我想在Visual Studio和c ++中使用像.on()或.live()jquery函数这样的代码。当用户按下或向上键时,该功能应该有效。
它是视觉工作室的MFC项目。我该怎么办?谢谢。
这是整个代码:
// MFCApplication5Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "MFCApplication5.h"
#include "MFCApplication5Dlg.h"
#include "afxdialogex.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialogEx
{
public:
CAboutDlg();
// Dialog Data
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
// Implementation
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialogEx(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialogEx)
END_MESSAGE_MAP()
// CMFCApplication5Dlg dialog
CMFCApplication5Dlg::CMFCApplication5Dlg(CWnd* pParent /*=NULL*/)
: CDialogEx(CMFCApplication5Dlg::IDD, pParent)
, oneo(0)
, twoo(0)
, threeo(0)
, fouro(0)
, fiveo(0)
, sixo(0)
, seveno(0)
, eighto(0)
, nineo(0)
//, listo(_T(""))
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CMFCApplication5Dlg::DoDataExchange(CDataExchange* pDX)
{
CDialogEx::DoDataExchange(pDX);
DDX_Text(pDX, IDC_EDIT1, oneo);
DDX_Text(pDX, IDC_EDIT2, twoo);
DDX_Text(pDX, IDC_EDIT3, threeo);
DDX_Text(pDX, IDC_EDIT4, fouro);
DDX_Text(pDX, IDC_EDIT5, fiveo);
DDX_Text(pDX, IDC_EDIT6, sixo);
DDX_Text(pDX, IDC_EDIT7, seveno);
DDX_Text(pDX, IDC_EDIT8, eighto);
DDX_Text(pDX, IDC_EDIT9, nineo);
//DDX_Text(pDX, IDC_EDIT10, listo);
}
BEGIN_MESSAGE_MAP(CMFCApplication5Dlg, CDialogEx)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON1, &CMFCApplication5Dlg::OnBnClickedButton1)
ON_WM_KEYDOWN()
ON_WM_KEYDOWN()
END_MESSAGE_MAP()
// CMFCApplication5Dlg message handlers
BOOL CMFCApplication5Dlg::OnInitDialog()
{
CDialogEx::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
BOOL bNameValid;
CString strAboutMenu;
bNameValid = strAboutMenu.LoadString(IDS_ABOUTBOX);
ASSERT(bNameValid);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMFCApplication5Dlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialogEx::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMFCApplication5Dlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialogEx::OnPaint();
}
}
// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CMFCApplication5Dlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void DD() {
MessageBoxA(NULL, "hgh", "Result", MB_ICONINFORMATION);
//listo = listo + msg;
//return CDialogEx::PreTranslateMessage(pMsg);
}
void CMFCApplication5Dlg::OnBnClickedButton1()
{
UpdateData(true);
int randNum;
int myarray[9];
bool find;
int index = 0;
for (int i = 0; i <9; i++){
find = false;
randNum = rand() % 9 + 1;
for (int j = 0; j < 9; j++) {
if (randNum == myarray[j]) {
find = true;
i--;
break;
}
}
if (!find) {
myarray[index] = randNum;
//CString msg;
//msg.Format(_T("index : %d -> random number is : %d \r\n"), index, randNum);
//listo = listo + msg;
switch (index) {
case 0:
oneo = myarray[index];
break;
case 1:
twoo = myarray[index];
break;
case 2:
threeo = myarray[index];
break;
case 3:
fouro = myarray[index];
break;
case 4:
fiveo = myarray[index];
break;
case 5:
sixo = myarray[index];
break;
case 6:
seveno = myarray[index];
break;
case 7:
eighto = myarray[index];
break;
case 8:
nineo = myarray[index];
break;
}
index++;
}
}
UpdateData(false);
}
void CMFCApplication5Dlg::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
DD();
CDialogEx::OnKeyDown(nChar, nRepCnt, nFlags);
}
答案 0 :(得分:1)
基本机制描述为here,例如,您可以为任何MFC CWnd对象实现此方法以处理按键事件:
MFC中事件处理的一般机制是消息映射,详细信息请参见:MFC Message Maps。
例如,您可以使用event handler wizard
添加事件(例如WM_KEYDOWN)来添加处理程序