在Cocos3D中,如何从自定义CC3Scene调用回调到UIViewController?
我正在关注CC3DemoMultiScene-iOS演示,以及我已经完成的工作。
感兴趣的文件:CustomCC3Layer.h
,CustomCC3Scene.h
,MainViewController.m
,MainViewController.h
CustomCC3Layer.h:此文件没什么特别的。
CustomCC3Scene.h:我宣布了代表......
@class CustomCC3Scene;
@protocol CustomCC3SceneDelegate <NSObject>
@optional
-(void)sceneCallbackMethod:(CustomCC3Scene *)scene didSelectPart:(NSString*)part;
@end
@interface CustomCC3Scene : CC3Scene {
@property (nonatomic, weak) IBOutlet id< CustomCC3SceneDelegate > delegate;
@end
MainViewController.h:继承CustomCC3SceneDelegate
@interface MainViewController : UIViewController<CustomCC3SceneDelegate>
...
@end
MainViewController.m:我创建了3D场景并添加为UIView的孩子。
- (void)viewDidLoad
{
[super viewDidLoad];
[self.view addSubview:[self createGLView]];
CC3Backgrounder.sharedBackgrounder.shouldRunTasksOnRequestingThread = YES;
}
-(CCGLView*) createGLView {
CGRect rect = CGRectMake(0, 0, 200, 300);
CCGLView* glView = [CCGLView viewWithFrame: rect
pixelFormat: kEAGLColorFormatRGBA8
depthFormat: GL_DEPTH24_STENCIL8
preserveBackbuffer: NO
numberOfSamples: 1];
CCDirector* director = CCDirector.sharedDirector;
director.animationInterval = (1.0f / kAnimationFrameRate);
director.displayStats = NO;
director.view = glView;
// Run the initial static 2D intro scene
CCScene* scene = [[CustomCC3Layer layer] asCCScene];
[director runWithScene:scene];
// I need to set the delegate... but this throws unrecognized selector error
// CustomCC3Scene* xxx = (CustomCC3Scene*)[[CustomCC3Layer layer] asCCScene];
// xxx.delegate = self;
return glView;
}
我在MainViewController.m中尝试做的是设置CustomCC3SceneDelegate = self但这会引发错误。如何正确设置委托以便调用sceneCallbackMethod:didSelectPart:?
答案 0 :(得分:0)
使用以下代码解决了我的问题:
-(CCGLView*) createGLView {
...
...
CC3Layer* layer = [CustomCC3Layer layer];
CustomCC3Scene* scene = (CustomCC3Scene*)[layer cc3Scene];
scene.delegate = self;
[director runWithScene:[layer asCCScene]];
...
}