HTML5画布跟随鼠标效果jquery

时间:2014-12-29 21:36:04

标签: javascript jquery html5 canvas

我正在网上搜索这个效果的名字...我已经在很多网站上看过它,但找不到指南或名字来寻找它并学习如何去做。

我正在谈论的效果是在这个网站标题中: http://diogodantas.com/demo/elegant-index#0

2 个答案:

答案 0 :(得分:2)

检查一下。我只是按ctrl + c,v。

(function() {

    var width, height, largeHeader, canvas, ctx, points, target, animateHeader = true;

    // Main
    initHeader();
    initAnimation();
    addListeners();

    function initHeader() {
        width = window.innerWidth;
        height = window.innerHeight;
        target = {x: width/2, y: height/2};

        largeHeader = document.getElementById('large-header');
        largeHeader.style.height = height+'px';

        canvas = document.getElementById('demo-canvas');
        canvas.width = width;
        canvas.height = height;
        ctx = canvas.getContext('2d');

        // create points
        points = [];
        for(var x = 0; x < width; x = x + width/20) {
            for(var y = 0; y < height; y = y + height/20) {
                var px = x + Math.random()*width/20;
                var py = y + Math.random()*height/20;
                var p = {x: px, originX: px, y: py, originY: py };
                points.push(p);
            }
        }

        // for each point find the 5 closest points
        for(var i = 0; i < points.length; i++) {
            var closest = [];
            var p1 = points[i];
            for(var j = 0; j < points.length; j++) {
                var p2 = points[j]
                if(!(p1 == p2)) {
                    var placed = false;
                    for(var k = 0; k < 5; k++) {
                        if(!placed) {
                            if(closest[k] == undefined) {
                                closest[k] = p2;
                                placed = true;
                            }
                        }
                    }

                    for(var k = 0; k < 5; k++) {
                        if(!placed) {
                            if(getDistance(p1, p2) < getDistance(p1, closest[k])) {
                                closest[k] = p2;
                                placed = true;
                            }
                        }
                    }
                }
            }
            p1.closest = closest;
        }

        // assign a circle to each point
        for(var i in points) {
            var c = new Circle(points[i], 2+Math.random()*2, 'rgba(255,255,255,0.3)');
            points[i].circle = c;
        }
    }

    // Event handling
    function addListeners() {
        if(!('ontouchstart' in window)) {
            window.addEventListener('mousemove', mouseMove);
        }
        window.addEventListener('scroll', scrollCheck);
        window.addEventListener('resize', resize);
    }

    function mouseMove(e) {
        var posx = posy = 0;
        if (e.pageX || e.pageY) {
            posx = e.pageX;
            posy = e.pageY;
        }
        else if (e.clientX || e.clientY)    {
            posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
            posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
        }
        target.x = posx;
        target.y = posy;
    }

    function scrollCheck() {
        if(document.body.scrollTop > height) animateHeader = false;
        else animateHeader = true;
    }

    function resize() {
        width = window.innerWidth;
        height = window.innerHeight;
        largeHeader.style.height = height+'px';
        canvas.width = width;
        canvas.height = height;
    }

    // animation
    function initAnimation() {
        animate();
        for(var i in points) {
            shiftPoint(points[i]);
        }
    }

    function animate() {
        if(animateHeader) {
            ctx.clearRect(0,0,width,height);
            for(var i in points) {
                // detect points in range
                if(Math.abs(getDistance(target, points[i])) < 4000) {
                    points[i].active = 0.3;
                    points[i].circle.active = 0.6;
                } else if(Math.abs(getDistance(target, points[i])) < 20000) {
                    points[i].active = 0.1;
                    points[i].circle.active = 0.3;
                } else if(Math.abs(getDistance(target, points[i])) < 40000) {
                    points[i].active = 0.02;
                    points[i].circle.active = 0.1;
                } else {
                    points[i].active = 0;
                    points[i].circle.active = 0;
                }

                drawLines(points[i]);
                points[i].circle.draw();
            }
        }
        requestAnimationFrame(animate);
    }

    function shiftPoint(p) {
        TweenLite.to(p, 1+1*Math.random(), {x:p.originX-50+Math.random()*100,
            y: p.originY-50+Math.random()*100, ease:Circ.easeInOut,
            onComplete: function() {
                shiftPoint(p);
            }});
    }

    // Canvas manipulation
    function drawLines(p) {
        if(!p.active) return;
        for(var i in p.closest) {
            ctx.beginPath();
            ctx.moveTo(p.x, p.y);
            ctx.lineTo(p.closest[i].x, p.closest[i].y);
            ctx.strokeStyle = 'rgba(156,217,249,'+ p.active+')';
            ctx.stroke();
        }
    }

    function Circle(pos,rad,color) {
        var _this = this;

        // constructor
        (function() {
            _this.pos = pos || null;
            _this.radius = rad || null;
            _this.color = color || null;
        })();

        this.draw = function() {
            if(!_this.active) return;
            ctx.beginPath();
            ctx.arc(_this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false);
            ctx.fillStyle = 'rgba(156,217,249,'+ _this.active+')';
            ctx.fill();
        };
    }

    // Util
    function getDistance(p1, p2) {
        return Math.pow(p1.x - p2.x, 2) + Math.pow(p1.y - p2.y, 2);
    }

})();

答案 1 :(得分:0)

我仍然找不到名字,但这里有一个链接 https://codepen.io/thetwistedtaste/pen/GgrWLp

&#13;
&#13;
/*
 *
 * TERMS OF USE - 
 * 
 * Open source under the BSD License. 
 * 
 * Copyright © 2001 Robert Penner
 * All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 * 
 * Redistributions of source code must retain the above copyright notice, this list of 
 * conditions and the following disclaimer.
 * Redistributions in binary form must reproduce the above copyright notice, this list 
 * of conditions and the following disclaimer in the documentation and/or other materials 
 * provided with the distribution.
 * 
 * Neither the name of the author nor the names of contributors may be used to endorse 
 * or promote products derived from this software without specific prior written permission.
 * 
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
 *  COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 *  EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 *  GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED 
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 
 * OF THE POSSIBILITY OF SUCH DAMAGE. 
 *
 */
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
// http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating

// requestAnimationFrame polyfill by Erik Möller. fixes from Paul Irish and Tino Zijdel

// MIT license

(function() {
    var lastTime = 0;
    var vendors = ['ms', 'moz', 'webkit', 'o'];
    for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) {
        window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame'];
        window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame'];
    }

    if (!window.requestAnimationFrame)
        window.requestAnimationFrame = function(callback, element) {
            var currTime = new Date().getTime();
            var timeToCall = Math.max(0, 16 - (currTime - lastTime));
            var id = window.setTimeout(function() { callback(currTime + timeToCall); },
                timeToCall);
            lastTime = currTime + timeToCall;
            return id;
        };

    if (!window.cancelAnimationFrame)
        window.cancelAnimationFrame = function(id) {
            clearTimeout(id);
        };
}());

$( function() {

    var width, height, canvas, ctx, points, target, animateHeader = true;

    // Main
    initHeader();
    initAnimation();
    addListeners();

    function initHeader() {
        width = window.innerWidth;
        height = window.innerHeight;
        target = {
            x: width / 2,
            y: height / 3
        };

        canvas = document.getElementById( 'spiders' );
        canvas.width = width;
        canvas.height = height;
        ctx = canvas.getContext( '2d' );

        // create points
        points = [];
        for ( var x = 0; x < width; x = x + width / 20 ) {
            for ( var y = 0; y < height; y = y + height / 20 ) {
                var px = x + Math.random() * width / 20;
                var py = y + Math.random() * height / 20;
                var p = {
                    x: px,
                    originX: px,
                    y: py,
                    originY: py
                };
                points.push( p );
            }
        }

        // for each point find the 5 closest points
        for ( var i = 0; i < points.length; i++ ) {
            var closest = [];
            var p1 = points[ i ];
            for ( var j = 0; j < points.length; j++ ) {
                var p2 = points[ j ]
                if ( !( p1 == p2 ) ) {
                    var placed = false;
                    for ( var k = 0; k < 5; k++ ) {
                        if ( !placed ) {
                            if ( closest[ k ] == undefined ) {
                                closest[ k ] = p2;
                                placed = true;
                            }
                        }
                    }

                    for ( var k = 0; k < 5; k++ ) {
                        if ( !placed ) {
                            if ( getDistance( p1, p2 ) < getDistance( p1, closest[ k ] ) ) {
                                closest[ k ] = p2;
                                placed = true;
                            }
                        }
                    }
                }
            }
            p1.closest = closest;
        }

        // assign a circle to each point
        for ( var i in points ) {
            var c = new Circle( points[ i ], 2 + Math.random() * 2, 'rgba(255,255,255,0.3)' );
            points[ i ].circle = c;
        }
    }

    // Event handling
    function addListeners() {
        if ( !( 'ontouchstart' in window ) ) {
            window.addEventListener( 'mousemove', mouseMove );
        }
        window.addEventListener( 'scroll', scrollCheck );
        window.addEventListener( 'resize', resize );
    }

    function mouseMove( e ) {
        var posx = posy = 0;
        if ( e.pageX || e.pageY ) {
            posx = e.pageX;
            posy = e.pageY;
        } else if ( e.clientX || e.clientY ) {
            posx = e.clientX + document.body.scrollLeft + document.documentElement.scrollLeft;
            posy = e.clientY + document.body.scrollTop + document.documentElement.scrollTop;
        }
        target.x = posx;
        target.y = posy;
    }

    function scrollCheck() {
        if ( document.body.scrollTop > height ) animateHeader = false;
        else animateHeader = true;
    }

    function resize() {
        width = window.innerWidth;
        height = window.innerHeight;
        canvas.width = width;
        canvas.height = height;
    }

    // animation
    function initAnimation() {
        animate();
        for ( var i in points ) {
            shiftPoint( points[ i ] );
        }
    }

    function animate() {
        if ( animateHeader ) {
            ctx.clearRect( 0, 0, width, height );
            for ( var i in points ) {
                // detect points in range
                if ( Math.abs( getDistance( target, points[ i ] ) ) < 2000 ) {
                    points[ i ].active = 0.2;
                    points[ i ].circle.active = 0.5;
                } else if ( Math.abs( getDistance( target, points[ i ] ) ) < 20000 ) {
                    points[ i ].active = 0.1;
                    points[ i ].circle.active = 0.3;
                } else if ( Math.abs( getDistance( target, points[ i ] ) ) < 70000 ) {
                    points[ i ].active = 0.02;
                    points[ i ].circle.active = 0.09;
                } else if ( Math.abs( getDistance( target, points[ i ] ) ) < 140000 ) {
                    points[ i ].active = 0;
                    points[ i ].circle.active = 0.02;
                } else {
                    points[ i ].active = 0;
                    points[ i ].circle.active = 0;
                }

                drawLines( points[ i ] );
                points[ i ].circle.draw();
            }
        }
        requestAnimationFrame( animate );
    }

    function shiftPoint( p ) {
        TweenLite.to( p, 1 + 1 * Math.random(), {
            x: p.originX - 50 + Math.random() * 100,
            y: p.originY - 50 + Math.random() * 100,
            onComplete: function() {
                shiftPoint( p );
            }
        } );
    }

    // Canvas manipulation
    function drawLines( p ) {
        if ( !p.active ) return;
        for ( var i in p.closest ) {
            ctx.beginPath();
            ctx.moveTo( p.x, p.y );
            ctx.lineTo( p.closest[ i ].x, p.closest[ i ].y );
            ctx.strokeStyle = 'rgba(255,255,255,' + p.active + ')';
            ctx.stroke();
        }
    }

    function Circle( pos, rad, color ) {
        var _this = this;

        // constructor
        ( function() {
            _this.pos = pos || null;
            _this.radius = rad || null;
            _this.color = color || null;
        } )();

        this.draw = function() {
            if ( !_this.active ) return;
            ctx.beginPath();
            ctx.arc( _this.pos.x, _this.pos.y, _this.radius, 0, 2 * Math.PI, false );
            ctx.fillStyle = 'rgba(255,255,255,' + _this.active + ')';
            ctx.fill();
        };
    }

    // Util
    function getDistance( p1, p2 ) {
        return Math.pow( p1.x - p2.x, 2 ) + Math.pow( p1.y - p2.y, 2 );
    }

} );
&#13;
body {}
i {
  position: absolute;
  top:0; bottom:0;left:0;right:0;
  display:block;
  background:black;
  z-index:-1;
}
canvas#spiders {
  height:100vh;
}
&#13;
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.0/TweenLite.min.js"></script><script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

<i></i>
<canvas id="spiders" class="hidden-xs" width="1280" height="451"></canvas>
&#13;
&#13;
&#13;