我正在尝试动态创建带有图像的自定义组件并将其显示在网格中,但图像不会显示。下面是省略了部分声明的代码,有人可以帮助我并告诉我我做错了什么吗?
自定义组件类
unit Tile;
interface
uses FMX.Controls, FMX.StdCtrls, System.Classes, FMX.Types, System.StrUtils ,
System.SysUtils, System.Types, System.UITypes,
System.Variants,
FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.Ani,
FMX.Objects, FMX.Layouts;
type
TTileType = (Slider, Memory, Tile3D);
TTile = class
private
FOnChangedText: TNotifyEvent;
FType: TTileType;
FControl: TComponent;
FText: String;
FName: String;
FBitmap : TBitmap;
FAlign : TAlignLayout;
procedure TextChangedDefault(Sender: TObject);
protected
procedure SetText(aText: String);
procedure TextChanged; virtual;
procedure SetControlOnClick(AProc: TNotifyEvent);
function GetControlOnClick: TNotifyEvent;
procedure SetControlName(aName: String);
procedure SetBitmap(bitmap:TBitmap);
procedure SetAlign(align :TAlignLayout);
public
constructor Create(AParent: TFmxObject; AType: TTileType);
destructor Destroy; override;
published
property Text: String read FText write SetText;
property Name: String read FName write SetControlName;
property Bitmap:TBitmap read FBitmap write SetBitmap;
property Align:TAlignLayout read FAlign write SetAlign;
property OnChangedText: TNotifyEvent read FOnChangedText
write FOnChangedText;
property OnClick: TNotifyEvent read GetControlOnClick
write SetControlOnClick;
end;
implementation
constructor TTile.Create(AParent: TFmxObject; AType: TTileType);
begin
FType := AType;
case FType of
Slider:
begin
FControl := TButton.Create(AParent as TComponent);
FOnChangedText := TextChangedDefault;
(FControl as TFmxObject).Parent := AParent;
end;
Memory:
begin
FControl := TImage.Create(AParent as TComponent);
FOnChangedText := TextChangedDefault;
(FControl as TFmxObject).Parent := AParent;
end;
Tile3D:
FControl := nil;
else
FControl := nil;
end;
FName := FControl.Name;
end;
destructor TTile.Destroy;
begin
FControl.DisposeOf;
inherited;
end;
function TTile.GetControlOnClick: TNotifyEvent;
begin
case FType of
Slider:
begin
Result := (FControl as TButton).OnClick;
end;
Memory:
begin
Result := (FControl as TImage).OnClick;
end;
Tile3D:
begin
// TODO
end;
else
Result := nil;
end;
end;
procedure TTile.SetControlName(aName: String);
begin
FName := aName;
FControl.Name := aName;
end;
procedure TTile.SetBitmap(bitmap :TBitmap);
begin
FBitmap:=bitmap;
end;
procedure TTile.SetAlign(align :TAlignLayout);
begin
FAlign:=align;
end;
procedure TTile.SetControlOnClick(AProc: TNotifyEvent);
begin
case FType of
Slider:
begin
(FControl as TButton).OnClick := AProc;
end;
Memory:
begin
(FControl as TImage).OnClick := AProc;
end;
Tile3D:
begin
// TODO
end;
end;
end;
procedure TTile.SetText(aText: String);
begin
FText := aText;
TextChanged;
end;
procedure TTile.TextChanged;
begin
if Assigned(FOnChangedText) then
FOnChangedText(Self);
end;
procedure TTile.TextChangedDefault(Sender: TObject);
begin
(FControl as TButton).Text := FText;
end;
end.
记忆游戏类:
unit MemoryGame;
interface
uses Tile, Consts, FMX.Controls, FMX.StdCtrls, FMX.Layouts, System.Classes,
FMX.Types, System.Types, FMX.Graphics, System.SysUtils, FMX.Dialogs,Helper,FMX.ExtCtrls ,
System.UITypes,
System.Variants,
FMX.Forms,
FMX.TabControl, SliderPuzzle, System.Actions,
FMX.ActnList, FMX.StdActns, FMX.MultiView, FMX.Controls.Presentation, FMX.Edit,
DateUtils ,FMX.Objects ;
type
TMemoryGame = class(TGridLayout)
private
FTiles: TArray<TTile>;
procedure FillGrid(aTileNo: Integer);
protected
public
constructor Create(AParent: TFmxObject; aTileNo: Integer); reintroduce;
end;
var
moveCounter : Integer = 0 ;
implementation
{ MemoryGame }
constructor TMemoryGame.Create(AParent: TFmxObject; aTileNo: Integer);
begin
inherited Create(nil);
Parent := AParent;
FillGrid(aTileNo);
end;
procedure TMemoryGame.FillGrid(aTileNo: Integer);
var
I: Integer;
LTile: TTile;
begin
SetLength(FTiles, aTileNo);
for I := 0 to aTileNo - 1 do
begin
LTile := TTile.Create(Self, TTileType.Memory);
FTiles[I] := LTile;
if I = 0 then
begin
LTile.Bitmap:= TBitmap.CreateFromFile('../../img/img1.bmp');
LTile.Align := TAlignLayout.Client;
LTile.Align := TAlignLayout.Center;
end
else
begin
LTile.Bitmap:= TBitmap.CreateFromFile('../../img/img1.bmp');
LTile.Align := TAlignLayout.Client;
LTile.Align := TAlignLayout.Center;
end;
end;
end;
end.
主要表格:
unit MainForm;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes,
System.Variants, Consts,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs, FMX.StdCtrls, FMX.ExtCtrls,
FMX.Layouts, FMX.TabControl, SliderPuzzle, System.Actions,
FMX.ActnList, FMX.StdActns, FMX.MultiView, FMX.Controls.Presentation, FMX.Edit,
DateUtils,MemoryGame, FMX.Objects;
type
TFormMain = class(TForm)
tcMain: TTabControl;
ti1Slider: TTabItem;
ti2Runtime: TTabItem;
ti4Game3D: TTabItem;
ti3Memory: TTabItem;
GridLayout: TGridLayout;
bTile1: TButton;
bTile2: TButton;
bTile3: TButton;
bTile4: TButton;
bTile5: TButton;
bTile6: TButton;
bTile7: TButton;
bTile8: TButton;
bTile9: TButton;
bTile10: TButton;
bTile11: TButton;
bTile12: TButton;
bTile13: TButton;
bTile14: TButton;
bTile15: TButton;
bTileEmpty: TButton;
bNew: TButton;
MultiView: TMultiView;
bExitApp: TButton;
ActionList: TActionList;
FileExitActn: TFileExit;
NewGameActn: TAction;
StyleBook: TStyleBook;
hitCountLabel: TLabel;
movesCounter: TLabel;
TimeCountLabel: TLabel;
timer: TLabel;
Timer1: TTimer;
procedure bTileClick(Sender: TObject);
procedure FormShow(Sender: TObject);
procedure NewGameActnExecute(Sender: TObject);
procedure GridLayoutResize(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
FormMain: TFormMain;
Slider: TSliderPuzzle;
Memory : TMemoryGame;
firstMove : Boolean = true;
stop, elapsed : TDateTime ;
start : TDateTime = 0 ;
implementation
{$R *.fmx}
procedure TFormMain.NewGameActnExecute(Sender: TObject);
begin
if ti1Slider.IsSelected then
repeat
begin
firstMove:=true;
Slider.ShuffleTiles(GridLayout);
Slider.resetMoveCounter;
Timer1.Enabled := true;
Timer1.Interval :=1000;
Slider.resetTimer(start);
movesCounter.Text := IntToStr(Slider.GetMoveCount);
timer.Text := '--/--/--';
end;
until not Slider.IsGameOver(GridLayout)
else if ti2Runtime.IsSelected then
repeat
Slider.ShuffleTiles
until not Slider.IsGameOver;
end;
procedure TFormMain.Timer1Timer(Sender: TObject);
var myVar:Integer;
begin
if start<>0 then
begin
myVar := SecondsBetween(start,Now);
timer.Text :=Format('%.2d:%.2d', [myVar div 60, myVar mod 60]); ;
end;
end;
procedure TFormMain.bTileClick(Sender: TObject);
begin
if firstMove then
begin
Slider.startCount(start);
firstMove:=false;
end;
Slider.incrementCounter;
movesCounter.Text := IntToStr(Slider.GetMoveCount);
Slider.SwapTiles(GridLayout, Sender as TButton, bTileEmpty);
if Slider.IsGameOver(GridLayout) then
begin
Slider.resetMoveCounter;
Slider.resetTimer(start);
// movesCounter.Text := IntToStr(Slider.GetMoveCount);
// timer.Text := '--/--/--';
Timer1.Enabled := false;
ShowMessage('GAME OVER');
firstMove:=true;
ti3Memory.Enabled := true;
ti3Memory.TabControl.SetActiveTabWithTransition(ti3Memory,TTabTransition.Slide);
end;
end;
procedure TFormMain.GridLayoutResize(Sender: TObject);
begin
GridLayout.ItemHeight := GridLayout.Height / COLS-25;
GridLayout.ItemWidth := GridLayout.Width / ROWS;
end;
procedure TFormMain.FormShow(Sender: TObject);
begin
ReportMemoryLeaksOnShutdown := true;
Slider := TSliderPuzzle.Create(Self.ti2Runtime, TILES);
Slider.Height := GridLayout.Height;
Slider.Width := GridLayout.Width;
Slider.Align := TAlignLayout.Client;
//PuzzleGame
ReportMemoryLeaksOnShutdown := true;
Memory := TMemoryGame.Create(Self.ti3Memory, TILES);
Memory.Height := GridLayout.Height;
Memory.Width := GridLayout.Width;
Memory.Align := TAlignLayout.Client;
end;
end.
答案 0 :(得分:0)
在你设置过程中调用FBitmap
变量的assign()方法:
procedure TTile.SetBitmap(bitmap :TBitmap);
begin
FBitmap.Assign(bitmap);
end;
答案 1 :(得分:0)
将以下代码添加到Tile类,修复了问题。
type
private
FOnChangedBitmap : TNotifyEvent;
protected
procedure BitmapChanged;virtual;
procedure TTile.BitmapChanged;
begin
if Assigned(FOnChangedBitmap) then
FOnChangedBitmap(Self);
end;
procedure TTile.BitmapChangedDefault(Sender: TObject);
begin
(FControl as TImage).Bitmap := FBitmap;
end;
procedure TTile.SetBitmap(bitmap :TBitmap);
begin
FBitmap:=bitmap;
BitmapChanged;
end;
答案 2 :(得分:0)
这看起来非常复杂,也许是。 但是我通过简单地设置图像的父级来解决了类似的问题:
Fheart := TImage.Create(self);
Fheart.Parent := self;
Fheart.SetSubComponent(true);
当在构造函数中将其作为所有者传递时,似乎不需要设置父级-但这确实解决了我的问题