我更新cocos2d-iphone以获取所需的x64 ios。 但是我的游戏的CCLabelBMFont都会出现对齐错误。我该如何解决?
我设置
txt.anchorPoint = ccp(.25, .5);
有效。但这不是真正的解决方案。
这里是字体资源:http://pan.baidu.com/s/1sjkDT7n
我写了调试代码:
CGPoint basePot= ccp(0, 500);
CGPoint offsetPot= ccp(0, 40);
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.anchorPoint = ccp(0, .5);
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.anchorPoint = ccp(.5, .5);
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.anchorPoint = ccp(1, .5);
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.alignment = kCCTextAlignmentLeft;
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.alignment = kCCTextAlignmentCenter;
[self addChild:txt];
}
{
basePot = ccpSub(basePot, offsetPot);
CCLabelBMFont *txt = [CCLabelBMFont labelWithString:@"12345654321" fntFile:@"font_finish_score.fnt"];
txt.position=basePot;
txt.alignment = kCCTextAlignmentRight;
[self addChild:txt];
}
对齐不起作用,而anthorPoint(.5,.5)不是中心。困扰...
我认为对齐对齐不是智力。 test_font.fnt by" Arial"工作得很好。但我的得分字体" HYZhongYuanJ"不要好好对齐。