未捕获的TypeError:无法读取未定义的Phaser.io的属性“Tween”

时间:2015-01-05 15:10:08

标签: javascript phaser-framework

我正在为我的游戏创建一个关卡选择屏幕,我发现我收到以下错误。 未捕获的TypeError:无法读取属性' Tween'未定义的,错误出现在" arrowClicked"功能在脚本的底部。

UshanGame.Selection = function(game){};

var thumbRows = 2;
var thumbCols = 3;
var thumbWidth = 128;
var thumbHeight = 128;
var thumbSpacing = 3;
var levelThumbsGroup;
var currentPage = 0;
var leftArrow;
var rightArrow;
var pages;


UshanGame.Selection.prototype = {
create: function(){
    console.log("%c ✔✔ Level Selection Ready! ✔✔", "color:red;");

    // array with finished levels and stars collected.
    var starsArray = [1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2];
    // how many pages are needed to show all levels?
    pages = starsArray.length /(thumbRows * thumbCols);

    leftArrow = this.add.button(50, 420, "level_arrows", this.arrowClicked);
    leftArrow.anchor.setTo(0.5);
    leftArrow.frame = 0;
    leftArrow.alpha = 0.3;
    rightArrow = this.add.button(270, 420, "level_arrows", this.arrowClicked);
    rightArrow.anchor.setTo(0.5);
    rightArrow.frame = 1;

    // creation of the thumbails group
    levelThumbsGroup = this.add.group();

    // determining level thumbnails width and height for each page
    var levelLength = thumbWidth * thumbCols + thumbSpacing * (thumbCols - 1);
    var levelHeight = thumbWidth * thumbRows + thumbSpacing * (thumbRows - 1);

    // looping through each page
    for(var l = 0; l < pages; l++){
        // horizontal offset to have level thumbnails horizontally centered in the page
        var offsetX = (this.width-levelLength)/ 2 + game.width * l;
        // I am not interested in having level thumbnails vertically centered in the page, but
        // if you are, simple replace my "20" with
        // (game.height-levelHeight)/2
        var offsetY = 20;

        // looping through each level thumbnails
         for(var i = 0; i < thumbRows; i ++){
            for(var j = 0; j < thumbCols; j ++){  
                var levelNumber = i * thumbCols + j + l *(thumbRows * thumbCols);       
                var levelThumb = this.add.button(offsetX + j * (thumbWidth + thumbSpacing), offsetY + i * (thumbHeight + thumbSpacing), "levels", this.thumbClicked, this); 
                levelThumb.frame=starsArray[levelNumber];
                levelThumb.levelNumber = levelNumber + 1;
                levelThumbsGroup.add(levelThumb);
                // if the level is playable, also write level number
                if(starsArray[levelNumber] < 4){
                    var style = {
                        font: "18px Arial",
                        fill: "#ffffff"
                    };
                    var levelText = this.add.text(levelThumb.x + 5, levelThumb.y + 5, levelNumber + 1,style);
                    levelText.setShadow(2, 2, 'rgba(0,0,0,0.5)', 1);
                    levelThumbsGroup.add(levelText);
                }
            }
        }
    }
},

arrowClicked: function(button){
    if(button.frame == 1 && currentPage < pages - 1){
        leftArrow.alpha = 1;
        currentPage++;

        if(currentPage == pages - 1){
            button.alpha = 0.3;
        }

        var buttonsTween = game.add.tween(levelThumbsGroup);
        buttonsTween.to({
            x: currentPage * game.width * -1
        }, 500, Phaser.Easing.Cubic.None);
        buttonsTween.start();
    }

    if(button.frame==0 && currentPage>0){
        rightArrow.alpha = 1;
        currentPage--;

        if(currentPage == 0){
            button.alpha = 0.3;
        }

        var buttonsTween = game.add.tween(levelThumbsGroup);
        buttonsTween.to({
            x: currentPage * game.width * -1
        }, 400, Phaser.Easing.Cubic.None);
        buttonsTween.start();
    }       
}
};

2 个答案:

答案 0 :(得分:0)

game.add可能永远不会被定义,所以它被归类为undefined

game显然被定义为传递给函数,但是消息声明它不包含属性.add,因此您无法调用该方法tween undefined财产。

因此你收到了这个错误; undefined不包含tween,因此您必须在包含game.add的{​​{1}}对象中正确定义game,以便您的代码能够正常运行。

答案 1 :(得分:0)

尝试 this.add.tween  代替 game.add.tween