我遇到的另一个问题出现了问题。我正在使用自定义类(我已实现的类)的指针列表,当我调用此方法时程序崩溃,但是,如果我不使用指针列表,它可以正常工作。这是程序崩溃的功能:
void enemy_spawner()
{
Point2D enemy_pos = Point2D(rand() % (SCREEN_WIDTH - 20) + 20, -20);
Point2D enemy_vel = Point2D(0, rand() % 4 + 1);
Sprite* enemy = new Sprite(enemy_pos, enemy_vel, enemy_image, enemy_info);
//Kamikaze* enemy = new Kamikaze(enemy_pos, enemy_vel, 0, enemy_image, enemy_info);
if (enemy_group.size() < MAX_ENEMIES)
{
// Program crashes here
enemy_group.push_back(enemy);
}
}
enemy_group是一个全局变量,定义如下:
std::list<Sprite*> enemy_group;
My Sprite类如下(我已经读过我需要有正确定义的拷贝构造函数等)
class Sprite
{
private:
Point2D sp_pos;
Point2D sp_vel;
SDL_Surface* sp_img;
Point2D sp_center;
Point2D sp_size;
double sp_radius;
bool sp_animated;
int sp_frames;
int sp_cur_frame;
public:
Sprite() {}
Sprite(Point2D pos, Point2D vel, SDL_Surface *img, ImageInfo info, bool animated = false, int frames = 0);
virtual void draw(SDL_Surface* screen);
virtual void update();
void setInfo (ImageInfo info);
void setPos( Point2D pos ) { sp_pos = pos; }
void setVel( Point2D vel ) { sp_vel = vel; }
void setImg (SDL_Surface* img) { sp_img = img; }
void setNextFrame() { sp_cur_frame++; }
void setFrame( int frame ) { sp_cur_frame = frame; }
void setAnimated(bool animated) { sp_animated = animated; }
void changeVelX (int c) { sp_vel.setX(c);}
void changeVelY (int c) { sp_vel.setY(c);}
void changePosX (int c) { sp_pos.setX(c);}
void changePosY (int c) { sp_pos.setY(c);}
SDL_Surface* getImg() { return sp_img; }
Point2D getPos() { return sp_pos; }
Point2D getVel() { return sp_vel; }
Point2D getCenter() { return sp_center; }
Point2D getSize() { return sp_size; }
double getRadius() { return sp_radius; }
int getCurFrame() { return sp_cur_frame; }
int getFrames() { return sp_frames; }
bool collide(Sprite &another_sprite);
virtual ~Sprite() {}
Sprite& operator=(Sprite other) {
std::swap(sp_pos, other.sp_pos);
std::swap(sp_vel, other.sp_vel);
std::swap(sp_img, other.sp_img);
std::swap(sp_center, other.sp_center);
std::swap(sp_size, other.sp_size);
std::swap(sp_radius, other.sp_radius);
std::swap(sp_animated, other.sp_animated);
std::swap(sp_frames, other.sp_frames);
std::swap(sp_cur_frame, other.sp_cur_frame);
return *this;
}
Sprite(const Sprite &obj)
{
sp_pos = obj.sp_pos;
sp_vel = obj.sp_vel;
sp_img = new SDL_Surface;
*sp_img = *obj.sp_img;
sp_center = obj.sp_center;
sp_size = obj.sp_size;
sp_radius = obj.sp_radius;
sp_animated = obj.sp_animated;
sp_frames = obj.sp_frames;
sp_cur_frame = obj.sp_cur_frame;
}
};
如果重要,我正在使用gcc编译器(实际上我的IDE是代码块)。问题是,为什么程序会崩溃?我该如何解决这个问题?
提前致谢