我在画布上画了一个圆圈并在边框附近放了一个图像。现在我完全不知道..我想围绕圆圈拖动图像,但箭头图像的顶部应始终位于边框上。 例如:我在九点钟的时候将箭头从顶部向左拖动。现在箭头图像需要旋转90度。
http://jsfiddle.net/L5twk3ak/1/
canvas = document.getElementById('test');
var context = canvas.getContext("2d");
var points = [];
var radius = 55;
imageBG = new Image();
imageBG.onload = function() {context.drawImage(imageBG, 148, 100, 15, 15);};
imageBG.src = 'https://www.nanamee.com/upload/images/5945/5945_p.jpg';
for(var degree = 0; degree < 360; degree++)
{
var radians = degree * Math.PI / 179;
var x = 150 + radius * Math.cos(radians);
var y = 150 + radius * Math.sin(radians);
points.push({x : x, y : y});
}
context.beginPath();
context.moveTo(points[0].x + 4, points[0].y + 4)
for(var i = 1; i < points.length; i++)
{
var pt = points[i];
context.lineTo(pt.x + 4, pt.y + 4);
}
context.strokeStyle = "black";
context.lineWidth = 1;
context.stroke();
context.closePath();
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<canvas id="test" width="400" height="400">Your browser does not support the HTML5 canvas tag.</canvas>
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答案 0 :(得分:0)
你需要:
lineTo()
)我不会告诉你如何实现点击+拖动,因为它的 非常简单 :如果CLICK +同时你只需要应用你的绘图功能MOUSEMOVE已注册。 子>
这是有趣的计算部分:
var canvas = document.getElementById('test'); // Store in variable!
var context = canvas.getContext("2d");
var circle = {rad: 55, x:100, y:100}; // Object for ease of use
var img = {src:'//placehold.it/13x13/000', x:0 ,y:0, w:13, h:13};
var arrowImg; // Store for later Image reference
function drawArc(){
context.beginPath();
context.arc(circle.x, circle.y, circle.rad, 0, Math.PI*2, true);
context.strokeStyle = "#000";
context.lineWidth = 1;
context.stroke();
context.closePath();
}
function drawImg( deg ){
context.save(); // save before we mess with ctx translations
context.translate(circle.y, circle.x); // temporarily translate the ctx
// to the Arc center coordinates.
context.rotate(deg*Math.PI/180); // we need Radians so deg*Math.PI/180
context.drawImage(arrowImg, circle.rad-img.w, -img.h/2);
context.restore(); // restore to default
}
function calcDeg(e){ // Retrieve degree from mouse position vs. arc center
var mPos = {
x : e.pageX-canvas.offsetLeft-circle.x,
y : e.pageY-canvas.offsetTop-circle.y
};
var getAtan = Math.atan2(mPos.y, mPos.x);
return getAtan*180/Math.PI;
}
drawArc(); // Draw the ARc
arrowImg = new Image(); // Create Image Obj
arrowImg.onload = function(){ drawImg(-90) }; // onload draw the Image
arrowImg.src = img.src;
canvas.addEventListener("mousemove", function(evt){
canvas.width = canvas.width; // clear the canvas
drawArc(); // Draw Arc
drawImg( calcDeg(evt) ); // Draw Image at the calculated degree
}, false);
canvas{background:#eee;}
<canvas id="test" width="400" height="400">Your browser does not support the HTML5 canvas tag.</canvas>
不清楚? Goog,而不是问