c_str());
manager->postedReceiveCount = atoi(postedReceiveCount.c_str());
manager->postedSendCount = 1; // Not really used in this mode
manager->startListening();
}
else
{
if (argc < 5)
{
printUse();
return 0;
}
std::string host(argv[2]);
std::string port(argv[3]);
std::string postedSendCount(argv[4]);
manager->postedReceiveCount = 1; // Not really used in this mode
manager->postedSendCount = atoi(postedSendCount.c_str());
IOCPTest::IOCPConnection *connection = manager->createConnection();
connection->host = host;
connection->port = atoi(port.c_str());
connection->connect();
}
std::cout << "Hit enter to exit" << std::endl;
std::cin.ignore();
}
IOCPTest.h
/************************************************************************
* *
* Test IOCP Client and Server - David Shaw *
* *
* There is limited error handling here and it assumes ideal conditions *
* std::cout might not be the best approach in a multithreaded *
* environment but this is just a simple test app. *
* Some allocated objects are not cleaned up at the end either, but *
* again this is just a test. *
* *
************************************************************************/
#ifndef IOCPTestH
#define IOCPTestH
#endif
#include <WinSock2.h> // Include before as otherwise Windows.h includes and causes issues
#include <Windows.h>
#include <string>
namespace IOCPTest
{
class IOCPConnection;
enum IOCPSocketOperation
{
soUnknown,
soAccept,
soConnect,
soDisconnect,
soSend,
soRecv,
soQuit
};
struct TestOverlapped
{
OVERLAPPED overlapped;
WSABUF buffer;
IOCPSocketOperation operation;
IOCPConnection *connection;
bool resend; // Set this to keep sending the same data over and over
TestOverlapped(int bufferSize);
~TestOverlapped();
void reset();
};
typedef TestOverlapped *PTestOverlapped;
class IOCPConnectionManager
{
public:
static const int NUMACCEPTS = 5;
WSADATA wsaData;
HANDLE iocp;
SOCKET listenSocket;
USHORT listenPort;
int postedReceiveCount;
int postedSendCount;
void startListening();
void postAcceptEx();
IOCPConnection *createConnection();
IOCPConnectionManager();
};
class IOCPConnection
{
public:
SOCKET socket;
IOCPConnectionManager *manager;
std::string host;
USHORT port;
void onAcceptEx(PTestOverlapped overlapped, DWORD numberOfBytesTransferred);
void postRecv(PTestOverlapped overlapped = nullptr);
void onRecv(PTestOverlapped overlapped, DWORD numberOfBytesTransferred);
void onConnect(PTestOverlapped overlapped, DWORD numberOfBytesTransferred);
void send(PTestOverlapped overlapped);
void onSent(PTestOverlapped overlapped, DWORD numberOfBytesTransferred);
void connect();
};
class IOCPWorker
{
public:
HANDLE threadHandle;
DWORD threadId;
IOCPConnectionManager *manager;
IOCPWorker(bool suspended);
void start();
void execute();
};
}
IOCPTest.cpp
#include "stdafx.h"
#include "IOCPTest.h"
#include <iostream>
#include <Mswsock.h>
#include <WS2tcpip.h>
#include <sstream>
namespace IOCPTest
{
LPFN_ACCEPTEX fnAcceptEx = nullptr;
LPFN_CONNECTEX fnConnectEx = nullptr;
GUID GuidAcceptEx = WSAID_ACCEPTEX;
GUID GuidConnectEx = WSAID_CONNECTEX;
const byte maxByteExpected = 250;
const int numberOfGroups = 4096;
const int receiveBufferSize = 0x100000;
BOOL AcceptEx
(
SOCKET sListenSocket,
SOCKET sAcceptSocket,
PVOID lpOutputBuffer,
DWORD dwReceiveDataLength,
DWORD dwLocalAddressLength,
DWORD dwRemoteAddressLength,
LPDWORD lpdwBytesReceived,
LPOVERLAPPED lpOverlapped
)
{
if (fnAcceptEx == nullptr)
{
DWORD dwBytes;
int result = WSAIoctl(sListenSocket, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidAcceptEx, sizeof (GuidAcceptEx), &fnAcceptEx, sizeof(fnAcceptEx), &dwBytes, NULL, NULL);
if (result != 0)
{
std::cerr << "Error calling WSAIoctl for AcceptEx" << std::endl;
return false;
}
}
return fnAcceptEx(sListenSocket, sAcceptSocket, lpOutputBuffer, dwReceiveDataLength, dwLocalAddressLength, dwRemoteAddressLength, lpdwBytesReceived, lpOverlapped);
}
BOOL ConnectEx(
SOCKET s,
const struct sockaddr FAR *name,
int namelen,
PVOID lpSendBuffer,
DWORD dwSendDataLength,
LPDWORD lpdwBytesSent,
LPOVERLAPPED lpOverlapped
)
{
if (fnConnectEx == nullptr)
{
DWORD dwBytes;
int result = WSAIoctl(s, SIO_GET_EXTENSION_FUNCTION_POINTER, &GuidConnectEx, sizeof (GuidConnectEx), &fnConnectEx, sizeof(fnConnectEx), &dwBytes, NULL, NULL);
if (result != 0)
{
std::cerr << "Error calling WSAIoctl for ConnectEx" << std::endl;
return false;
}
}
return fnConnectEx(s, name, namelen, lpSendBuffer, dwSendDataLength, lpdwBytesSent, lpOverlapped);
}
// TestOverlapped
TestOverlapped::TestOverlapped(int bufferSize):
overlapped(),
operation(soUnknown),
connection(nullptr),
buffer(),
resend(false)
{
if (bufferSize > 0)
{
buffer.len = bufferSize;
buffer.buf = (CHAR*) malloc(bufferSize);
}
}
TestOverlapped::~TestOverlapped()
{
if (buffer.buf != nullptr)
{
free(buffer.buf);
}
}
void TestOverlapped::reset()
{
overlapped = OVERLAPPED();
}
// IOCPConnectionManager
IOCPConnectionManager::IOCPConnectionManager():
wsaData(),
listenSocket(0),
listenPort(0),
postedReceiveCount(1)
{
WSAStartup(WINSOCK_VERSION, &wsaData);
iocp = CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
SYSTEM_INFO systemInfo = SYSTEM_INFO();
GetSystemInfo(&systemInfo);
for (decltype(systemInfo.dwNumberOfProcessors) i = 0; i < systemInfo.dwNumberOfProcessors; i++)
{
IOCPWorker* worker = new IOCPWorker(true);
worker->manager = this;
worker->start();
}
}
void IOCPConnectionManager::startListening()
{
listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
CreateIoCompletionPort((HANDLE)listenSocket, iocp, ULONG_PTR(this), 0);
sockaddr_in localAddress = sockaddr_in();
localAddress.sin_family = AF_INET;
localAddress.sin_addr.s_addr = INADDR_ANY; // Listen on all addresses
localAddress.sin_port = htons(listenPort);
if (bind(listenSocket, (SOCKADDR*) &localAddress, sizeof(localAddress)) == SOCKET_ERROR)
{
std::cerr << "Error in binding listening socket" << std::endl;
}
if (listen(listenSocket, SOMAXCONN) == 0)
{
std::cout << "Listening on port " << listenPort << std::endl;
}
for (int i = 0; i < NUMACCEPTS; i++)
{
postAcceptEx();
}
}
void IOCPConnectionManager::postAcceptEx()
{
SOCKET acceptSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
IOCPConnection *connection = new IOCPConnection();
connection->manager = this;
connection->socket = acceptSocket;
CreateIoCompletionPort((HANDLE) acceptSocket, iocp, ULONG_PTR(connection), 0); // The thread count is ignored in this call when just associating the socket
PTestOverlapped overlapped = new TestOverlapped(2 * (sizeof(sockaddr_in) + 16)); // As specified in documentation
overlapped->operation = soAccept;
overlapped->connection = connection;
DWORD byesReceived = 0;
int result = IOCPTest::AcceptEx
(
listenSocket,
acceptSocket,
overlapped->buffer.buf,
0, // Size of initial receiving buffer, excluding the space at the end for the two addressed
sizeof(sockaddr_in) + 16, // Sizes as specified in the Winsock 2.2 API documentation
sizeof(sockaddr_in) + 16, // Sizes as specified in the Winsock 2.2 API documentation
&byesReceived,
(LPOVERLAPPED) overlapped
);
if (!result)
{
int errorCode = WSAGetLastError();
if (errorCode != WSA_IO_PENDING)
{
std::cerr << "Error calling AcceptEx. Returned errorCode = " << errorCode << std::endl;
}
}
}
IOCPConnection *IOCPConnectionManager::createConnection()
{
IOCPConnection *connection = new IOCPConnection();
connection->manager = this;
return connection;
}
// IOCPConnection
void IOCPConnection::onAcceptEx(PTestOverlapped overlapped, DWORD numberOfBytesTransferred)
{
manager->postAcceptEx(); // Replace this accept
auto returnCode = setsockopt(socket, SOL_SOCKET, SO_UPDATE_ACCEPT_CONTEXT, (const char *)&manager->listenSocket, sizeof(manager->listenSocket));
if (returnCode == SOCKET_ERROR)
{
std::cerr << "SetSockOpt in OnAcceptEx returned SOCKET_ERROR" << std::endl;
}
std::cout << "Connection Accepted" << std::endl;
for (int i = 0; i < manager->postedReceiveCount; ++i)
{
postRecv();
}
}
void IOCPConnection::postRecv(PTestOverlapped overlapped)
{
DWORD numberOfBytesTransferred = 0;
DWORD flags = 0;
if (overlapped == nullptr)
{
overlapped = new TestOverlapped(receiveBufferSize);
overlapped->connection = this;
}
else
{
overlapped->reset();
}
overlapped->operation = soRecv;
auto returnCode = WSARecv(socket, &(overlapped->buffer), 1, &numberOfBytesTransferred, &flags, (LPWSAOVERLAPPED) overlapped, nullptr);
}
void IOCPConnection::onRecv(PTestOverlapped overlapped, DWORD numberOfBytesTransferred)
{
if (numberOfBytesTransferred > 0)
{
byte *data = (byte *)overlapped->buffer.buf;
if (data[0] > maxByteExpected)
{
std::cerr << "Byte greater than max expected found. Max Expected: " << maxByteExpected << "; Found: " << data[0] << std::endl;
return;
}
byte next = (data[0] == maxByteExpected)?0:data[0] + 1;
for (decltype(numberOfBytesTransferred) i = 1; i < numberOfBytesTransferred; ++i)
{
if (data[i] != next)
{
// Not really the best solution for writing data out from multiple threads. Test app only.
std::cerr << "Invalid data. Expected: " << (int)next << "; Got: " << (int)data[i] << std::endl;
return;
}
else if (next == maxByteExpected)
{
next = 0;
}
else
{
++next;
}
}
//std::cout << "Valid buffer processed" << std::endl;
}
}
void IOCPConnection::onConnect(PTestOverlapped overlapped, DWORD numberOfBytesTransferred)
{
for (int i = 0; i < manager->postedSendCount; ++i)
{
// Construct a sequence of incremented byte values 0..maxByteExpected repeated numberOfGroups
PTestOverlapped sendOverlapped = new TestOverlapped((maxByteExpected + 1) * numberOfGroups);
sendOverlapped->connection = this;
for (int j = 0; j < numberOfGroups; ++j)
{
for (byte k = 0; k <= maxByteExpected; ++k)
{
((byte *)sendOverlapped->buffer.buf)[(j * (maxByteExpected + 1)) + (int)k] = k;
}
}
sendOverlapped->resend = true; // Repeat sending this data
send(sendOverlapped);
}
}
void IOCPConnection::send(PTestOverlapped overlapped)
{
overlapped->reset();
overlapped->operation = soSend;
DWORD bytesSent = 0;
DWORD flags = 0;
if (WSASend(socket, &overlapped->buffer, 1, &bytesSent, flags, (LPWSAOVERLAPPED) overlapped, nullptr) == SOCKET_ERROR)
{
int errorCode = WSAGetLastError();
if (errorCode != WSA_IO_PENDING)
{
std::cerr << "Error calling WSASend. Returned errorCode = " << errorCode << std::endl;
}
}
}
void IOCPConnection::onSent(PTestOverlapped overlapped, DWORD numberOfBytesTransferred)
{
}
void IOCPConnection::connect()
{
socket = ::socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (socket == INVALID_SOCKET)
{
std::cerr << "Error calling socket(AF_INET, SOCK_STREAM, IPPROTO_TCP) in IOCPConnection::connect()" << std::endl;
return;
}
CreateIoCompletionPort((HANDLE)socket, manager->iocp, ULONG_PTR(this), 0); // The thread count is ignored in this call when just associating the socket
sockaddr_in localAddress = sockaddr_in();
localAddress.sin_family = AF_INET;
localAddress.sin_addr.s_addr = INADDR_ANY;
localAddress.sin_port = 0;
if (bind(socket, (SOCKADDR *) &localAddress, sizeof(localAddress)) == SOCKET_ERROR)
{
std::cerr << "Error calling bind(socket, (SOCKADDR *) &localAddress, sizeof(localAddress) in IOCPConnection::connect()" << std::endl;
return;
}
addrinfo hints = addrinfo();
addrinfo *remoteAddress = nullptr;
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
std::stringstream ss;
ss << port;
//std::cout << ss.str() << std::endl;
if (getaddrinfo(host.c_str(), ss.str().c_str(), &hints, &remoteAddress) != 0)
{
std::cerr << "Error calling getaddrinfo(host.c_str(), ss.str().c_str(), &hints, &remoteAddress) in IOCPConnection::connect()" << std::endl;
return;
}
TestOverlapped *overlapped = new TestOverlapped(0);
overlapped->connection = this;
overlapped->operation = soConnect;
BOOL result = IOCPTest::ConnectEx
(
socket,
remoteAddress->ai_addr,
remoteAddress->ai_addrlen,
nullptr,
0,
nullptr,
LPOVERLAPPED(overlapped)
);
if (result == FALSE)
{
int errorCode = WSAGetLastError();
if (errorCode != WSA_IO_PENDING)
{
//std::cerr << "Error calling ConnectEx. You'll need to add some more code if you want to know why :)" << std::endl;
std::cerr << "Error calling ConnectEx. Returned errorCode = " << errorCode << std::endl;
}
}
freeaddrinfo(remoteAddress);
}
// IOCPWorker
DWORD WINAPI IOCPWorkerThreadProc(LPVOID lpParam)
{
((IOCPWorker*)lpParam)->execute();
return 0;
}
IOCPWorker::IOCPWorker(bool suspended)
{
threadHandle = CreateThread(NULL, 0, IOCPWorkerThreadProc, this, (suspended)?CREATE_SUSPENDED:0, &threadId);
}
void IOCPWorker::start()
{
ResumeThread(threadHandle);
}
void IOCPWorker::execute()
{
//std::cout << "TMVIOCPWorker::execute()" << std::endl;
bool quit = false;
DWORD numberOfBytesTransferred = 0;
ULONG_PTR completionKey = NULL;
PTestOverlapped overlapped = nullptr;
while (!quit)
{
auto queueResult = GetQueuedCompletionStatus(manager->iocp, &numberOfBytesTransferred, &completionKey, (LPOVERLAPPED *)&overlapped, INFINITE);
if (queueResult)
{
switch (overlapped->operation)
{
case soAccept:
{
IOCPConnection *connection = overlapped->connection;
connection->onAcceptEx(overlapped, numberOfBytesTransferred);
delete overlapped;
overlapped = nullptr;
break;
}
case soConnect:
{
std::cout << "ConnectEx returned" << std::endl;
IOCPConnection *connection = overlapped->connection;
connection->onConnect(overlapped, numberOfBytesTransferred); // This method validates the received data
delete overlapped;
overlapped = nullptr;
break;
}
case soRecv:
{
//std::cout << "Received Data: " << numberOfBytesTransferred << std::endl;
IOCPConnection *connection = overlapped->connection;
connection->onRecv(overlapped, numberOfBytesTransferred); // This method validates the received data
overlapped->reset();
connection->postRecv(overlapped);
overlapped = nullptr;
break;
}
case soSend:
{
IOCPConnection *connection = overlapped->connection;
connection->onSent(overlapped, numberOfBytesTransferred);
// Send the same data over and over
std::cout << "Resending buffer" << std::endl;
if (overlapped->resend)
{
connection->send(overlapped);
}
else
{
delete overlapped;
}
overlapped = nullptr;
break;
}
default:;
}
}
}
}
}
收到的大多数缓冲区都是正确的但是当我为套接字运行2个接收和2个发送缓冲区时,我仍然有很多这样的滚动:
Invalid data. Expected: 169; Got: 123
Invalid data. Expected: 114; Got: 89
Invalid data. Expected: 89; Got: 156
Invalid data. Expected: 206; Got: 227
Invalid data. Expected: 125; Got: 54
Invalid data. Expected: 25; Got: 0
Invalid data. Expected: 58; Got: 146
Invalid data. Expected: 33; Got: 167
Invalid data. Expected: 212; Got: 233
Invalid data. Expected: 111; Got: 86
Invalid data. Expected: 86; Got: 153
Invalid data. Expected: 190; Got: 165
Invalid data. Expected: 175; Got: 150
Invalid data. Expected: 150; Got: 217
Invalid data. Expected: 91; Got: 112
Invalid data. Expected: 95; Got: 162
Invalid data. Expected: 207; Got: 182
Invalid data. Expected: 222; Got: 243
Invalid data. Expected: 126; Got: 101
Invalid data. Expected: 157; Got: 132
Invalid data. Expected: 160; Got: 89
Invalid data. Expected: 205; Got: 180
Invalid data. Expected: 113; Got: 134
Invalid data. Expected: 45; Got: 20
Invalid data. Expected: 113; Got: 201
Invalid data. Expected: 64; Got: 198
Invalid data. Expected: 115; Got: 182
Invalid data. Expected: 140; Got: 115
我希望这只是一件简单的事我做错了。我在发送之前对数据缓冲区运行相同的验证,就像我在接收时一样,以确保我没有做过傻事,但是它通过了检查。我使用IOCP用另一种语言而不是编写了一个服务器,这似乎正确地接收了数据。我还用另一种语言编写了一个客户端,IOCP服务器似乎也检测到了这种情况下的损坏。但话虽如此,客户端和服务器可能都存在问题。我很感激任何人都愿意花在这上面。
答案 0 :(得分:5)
好的,我可能已经找到了你的问题。如果您查看收到的数据,所有字节都按顺序排列,但突然跳过序列,就像它被另一个调用中断一样。现在,来自WSASend和WSARecv上的MSDN文档:
如果您正在使用I / O完成端口,请注意对WSASend的调用顺序也是填充缓冲区的顺序。不应在同一个套接字上同时从不同的线程调用WSASend,因为它可能导致不可预测的缓冲区顺序。
如果您正在使用I / O完成端口,请注意对WSARecv进行的调用顺序也是填充缓冲区的顺序。不应在同一个套接字上同时从不同的线程调用WSARecv,因为它可能导致不可预测的缓冲区顺序。
那就是它。我现在并不是你想要的好方法,但你所做的可能不是它的用途。
您是否通过真实网络尝试过此操作?环回接口是一个特殊的电路,可能表现不同,但它仍然是未定义的行为,所以你不应该依赖它。
答案 1 :(得分:3)
测试了有问题的代码后,似乎在单个套接字上多次并发调用WSARecv会导致传递给完成处理程序的结果缓冲区中的数据损坏。确保每个连接一次只发出一个WSARecv调用的锁定将解决此问题。
这与WSARecv的当前MSDN文档一致。
如果您正在使用I / O完成端口,请注意对WSARecv进行的调用顺序也是填充缓冲区的顺序。不应在同一个套接字上同时从不同的线程调用WSARecv,因为它可能导致不可预测的缓冲区顺序。
虽然我个人认为文档可以更清晰,因为它意味着填充缓冲区的顺序是&#39;可能是一个问题 - 这是众所周知和记录的,并没有提到入站数据流实际上可以在缓冲区之间传播相当不可预测的事实。
这对我来说很有趣,因为我从未知道这是一个问题,并且在15年后我从未见过它:)但是,我依靠对多个WSARecv完成进行排序以避免众所周知的记录的线程调度问题影响了处理读取完成的顺序,即使它们保证按照它们进入的顺序从IOCP中出来。我的排序需要每个读缓冲区中的序列号,因此我有一个锁围绕序列号增量和对WSARecv的调用。
鉴于不可能从多个线程发出多个WSARecv并成功重新创建入站数据流,除非您能够以某种方式确定从完成中发出WSARecvs的顺序,我可以&#39;看看这实际上是如何成为TCP套接字的真实世界问题。它可能会对UDP造成问题,因为不需要排序,所以除了防止这个问题之外不需要锁定,虽然我不认为我已经意识到我&#39我看到它,我认为这可能是我参与过的一个系统的问题......
我需要对WSASend端进行更多测试,但我没有理由认为它比WSARecv调用更可能是线程安全的。好吧,你每天都学到新东西......
我在博客上发表了关于here的文章。
答案 2 :(得分:0)
我认为不要发布接收多场时间 任何时候只为一个套接字提供一个接收缓冲区。
处理完所有数据后,再次调用WSARecv以获取更多数据。