这是一个非常令人困惑的问题,所以我会尽力解释它。
我有视图控制器A,B,C,D和E
我不确定我是否说得对,但重新说明一下,E需要与A交谈,但A和E之间没有设置委托的区别。
A> B> C> D> E>甲
有人告诉我,当你在swift中使用代理来访问视图控制器之间的数据时,你必须有很多东西:
我一直在使用prepapreforsegue在视图控制器之间传递一个对象,因为它们从一个对象导航到下一个对象,在它们继续执行prepareforsegue方法时添加它。
在最终视图控制器上,我有一些协议方法可以在第一个视图控制器上执行,但是因为最后一个视图控制器从一个不同的视图控制器中分离出来。问题是它应该在第一个视图控制器上执行这些方法。如果没有第一个视图控制器能够告诉最后一个视图控制器它是segue,它怎么能达到它。
这是一些简单的代码,向您展示我的问题和我的意思。
首先:
import UIKit
class FirstViewController: UITableViewController, LastViewControllerDelegate {
var entry: EntryItem!
override func viewDidLoad() {
super.viewDidLoad()
entry = EntryItem()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//here's where I access the next view controller and set controller.entry and controller.delegate
let controller = segue.destinationViewController as NextViewController
controller.entry = entry
}
func lastViewControllerDidCancel(controller: LastViewController, didNotFinishAddingEntry draftentry: EntryItem){
//this is where I wanna do something
dismissViewControllerAnimated(true, completion: nil)
}
func lastViewController(controller: LastViewController, didFinishAddingEntry finalentry: EntryItem){
//this is where I wanna do something
dismissViewControllerAnimated(true, completion: nil)
}
}
下一步:
import UIKit
class Next1ViewController: UITableViewController, LastViewControllerDelegate {
var entry: EntryItem!
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//here's where I access the next view controller and set controller.entry and controller.delegate
let controller = segue.destinationViewController as Next2ViewController
controller.entry = entry
}
}
下一步2:
import UIKit
class Next2ViewController: UITableViewController, LastViewControllerDelegate {
var entry: EntryItem!
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
...
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
//here's where I access the next view controller and set controller.entry and controller.delegate
let controller = segue.destinationViewController as LastViewController
controller.entry = entry
controller.delegate = ???? //Not self, but needs to be the first one.
}
}
最后:
import UIKit
protocol LastViewControllerDelegate: class {
func lastViewControllerDidCancel(controller: LastViewController, didNotFinishAddingEntry draftentry: EntryItem)
func lastViewController(controller: LastViewController, didFinishAddingEntry finalentry: EntryItem)
}
class LastViewController: UITableViewController {
weak var delegate: LastViewControllerDelegate?
var entry: EntryItem!
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
...
@IBAction func cancel(){
delegate?.lastViewControllerDidCancel(self, didNotFinishAddingEntry: entry)
}
@IBAction func done(){
//do some final additions to entry object
delegate?.lastViewController(self, didFinishAddingEntry: entry)
}
}
答案 0 :(得分:2)
难道你不能让你的第一个视图控制器符合所有委托协议(或者,可能会制作一个委托协议,否则你会遇到转换问题),然后不要这样做:
controller.delegate = self
只做
controller.delegate = self.delegate
或者,如果您删除了几个步骤,则使用通知通常比委派更好。如果介入视图控制器除了转发它之外没有委托的目的,您应该使用通知。