我正在进行一场扫雷游戏。我将所有用于游戏的按钮放在GridLayout中。
按钮最终会使布局大于屏幕大小,因此我将布局放在HorizontalScrollView和ScrollView中。但是,当游戏结束时,我想缩小布局,以便我可以看到屏幕上的所有按钮。
我发布了相关文件,虽然最重要的内容是fragment_grid.xml
(包含GridLayout的xml文件)和GridFragment::gameOver()
(我想放置缩小代码的地方)
fragment_grid.xml:
<?xml version="1.0" encoding="utf-8"?>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
xmlns:android="http://schemas.android.com/apk/res/android">
<HorizontalScrollView
android:layout_width="wrap_content"
android:layout_height="match_parent"
android:scrollbars="none"
android:overScrollMode="never">
<GridLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/grid"
android:columnCount="10"
android:rowCount="10">
</GridLayout>
</HorizontalScrollView>
</ScrollView>
activity_main.xml中:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
tools:context=".MainActivity"
android:clickable="true"
android:id="@+id/fragment_container"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
</RelativeLayout>
GridFragment.java:
public class GridFragment extends Fragment {
GridLayout gridLayout;
public enum GameState{READY, PLAYING, WIN, LOSE}
GameState gameState;
public GridFragment() {
}
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
gameState = GameState.READY;
View view = inflater.inflate(R.layout.fragment_grid, container, false);
gridLayout = (GridLayout)view.findViewById(R.id.grid);
MButton[] buttons = generateGrid(100,25);
for(MButton mButton:buttons){
gridLayout.addView(mButton);
}
return view;
}
public MButton[] generateGrid(int gridSize, int numMines){
Log.d("gridSize",""+gridSize);
Log.d("numMines",""+numMines);
ArrayList<Integer> array = new ArrayList<Integer>();
for (int i = 0; i < gridSize; i++) {
array.add(new Integer(i));
}
Log.d("unsorted",array.toString());
Collections.shuffle(array,new Random(System.currentTimeMillis()));
MButton[] mButtons = new MButton[gridSize];
MButton mButton;
String numList = array.toString();
Log.d("arraySize",""+array.size());
Log.d("array",numList);
for (int i = 0; i < gridSize; i++) {
int x = array.get(i);
mButton = new MButton(getActivity(),i, numMines > x);
mButtons[i] = mButton;
}
return generateMineCount(mButtons);
}
private MButton[] generateMineCount(MButton[] mButtons){
int rows = gridLayout.getRowCount();
int columns = gridLayout.getColumnCount();
for (int i = 0; i < mButtons.length; i++) {
if((i/columns) > 0){if(mButtons[i-columns].isMine()){mButtons[i].addAdjacentMines();}}
if((i/columns) < rows-1){if(mButtons[i+columns].isMine()){mButtons[i].addAdjacentMines();}}
if((i%rows) > 0){if(mButtons[i-1].isMine()){mButtons[i].addAdjacentMines();}}
if((i%rows) < columns-1){if(mButtons[i+1].isMine()){mButtons[i].addAdjacentMines();}}
if( ((i/columns) > 0)&&((i%rows) > 0) ){if(mButtons[i-columns-1].isMine()){mButtons[i].addAdjacentMines();}}
if( ((i/columns) < rows-1)&&((i%rows) > 0) ){if(mButtons[i+columns-1].isMine()){mButtons[i].addAdjacentMines();}}
if( ((i/columns) > 0)&&((i%rows) < columns-1) ){if(mButtons[i-columns+1].isMine()){mButtons[i].addAdjacentMines();}}
if( ((i/columns) < rows-1)&&((i%rows) < columns-1) ){if(mButtons[i+columns+1].isMine()){mButtons[i].addAdjacentMines();}}
if(!mButtons[i].isMine() && mButtons[i].getAdjacentMines() > 0){mButtons[i].displayMines();}
}
return mButtons;
}
public void startGame(){
gameState = GameState.PLAYING;
}
public void gameOver(){
gameState = GameState.LOSE;
for (int i = 0; i < gridLayout.getChildCount(); i++) {
MButton mb = (MButton)gridLayout.getChildAt(i);
mb.setOnTouchListener(null);
//insert zoom-out layout code here
}
gridLayout.setLayoutParams(new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT));
}
}
MButton.java:
public class MButton extends Button {
public enum State{NORMAL, OPENED, FLAGGED, UNKNOWN}
State state;
boolean longPress;
long startTime = 0;
int num;
boolean mine;
final float scale = getContext().getResources().getDisplayMetrics().density;
int adjacentMines = 0;
MainActivity mainActivity = (MainActivity)getContext();
GridFragment gridFragment = (GridFragment)mainActivity.getFragmentManager().findFragmentByTag("gridFragment");
ImageButton startButton = (ImageButton)(mainActivity.getActionBar()).getCustomView().findViewById(R.id.actionBarLogo);
static Handler timerHandler = new Handler();
Runnable timerRunnable = new Runnable() {
@Override
public void run() {
long milliseconds = System.currentTimeMillis() - startTime;
longPress = false;
if(milliseconds >= 1500) {
longPressTile();
timerHandler.removeCallbacks(timerRunnable);
}
else
timerHandler.postDelayed(this, 0);
}
};
public MButton(Context context, int i, boolean m) {
super(context);
create(i, m);
}
public MButton(Context context, AttributeSet attrs, int i, boolean m) {
super(context, attrs);
create(i, m);
}
public MButton(Context context, AttributeSet attrs, int defStyleAttr, int i, boolean m) {
super(context, attrs, defStyleAttr);
create(i, m);
}
private void longPressTile(){
longPress = true;
setBackgroundResource(R.drawable.tile);
startButton.setImageResource(R.drawable.smiley);
if(state == State.FLAGGED || state == State.UNKNOWN){
state = State.NORMAL;
setText("");
}
else if(state == State.NORMAL){
state = State.FLAGGED;
setText("F");
}
}
private boolean isInGrayArea(float xCoord, float yCoord){
int xValue = (int) ((xCoord/scale)+0.5);
int yValue = (int) ((yCoord/scale)+0.5);
Log.d("button"+num,"("+xValue+","+yValue+")");
Log.d("size","("+Integer.toString(getWidth())+","+Integer.toString(getHeight())+")");
return (xValue >= 5)&&(xValue < 45)&&(yValue >= 5)&&(yValue < 45);
}
public void addAdjacentMines(){
adjacentMines++;
}
public boolean isMine(){
return mine;
}
public void displayMines(){
if(mine)
setText("M");
else if(hasAdjacentMines())
setText(""+adjacentMines);
else
setText("");
}
public int getAdjacentMines(){
return adjacentMines;
}
public boolean hasAdjacentMines(){ return getAdjacentMines() > 0;}
private void openAdjacentButtons(){
GridLayout gridLayout = gridFragment.gridLayout;
int rows = gridLayout.getRowCount();
int columns = gridLayout.getColumnCount();
if((num/columns) > 0){((MButton)gridLayout.getChildAt(num-columns)).revealButton();}
if((num/columns) < rows-1){((MButton)gridLayout.getChildAt(num+columns)).revealButton();}
if((num%rows) > 0){((MButton)gridLayout.getChildAt(num-1)).revealButton();}
if((num%rows) < columns-1){((MButton)gridLayout.getChildAt(num+1)).revealButton();}//
if( ((num/columns) > 0)&&((num%rows) > 0) ){((MButton)gridLayout.getChildAt(num-columns-1)).revealButton();}
if( ((num/columns) < rows-1)&&((num%rows) > 0) ){((MButton)gridLayout.getChildAt(num+columns-1)).revealButton();}
if( ((num/columns) > 0)&&((num%rows) < columns-1) ){((MButton)gridLayout.getChildAt(num-columns+1)).revealButton();}
if( ((num/columns) < rows-1)&&((num%rows) < columns-1) ){((MButton)gridLayout.getChildAt(num+columns+1)).revealButton();}
}
public void revealButton() {
if (state != State.OPENED){
state = State.OPENED;
displayMines();
if (!isMine() && !hasAdjacentMines())
openAdjacentButtons();
else if(isMine()){
startButton.setImageResource(R.drawable.smiley3);
gridFragment.gameOver();
}
setBackgroundResource(R.drawable.tile3);
}
}
private void create(int i, boolean m){
state = State.NORMAL;
num = i;
mine = m;
setBackgroundResource(R.drawable.tile);
setLayoutParams(new LinearLayout.LayoutParams(150,150));
if(mine){
setText("m");
}
this.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent me) {
if(isInGrayArea(me.getX(), me.getY())){
switch (me.getAction()) {
case MotionEvent.ACTION_DOWN: {
if (state != State.OPENED) {
if(gridFragment.gameState == GridFragment.GameState.READY)
gridFragment.startGame();
startTime = System.currentTimeMillis();
v.setBackgroundResource(R.drawable.tile2);
startButton.setImageResource(R.drawable.smiley2);
timerHandler.postDelayed(timerRunnable, 0);
}
return true;
}
case MotionEvent.ACTION_UP: {
if (!longPress) {
startButton.setImageResource(R.drawable.smiley);
switch(state){
case NORMAL:{
revealButton();
break;
}
case UNKNOWN:{
state = State.UNKNOWN;
v.setBackgroundResource(R.drawable.tile);
setText("?");
break;
}
case FLAGGED:{
state = State.FLAGGED;
v.setBackgroundResource(R.drawable.tile);
setText("F");
}
}
}
timerHandler.removeCallbacks(timerRunnable);
return true;
}
}
}
return false;
}
});
}
}
MainActivity.java
public class MainActivity extends Activity {
private boolean mInit = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final ActionBar actionBar = getActionBar();
actionBar.setCustomView(R.layout.actionbar);
actionBar.setDisplayShowTitleEnabled(false);
actionBar.setDisplayShowCustomEnabled(true);
actionBar.setDisplayUseLogoEnabled(false);
actionBar.setDisplayShowHomeEnabled(false);
Typeface myTypeface = Typeface.createFromAsset(getAssets(), "fonts/digital-7.ttf");
TextView myTextView = (TextView)findViewById(R.id.textView1);
TextView myTopTextView = (TextView)findViewById(R.id.topTextView1);
myTextView.setTypeface(myTypeface);
myTopTextView.setTypeface(myTypeface);
if (findViewById(R.id.fragment_container) != null){
if (savedInstanceState != null) {
return;
}
}
}
private void initial(){
GridFragment gFragment = new GridFragment();
gFragment.setArguments(getIntent().getExtras());
getFragmentManager().beginTransaction().add(R.id.fragment_container, gFragment,"gridFragment").commit();
}
@Override
protected void onStart() {
if (!mInit) {
mInit = true;
initial();
}
super.onStart();
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.menu_main, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
// Handle action bar item clicks here. The action bar will
// automatically handle clicks on the Home/Up button, so long
// as you specify a parent activity in AndroidManifest.xml.
int id = item.getItemId();
//noinspection SimplifiableIfStatement
if (id == R.id.action_settings) {
return true;
}
return super.onOptionsItemSelected(item);
}
}
P.S。新年快乐!
答案 0 :(得分:1)
我想这会有所帮助:Android - zoom in/out RelativeLayout with spread/pinch 你可以为gridLayout应用相同的实现祝你好运:)和新年快乐
答案 1 :(得分:1)
我知道我花了好几个月的时间试图完成这项工作。 此类应适用于任何视图或视图组。只需扩展任何视图或视图组需要缩放。 https://github.com/Xjasz/AndroidZoomableViewGroup