我有一个名为patternRoom
的IBOutlet,但在我的代码中我收到错误。
@IBOutlet private weak var patternRoom: UIImageView!
struct gameBegin {
var playBegin: Bool {
didSet {
if playBegin == true {
println("\(playBegin)")
// for goes in (up to 3) (up to 5) (up to 10)
var swipes = Menu()
if (swipes.no_of_swipes) == 3 {
//blahdeblah
for i in 0 ..< 3 {
patternRoom.image = UIImage(named: "pattern24.png")
//error here 'Game.type does not have a member named patternRoom'
}
}
if (swipes.no_of_swipes) == 5 {
//blahdeblah
}
if (swipes.no_of_swipes) == 10 {
//blahdeblah
}
}
// display picture 1
// check user input == picture
// move ahead or error
// at end display score e.t.c.
}
}
}
}
答案 0 :(得分:2)
只需确保以下内容都在一个类中(如视图控制器),它应该可以正常工作。
@IBOutlet weak var patternRoom: UIImageView!
var playBegin: Bool {
didSet {
if playBegin == true {
println("\(playBegin)")
// for goes in (up to 3) (up to 5) (up to 10)
var swipes = Menu()
if (swipes.no_of_swipes) == 3 {
//blahdeblah
for i in 0 ..< 3 {
patternRoom.image = UIImage(named: "pattern24.png")
//error here 'Game.type does not have a member named patternRoom'
}
}
if (swipes.no_of_swipes) == 5 {
//blahdeblah
}
if (swipes.no_of_swipes) == 10 {
//blahdeblah
}
}
// display picture 1
// check user input == picture
// move ahead or error
// at end display score e.t.c.
}
}