请考虑以下代码:
#include <iostream>
struct ActionOption {
virtual void foo(int) const = 0;
};
template <int> struct ActionType;
template <> struct ActionType<0> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<0>::foo(int) called.\n";}
};
template <> struct ActionType<1> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<1>::foo(int) called.\n";}
};
template <> struct ActionType<2> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<2>::foo(int) called.\n";}
};
template <> struct ActionType<3> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<3>::foo(int) called.\n";}
};
template <> struct ActionType<4> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<4>::foo(int) called.\n";}
};
template <int...> struct PossibleActions;
template <> struct PossibleActions<> { void operator()(int) const {} };
template <int First, int... Rest>
struct PossibleActions<First, Rest...> : ActionType<First>, PossibleActions<Rest...> {
void operator()(int a) const {
ActionType<First>::foo(a);
PossibleActions<Rest...>::operator()(a);
}
};
// Anything that can call ActionType<2>::foo(int) can also call ActionType<3>::foo(int).
struct Object : PossibleActions<1, 2,3, 4> {
void foo(int a) {PossibleActions<1,2,3,4>()(a);}
};
struct Blob : PossibleActions<0, 2,3, 4> {
void foo(int a) {PossibleActions<0,2,3,4>()(a);}
};
int main() {
Object object;
object.foo(12); // ActionType<1>::foo(int) called ActionType<2>::foo(int) called ActionType<3>::foo(int) called ActionType<4>::foo(int) called
std::cout << std::endl;
Blob blob;
blob.foo(12); // ActionType<0>::foo(int) called ActionType<2>::foo(int) called ActionType<3>::foo(int) called ActionType<4>::foo(int) called
std::cout << std::endl;
}
它会运行,但问题是:任何可以调用ActionType<2>::foo(int)
的内容也可以调用ActionType<3>::foo(int)
。因此,每次我定义一个新类时,如果我使用2或3,我必须在PossibleActions<I...>
中使用它们。这对于维护当然是有问题的(比如说我将来决定使用2还必须使用3,7和20)。以下解决方案:
using TwoAndThree = PossibleActions<2,3>;
struct Object : PossibleActions<1,4>, TwoAndThree {
void foo(int a) {PossibleActions<1,4>()(a); TwoAndThree()(a);}
};
struct Blob : PossibleActions<0,4>, TwoAndThree {
void foo(int a) {PossibleActions<0,4>()(a); TwoAndThree()(a);}
};
是不可接受的,因为我需要在数字顺序中调用ActionType<N>::foo(int)
。拆分PossibleActions<1,4>()(a);
是非常也是一个糟糕的解决方案,因为它会遇到相同的维护问题(我认为维护会更糟)。
template <> struct ActionType<2> : ActionOption { virtual void foo(int) const override {std::cout << "ActionType<2>::foo(int) called.\n";} };
template <> struct ActionType<3> : ActionType<2> { virtual void foo(int) const override {std::cout << "ActionType<3>::foo(int) called.\n";} };
由于歧义而无法编译(并且使用虚拟继承没有帮助),我无法想到其他任何事情。这个问题有解决方案吗?
也许用template <typename... Args> struct PossibleActions;
重新定义PossibleActions?但随后失去了递归。
或者是吗?
相关问题:有没有办法用Args执行递归...其中一些类型是int但有些类型不是(以及那些不使用递归定义那些类型的int)类型)?例如
PossibleActions<1, TwoAndThree, 4, EightAndTen, 20>()(a);
根据需要迭代1,2,3,4,8,10,20因为TwoAndThree = PossibleActions<2,3>
和EightAndTen = PossibleActions<8,10>
???如果可能的话,这将解决问题。
答案 0 :(得分:0)
归功于Piotr。 S这个解决方案(我希望我可以给他积分,但他喜欢隐藏他的惊人因为某些原因)。虽然他的第二个解决方案也很好,但我更喜欢他的第一个解决方案提供的语法。他的Sort结构必须用
进行推广template <typename, typename...> struct Sort;
template <typename T, typename A, typename B>
struct Sort<T,A,B> {
using type = typename Merge<T,A,B>::type;
};
template <typename T, typename First, typename Second, typename... Rest>
struct Sort<T, First, Second, Rest...> {
using type = typename Sort<T, typename Sort<T, First, Second>::type, Rest...>::type;
};
所以我为他做了那个。这允许语法
struct Widget : Sort<PossibleActions<0,5>, OneAndFour, TwoAndThree>
我更喜欢。我也在模板中添加了模板模板:
#include <iostream>
namespace Detail {
template <typename T, typename, typename, T...> struct Merge;
template <typename T, template <T...> class S, T... Ks>
struct Merge<T, S<>, S<>, Ks...> {
using type = S<Ks...>;
};
template <typename T, template <T...> class S, T... Is, T... Ks>
struct Merge<T, S<Is...>, S<>, Ks...> {
using type = S<Ks..., Is...>;
};
template <typename T, template <T...> class S, T... Js, T... Ks>
struct Merge<T, S<>, S<Js...>, Ks...> {
using type = S<Ks..., Js...>;
};
template <typename T, bool, typename, typename, T...> struct Strip;
template <typename T, template <T...> class S, T I, T... Is, T J, T... Js, T... Ks>
struct Strip<T, true, S<I, Is...>, S<J, Js...>, Ks...> {
using type = Merge<T, S<I, Is...>, S<Js...>, Ks..., J>;
};
template <typename T, template <T...> class S, T I, T... Is, T J, T... Js, T... Ks>
struct Strip<T, false, S<I, Is...>, S<J, Js...>, Ks...> {
using type = Merge<T, S<Is...>, S<J, Js...>, Ks..., I>;
};
template <typename T, template <T...> class S, T I, T... Is, T J, T... Js, T... Ks>
struct Merge<T, S<I, Is...>, S<J, Js...>, Ks...> : Strip<T, (I > J), S<I, Is...>, S<J, Js...>, Ks...>::type {};
template <typename, typename...> struct Sort;
template <typename T, typename A, typename B>
struct Sort<T,A,B> {
using type = typename Merge<T,A,B>::type;
};
// Piotr S.'s Sort generalized to accept any number of template arguments.
template <typename T, typename First, typename Second, typename... Rest>
struct Sort<T, First, Second, Rest...> {
using type = typename Sort<T, typename Sort<T, First, Second>::type, Rest...>::type;
};
}
template <typename... P>
using Sort = typename Detail::Sort<int, P...>::type;
struct ActionOption {
virtual void foo(int) const = 0;
};
template <int> struct ActionType;
template <> struct ActionType<0> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<0>::foo(int) called.\n";}
};
template <> struct ActionType<1> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<1>::foo(int) called.\n";}
};
template <> struct ActionType<2> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<2>::foo(int) called.\n";}
};
template <> struct ActionType<3> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<3>::foo(int) called.\n";}
};
template <> struct ActionType<4> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<4>::foo(int) called.\n";}
};
template <> struct ActionType<5> : ActionOption {
virtual void foo(int) const override {std::cout << "ActionType<5>::foo(int) called.\n";}
};
template <int...> struct PossibleActions;
template <> struct PossibleActions<> { void operator()(int) const {} };
template <int First, int... Rest>
struct PossibleActions<First, Rest...> : ActionType<First>, PossibleActions<Rest...> {
void operator()(int a) const {
ActionType<First>::foo(a);
PossibleActions<Rest...>::operator()(a);
}
};
using OneAndFour = PossibleActions<1,4>;
using TwoAndThree = PossibleActions<2,3>;
struct Thing : PossibleActions<0,1,2,3,4> {
void foo(int a) {PossibleActions<0,1,2,3,4>::operator()(a);}
};
struct Object : Sort<PossibleActions<1,4>, TwoAndThree> {
void foo(int a) {Sort<PossibleActions<1,4>, TwoAndThree>()(a);}
};
struct Blob : Sort<PossibleActions<0,4>, TwoAndThree> {
void foo(int a) {Sort<PossibleActions<0,4>, TwoAndThree>()(a);}
};
struct Widget : Sort<PossibleActions<0,5>, OneAndFour, TwoAndThree> {
void foo(int a) {Sort<PossibleActions<0,5>, OneAndFour, TwoAndThree>()(a);}
};
int main() {
Thing thing;
thing.foo(12); // ActionType<0>::foo(int) ActionType<1>::foo(int) called ActionType<2>::foo(int) called ActionType<3>::foo(int) called ActionType<4>::foo(int) called
std::cout << std::endl;
Object object;
object.foo(12); // ActionType<1>::foo(int) called ActionType<2>::foo(int) called ActionType<3>::foo(int) called ActionType<4>::foo(int) called
std::cout << std::endl;
Blob blob;
blob.foo(12); // ActionType<0>::foo(int) called ActionType<2>::foo(int) called ActionType<3>::foo(int) called ActionType<4>::foo(int) called
std::cout << std::endl;
Widget widget;
widget.foo(12); // ActionType<0>::foo(int) called ActionType<1>::foo(int) called ActionType<2>::foo(int) called ActionType<3>::foo(int) called ActionType<4>::foo(int) called ActionType<5>::foo(int) called
}
但请注意,如果原始包本身未排序,则解决方案实际上会失败。在执行上述操作之前,这可能需要首先在原始包上使用辅助分类器结构。