我一直收到错误"函数display()
不存在。我只是试图在处理过程中将自己的图像放入预先绘制的椭圆中。这是我的代码:
import processing.serial.*;
import cc.arduino.*;
import com.tinkerkit.*;
Arduino arduino;
//declare the button
TKButton but;
TKButton but1;
{
arduino = new Arduino(this, Arduino.list()[2], 57600);
}
PFont myFont;
PImage ball1;
int pScore;
// don't touch em!
int gameState; //0= pre game 1= in game 2= game over
//setting up perimeter to contain ball character
int width = 600;
int height = 600;
void setup() {
size(width, height);
smooth();
//myFont = loadFont("MyFutura.vlw");
//textFont(myFont);
gameState = 0;
ball1 = loadImage("ball.gif");
pScore = 0;
}
{
but = new TKButton(arduino, TK.I0);
but1 = new TKButton(arduino, TK.I1);
}
void draw() {
background(0);
if (gameState==0) {
fill(255, 255, 255, 70);
rect(-10, 30, 370, 70, 7);
fill(255, 255, 255, 70);
rect(-10, 120, 330, 50, 7);
fill(255);
textSize(60);
text("Ball Game", 30, 85);
textSize(40);
text("Press B to Start", 30, 157);
if (keyPressed && key == 'b') {
gameState = 1;
}
}
if (gameState == 2) {
fill(255, 255, 255, 70);
rect(-10, 30, 370, 70, 7);
fill(255, 255, 255, 70);
rect(-10, 120, 250, 50, 7);
fill(255, 255, 255, 70);
rect(-10, 190, 330, 50, 7);
fill(255);
textSize(50);
text("Final Score:", 20, 85);
text(pScore, 280, 85);
textSize(30);
text("Play Again?", 30, 157);
textSize(30);
text("Press R to Restart", 30, 225);
if (keyPressed && key == 'r') {
gameState = 0;
setup();
}
}
ball1.display();
ball1.keyPressed();
}
void display() {
fill(255);
noStroke();
}
void reset() {
...
}
class ball1 {
float x;
float y;
float speed;
float r; //radius
color c = color(255, 20, 245);
ball1(float tempX, float tempY, float tempR) {
x = tempX;
y = tempY;
r = tempR;
speed = 0;
}
void change() {
c = color(random(255), random(220), random(245));
}
void display() {
fill (c);
noStroke();
ellipse(x, y, r, r);
}
//key commands
//ball flies off page in response to key command
void keyPressed() {
if (key == CODED) {
}
if (but.read ()== TK.HIGH) {
x = x+5;
if (x >= width - 25) {
x = width - 25;
}
println(but.read());
} else if (but1.read() == TK.HIGH) {
x = x-5;
if (x <= 25) {
x = 25;
}
println(but1.read());
}
}
}
答案 0 :(得分:0)
您的ball1变量属于PImage类型。
PImage类没有display()方法。
也许你的ball1变量应该在ball1类中?如果是这样,请将您的类重命名为像Ball这样的理解(换句话说,遵循标准命名约定,不要对类和变量使用相同的名称)。然后将你的ball1变量重命名为像ballImage一样的理智。然后在Ball类的display()函数中,调用image(ballImage,x,y)或其他一个image()函数。
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