我正在尝试以编程方式获取应用的大小。该应用程序下载了大量的音频文件,我正在尝试检查当我删除文件时,应用程序大小会按预期减少。到目前为止,我知道如何做到这一点的唯一方法是查看iPad的设置,但那里的数字似乎总是不正确。
func getAppSize(){
let paths : NSArray = NSSearchPathForDirectoriesInDomains(.LibraryDirectory, .UserDomainMask, true)
var errorP = NSErrorPointer()
let pathDictionary: NSDictionary = NSFileManager.defaultManager().attributesOfFileSystemForPath(paths.firstObject as String, error: errorP)!
if(pathDictionary.count != 0){
var fileSystemSizeInBytes: Double = pathDictionary.objectForKey("NSFileSystemSize") as Double
var fileSystemSizeInMegaBytes : Double = fileSystemSizeInBytes/1000000
println("Total Space: \(fileSystemSizeInMegaBytes) MB")
}else{
}
}
目前我只使用File-System Attirbute Key作为文件系统大小,我希望它是我当前应用程序的大小,但由于它返回249 GB,它显然可以读取我的整个MacBook文件系统大小,而不是模拟器的文档路径。
我查看了其他属性键选项,发现:
let NSFileSystemSize: NSString!
let NSFileSystemFreeSize: NSString!
let NSFileSystemNodes: NSString!
let NSFileSystemFreeNodes: NSString!
let NSFileSystemNumber: NSString!
但是,我还没有找到一个指定应用程序占用的实际空间大小的键。我想也许有办法获得所有节点,然后加上它们的大小,但我不太清楚如何做到这一点。
修改 因此捆绑包似乎给了我我的应用程序大小,但没有我保存到文档路径中的任何mp3文件。我猜我可能会把它们保存到错误的地方或者什么东西,这里是我将它们保存到应用程序的简化版本。
//Make HTTP Request Ect... before here...
if(data.length > 1000){
let documentPath = NSSearchPathForDirectoriesInDomains(.LibraryDirectory, .UserDomainMask, true)
let uuid = NSUUID().UUIDString
let localUrl = uuid + ".mp3"
let destPath = (documentPath[0] as String) + "/" + localUrl
data.writeToFile(destPath, atomically: true)
var error: NSErrorPointer = nil
data.writeToFile(destPath, options: NSDataWritingOptions.DataWritingAtomic, error: error)
if(error != nil){
println("data write error: \(error.memory?.localizedDescription)")
}
}
答案 0 :(得分:3)
According to the docs," OS X和iOS中的文件系统处理数据文件,应用程序和与操作系统本身相关的文件的持久存储。"另外according to the docs," NSBundle对象表示文件系统中的一个位置,该位置对可以在程序中使用的代码和资源进行分组,"所以你的应用程序的主要包是其文件所在的位置。根据{{3}},每个iOS应用程序都包含一个包,文档目录,库和tmp。
要获取应用的总大小,请通过包,文档,库和tmp子路径进行枚举,例如:
func appSize() {
// Go through the app's bundle
let bundlePath = NSBundle.mainBundle().bundlePath
let bundleArray:NSArray = NSFileManager.defaultManager().subpathsOfDirectoryAtPath(bundlePath, error: nil)!
let bundleEnumerator = bundleArray.objectEnumerator()
var fileSize: UInt64 = 0
while let fileName:String = bundleEnumerator.nextObject() as? String {
let fileDictionary:NSDictionary = NSFileManager.defaultManager().attributesOfItemAtPath(bundlePath.stringByAppendingPathComponent(fileName), error: nil)!
fileSize += fileDictionary.fileSize();
}
// Go through the app's document directory
let documentDirectory:NSArray = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.DocumentDirectory, .UserDomainMask, true)
let documentDirectoryPath:NSString = documentDirectory[0] as NSString
let documentDirectoryArray:NSArray = NSFileManager.defaultManager().subpathsOfDirectoryAtPath(documentDirectoryPath, error: nil)!
let documentDirectoryEnumerator = documentDirectoryArray.objectEnumerator()
while let file:String = documentDirectoryEnumerator.nextObject() as? String {
let attributes:NSDictionary = NSFileManager.defaultManager().attributesOfItemAtPath(documentDirectoryPath.stringByAppendingPathComponent(file), error: nil)!
fileSize += attributes.fileSize();
}
// Go through the app's library directory
let libraryDirectory:NSArray = NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.LibraryDirectory, NSSearchPathDomainMask.UserDomainMask, true)
let libraryDirectoryPath:NSString = libraryDirectory[0] as NSString
let libraryDirectoryArray:NSArray = NSFileManager.defaultManager().subpathsOfDirectoryAtPath(libraryDirectoryPath, error: nil)!
let libraryDirectoryEnumerator = libraryDirectoryArray.objectEnumerator()
while let file:String = libraryDirectoryEnumerator.nextObject() as? String {
let attributes:NSDictionary = NSFileManager.defaultManager().attributesOfItemAtPath(libraryDirectoryPath.stringByAppendingPathComponent(file), error: nil)!
fileSize += attributes.fileSize();
}
// Go through the app's tmp directory
let tmpDirectoryPath:NSString = NSTemporaryDirectory()
let tmpDirectoryArray:NSArray = NSFileManager.defaultManager().subpathsOfDirectoryAtPath(tmpDirectoryPath, error: nil)!
let tmpDirectoryEnumerator = tmpDirectoryArray.objectEnumerator()
while let file:String = tmpDirectoryEnumerator.nextObject() as? String {
let attributes:NSDictionary = NSFileManager.defaultManager().attributesOfItemAtPath(tmpDirectoryPath.stringByAppendingPathComponent(file), error: nil)!
fileSize += attributes.fileSize();
}
var fileSystemSizeInMegaBytes : Double = Double(fileSize)/1000000
println("Total App Space: \(fileSystemSizeInMegaBytes) MB")
}
答案 1 :(得分:2)
您正在计算库文件夹的大小。不是您的应用程序目录文件夹大小。
<强> NSLibraryDirectory 强>
各种用户可见的文档,支持和配置文件 (/库)。
适用于iOS 2.0及更高版本。
您应该更改文件保存和计算代码:
<强>存储强>
//Make HTTP Request Ect... before here...
if(data.length > 1000)
{
let documentPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let uuid = NSUUID().UUIDString
let localUrl = uuid + ".mp3"
let destPath = (documentPath[0] as String) + "/" + localUrl
data.writeToFile(destPath, atomically: true)
var error: NSErrorPointer = nil
data.writeToFile(destPath, options: NSDataWritingOptions.DataWritingAtomic, error: error)
if(error != nil){
println("data write error: \(error.memory?.localizedDescription)")
}
}
<强>计算:强>
func getAppSize()
{
let paths : NSArray = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let path : NSString = paths.firstObject? as NSString
let files : NSArray = NSFileManager.defaultManager().subpathsOfDirectoryAtPath(path, error: nil)!
let dirEnumerator = files.objectEnumerator()
var totalSize: UInt64 = 0
let fileManager = NSFileManager.defaultManager();
while let file:String = dirEnumerator.nextObject() as? String
{
let attributes:NSDictionary = fileManager.attributesOfItemAtPath(path.stringByAppendingPathComponent(file), error: nil)!
totalSize += attributes.fileSize();
}
var fileSystemSizeInMegaBytes : Double = Double(totalSize)/1000000
println("Total Space: \(fileSystemSizeInMegaBytes) MB")
}
答案 2 :(得分:2)
更新并重构@ lyndsey-scott对 Swift 3 的回答。我修改了代码,以Float64的形式返回大小(以兆字节为单位),而不是将其打印到控制台,因为这适合我的目的。
private class func appSizeInMegaBytes() -> Float64 { // approximate value
// create list of directories
var paths = [Bundle.main.bundlePath] // main bundle
let docDirDomain = FileManager.SearchPathDirectory.documentDirectory
let docDirs = NSSearchPathForDirectoriesInDomains(docDirDomain, .userDomainMask, true)
if let docDir = docDirs.first {
paths.append(docDir) // documents directory
}
let libDirDomain = FileManager.SearchPathDirectory.libraryDirectory
let libDirs = NSSearchPathForDirectoriesInDomains(libDirDomain, .userDomainMask, true)
if let libDir = libDirs.first {
paths.append(libDir) // library directory
}
paths.append(NSTemporaryDirectory() as String) // temp directory
// combine sizes
var totalSize: Float64 = 0
for path in paths {
if let size = bytesIn(directory: path) {
totalSize += size
}
}
return totalSize / 1000000 // megabytes
}
private class func bytesIn(directory: String) -> Float64? {
let fm = FileManager.default
guard let subdirectories = try? fm.subpathsOfDirectory(atPath: directory) as NSArray else {
return nil
}
let enumerator = subdirectories.objectEnumerator()
var size: UInt64 = 0
while let fileName = enumerator.nextObject() as? String {
do {
let fileDictionary = try fm.attributesOfItem(atPath: directory.appending("/" + fileName)) as NSDictionary
size += fileDictionary.fileSize()
} catch let err {
print("err getting attributes of file \(fileName): \(err.localizedDescription)")
}
}
return Float64(size)
}
答案 3 :(得分:1)
基于 Lyndsay 的回答,这里是 Swift 5 的更新版本。它使用 ByteCountFormatter
创建一个人类可读的大小表示。
private var appSize: String {
let bcf = ByteCountFormatter()
bcf.allowedUnits = [.useMB, .useGB]
bcf.countStyle = .file
return bcf.string(fromByteCount: appSizeInBytes())
}
func appSizeInBytes() -> Int64 {
// create list of directories
var paths = [Bundle.main.bundlePath] // main bundle
let docDirs = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
if let docDir = docDirs.first {
paths.append(docDir) // documents directory
}
let libDirs = NSSearchPathForDirectoriesInDomains(.libraryDirectory, .userDomainMask, true)
if let libDir = libDirs.first {
paths.append(libDir) // library directory
}
paths.append(NSTemporaryDirectory() as String) // temp directory
// combine sizes
var totalSize: Int64 = 0
for path in paths {
totalSize += byteSize(of: path)
}
return totalSize
}
func byteSize(of directory: String) -> Int64 {
var size: Int64 = 0
let fm = FileManager.default
if let subdirectories = try? fm.subpathsOfDirectory(atPath: directory) {
subdirectories.forEach { fileName in
let fileDictionary = try? fm.attributesOfItem(atPath: directory.appending("/" + fileName)) as NSDictionary
size += Int64(fileDictionary?.fileSize() ?? 0)
}
}
return size
}
享受吧!
答案 4 :(得分:0)
你的应用程序大小是什么意思?
如果你担心从网上下载大量数据,按照最佳做法,你应该在Cache
目录下载并做好准备在系统需要时驱逐它。或者您可以将它们保存在Documents
目录中,并注意为您下载的文件添加“无备份”属性,否则您的应用可能会被拒绝。