在我的Java代码中,我有一个while循环,如下所示。我想在达到文件结尾或按下GUI中的暂停按钮时,while循环退出。如何将按钮监听器从GUI链接到while循环?
注意:在下面的代码中,this.isPausePressed
是暂停按钮监听器内的一个标志,如果按下暂停按钮则为true,否则为
码:
while ( ((line = this.logFileBuffer.readLine()) != null) && (!this.isPausePressed) ) {
statusarea.append(Log.d(TAG, "parseTimeStamp", "isPauseButtonPressed: " + this.isPausePressed) + "\n");
String timeStamp = line.split(this.VALUE_SEPARATOR)[0];
Thread timeStampThread = new Thread(new TimeStampTimerThread(++this.markCounter, timeStamp), "TimeStampThread_" + this.markCounter);
timeStampThread.start();
this.setLastFileMarker(this.markCounter);
}
Update_1
我创建了三个线程,每个线程使用actionListener(播放,暂停和停止)控制其中一个GUI按钮。在每个相应的buttonListener中,我设置了相应的标志开/关,但问题仍然存在。
请参阅下面发布的更新代码。问题是当我点击暂停时,onPause()方法中的调试语句总是显示getLastFileMarker()方法达到了它的最大值。这意味着,当点击暂停按钮并将其isPausePressed
设置为true时,while-loop
不会退出。
注意:setLastFileMarker()在ParseTimeStamp()方法的wile-loop中设置。所有这些方法都已发布。好心地嘲笑它
createGUI {
this.playButtonThread = new Thread(this.playButtonRunnable, "playButtonThread");
this.pauseButtonThread = new Thread(this.pauseButtonRunnable, "pauseButtonThread");
this.stopButtonThread = new Thread(this.stopButtonRunnable, "stopButtonThread");
this.playButtonThread.start();
this.pauseButtonThread.start();
this.stopButtonThread.start();
}//CreateGui
Runnable playButtonRunnable = new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
playButtonListener();
}
};
Runnable pauseButtonRunnable = new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
pauseButtonListener();
}
};
Runnable stopButtonRunnable = new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
stopButtonListener();
}
};
protected void playButtonListener() {
// TODO Auto-generated method stub
Bplay.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (isPausePressed) {
isPlayPressed = true;
isPausePressed = false;
continueReading();
}else if (!isPlayPressed) {
isPlayPressed = true;
try {
onPlay();
} catch (IOException
| InterruptedException | MqttException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
}
protected void pauseButtonListener() {
// TODO Auto-generated method stub
Bpause.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (isPlayPressed) {
isPlayPressed = false;
isPausePressed = true;
try {
onPause();
} catch (IOException | MqttException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
}
protected void stopButtonListener() {
// TODO Auto-generated method stub
Bstop.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (isPlayPressed) {
isStopPressed = true;
try {
onStop();
} catch (MqttException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
}
protected void continueReading() {
// TODO Auto-generated method stub
}
private void onPause() throws IOException, MqttException {
// TODO Auto-generated method stub
statusarea.append(Log.w(TAG, "onPause", "onPause() is called") + "\n");
if (!this.logFileBuffer.markSupported()) {
statusarea.append(Log.w(TAG, "onPause", "stream does not support .mark() and .reset()
operations.") + "\n");
}else {
this.logFileBuffer.mark(this.getLastFileMarker());
statusarea.append(Log.i(TAG, "onPause", "last mark set in line#: " +
this.getLastFileMarker()) + "\n");
this.timer.cancel();
//this.getClient().disconnect();
}
simulationarea.append(Log.w(TAG, "onPause", "PAUSE") + "\n");
}
ParseTimeStamp方法:
while ( ((line = this.logFileBuffer.readLine()) != null) && (!isPausePressed) ) {
statusarea.append(Log.d(TAG, "parseTimeStamp", "isPauseButtonPressed: " +
isPausePressed) + "\n");
String timeStamp = line.split(this.VALUE_SEPARATOR)[0];
Thread timeStampThread = new Thread(new TimeStampTimerThread(++this.markCounter,
timeStamp), "TimeStampThread_" + this.markCounter);
timeStampThread.start();
this.setLastFileMarker(this.markCounter);
}
Update_2 :
我删除了三个线程按照建议控制GUI按钮。并刚刚实现了他们的听众,如下所示。上面显示在update_1中的onPlay()
方法会调用parseTimeStamp()
,其中包含'while-loop',也会在update_1上面发布。
在运行时,单击pause
按钮时while-loop
不会退出。
代码
Bplay.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (isPausePressed) {
isPlayPressed = true;
isPausePressed = false;
continueReading();
}else if (!isPlayPressed) {
isPlayPressed = true;
try {
onPlay();
} catch (IOException
| InterruptedException | MqttException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
Bpause.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (isPlayPressed) {
isPlayPressed = false;
isPausePressed = true;
try {
onPause();
} catch (IOException | MqttException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
Bstop.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO Auto-generated method stub
if (isPlayPressed) {
isStopPressed = true;
try {
onStop();
} catch (MqttException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
答案 0 :(得分:2)
你只需要在循环开始之前的某个地方设置一次监听器。
当您单击该按钮时,按钮的单击侦听器将异步触发(即从另一个线程作为您的循环代码,例如event dispatch thread
)。因此,循环将突然“看到”isPausePressed
的更改值并退出,就像那样。
这意味着你不应该在“事件调度线程”中执行这些循环,因为这会阻止循环和事件并行发生。有关“事件调度线程”的更多信息以及Swing中的并发性,请参阅this文档(和子文档)。
更新
有关示例,请参见下文。请注意,不需要任何线程创建或其他奇怪的东西。 Swing会自动为您启动臭名昭着的事件调度线程,所有与事件相关的代码将自动在该线程内运行。这样,您的主循环代码将很乐意与actionListener的actionPerformed
方法并行运行(只要您单击按钮)。因此,在{/ em>执行While循环期间,isPausePressed
标志将在看似的情况下发生变化。这真的很简单。
private boolean isPausePressed = false;
JButton b = new JButton("Pause!");
b.addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
isPausePressed = true;
}
});
// ....
while (!isPausePressed)
{
// do some work
}