我正在为应用构建评论输入控件。此控件包含UITextView
中嵌入的UIView
。所有约束都以编程方式处理。当用户点击UITextView
时,键盘将会打开,会发生什么。这将调用键盘观察器方法,然后我调整注释输入控件的底部约束以使用键盘向上移动。但是,我也在尝试同时增加输入控件的高度,以便用户有更多的输入空间。我无法实现这一目标。
-(void)updateViewConstraints
{
NSDictionary *views = @{
@"table" : self.commentsTableView,
@"seeMoreComments" : self.seeMoreCommentsView,
@"commentInput" : self.commentEntryInput
};
//See More Comments Constraints
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-0-[seeMoreComments]-0-|" options:0 metrics:nil views:views]];
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:[seeMoreComments(45)]" options:0 metrics:nil views:views]];
//Table view constraints
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-0-[table]-0-|" options:0 metrics:nil views:views]];
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"V:|-0-[seeMoreComments]-0-[table]-0-|" options:0 metrics:nil views:views]];
//Comment entry input
[self.view addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:@"H:|-0-[commentInput]-0-|" options:0 metrics:nil views:views]];
commentInputVerticalConstraint = [NSLayoutConstraint constraintWithItem:self.commentEntryInput
attribute:NSLayoutAttributeHeight
relatedBy:NSLayoutRelationEqual
toItem:nil
attribute:NSLayoutAttributeHeight
multiplier:1.0
constant:commentInputHeight];
if(commentInputBottomConstraint == nil)
{
commentInputBottomConstraint =
[NSLayoutConstraint constraintWithItem:self.commentEntryInput
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:self.view
attribute:NSLayoutAttributeBottom multiplier:1.0
constant:0.0];
}
[self.view addConstraint:commentInputVerticalConstraint];
[self.view addConstraint:commentInputBottomConstraint];
[super updateViewConstraints];
}
现在我有一个在调用keyBoardWillShow
时调用的方法。当键盘出现时,此方法会动画注释输入控件。
(void)animateContentWithKeyboardInfo:(NSDictionary *)keyboardInfo
{
NSNumber *animationDuration = keyboardInfo[ UIKeyboardAnimationDurationUserInfoKey ];
NSValue *keyboardFrameValue = keyboardInfo[ UIKeyboardFrameEndUserInfoKey ];
CGRect keyboardFrame = [keyboardFrameValue CGRectValue];
UIViewAnimationCurve animationCurve = [keyboardInfo[ UIKeyboardAnimationCurveUserInfoKey ] intValue];
UIViewAnimationOptions animationOptions = animationOptionWithCurve(animationCurve);
commentInputBottomConstraint.constant = (keyboardFrame.origin.y - [UIScreen mainScreen].bounds.size.height);
//Increase the veritcal height of the comment input control
commentInputVerticalConstraint.constant = 125;
//Takes into account that the Tab Bar is 50 points, and adjust for this
//value.
if(keyboardAppeared == YES)
{
commentInputBottomConstraint.constant += TAB_BAR_OFFSET;
}
else
{
commentInputBottomConstraint.constant -= TAB_BAR_OFFSET;
}
[self.view layoutIfNeeded];
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:[animationDuration floatValue] delay:0.0 options:animationOptions animations:
^{
[self.view layoutIfNeeded];
} completion:nil];
}
然而,当我尝试调整commentInputVerticalConstraint
的常量时,我收到此错误消息:
Probably at least one of the constraints in the following list is one you don't want. Try this: (1) look at each constraint and try to figure out which you don't expect; (2) find the code that added the unwanted constraint or constraints and fix it. (Note: If you're seeing NSAutoresizingMaskLayoutConstraints that you don't understand, refer to the documentation for the `UIView` property `translatesAutoresizingMaskIntoConstraints`)
(
"<NSLayoutConstraint:0x1899fcb0 V:[CommentEntryInput:0x176e5160(50)]>",
"<NSLayoutConstraint:0x1899e5c0 V:[CommentEntryInput:0x176e5160(125)]>"
)
我不确定我是否有办法重置&#34;或者调整约束以在键盘出现时进行处理,然后在键盘消失时将其恢复正常。任何帮助将不胜感激。
答案 0 :(得分:1)
您的问题是-(void)updateViewConstraints
被多次调用。因此,您要创建一个新约束并将其添加到视图两次。尝试检查约束是否为零。
在动画更改常量之前,我也认为您不需要第一个[self.view layoutIfNeeded]
。更改常量时,只需设置它然后将[self.view layoutIfNeeded]
包装在动画块中以设置为该新值的动画。