运行线程需要很多cpu

时间:2014-12-25 10:42:04

标签: java multithreading sockets heavy-computation

我正在使用以下客户端线程连接到我的NIO服务器。

    class RunnableDemo implements Runnable {
    private Thread t;
    private String threadName;

    InetAddress host = null;
    int port = 9090;

    RunnableDemo(String name) {
        threadName = name;
        System.err.println("Creating " + threadName);

    }

    public void run() {
        System.err.println("Running " + threadName);
        try {
            SocketChannel socketChannel = SocketChannel.open();

            socketChannel.configureBlocking(false);

            socketChannel.connect(new InetSocketAddress(host, port));

            while (!socketChannel.finishConnect())
                ;

            System.out.println("Thread " + threadName + " Connected");

            while (true) {
                ByteBuffer buffer = ByteBuffer.allocate(1024);
                if (socketChannel.read(buffer) != 0) {
                    buffer.flip();
                    byte[] bytes = new byte[buffer.limit()];
                    buffer.get(bytes);
                    System.out.println(threadName+ ":" + new String(bytes));
                    buffer.clear();
                }
            }

        } catch (Exception e) {
            System.out.println("Thread " + threadName + " interrupted.");
            e.printStackTrace();
        }
        System.out.println("Thread " + threadName + " exiting.");
    }

    public void start() {
        System.out.println("Starting " + threadName);
        try {
            host = InetAddress.getByName("127.0.0.1");
            if (t == null) {
                t = new Thread(this, threadName);
                t.start();
            }
        } catch (UnknownHostException e) {
            e.printStackTrace();
        }
    }

}

这是我的服务器端代码。当我运行服务器端时,只有CPU不超过5%但是当我为每个线程运行客户端时,cpu的使用率会提高约20-30%

public class EchoServer {
    private static final int BUFFER_SIZE = 1024;

    private final static int DEFAULT_PORT = 9090;

    private long numMessages = 0;

    private long loopTime;

    private InetAddress hostAddress = null;

    private int port;

    private Selector selector;

    // The buffer into which we'll read data when it's available
    private ByteBuffer readBuffer = ByteBuffer.allocate(BUFFER_SIZE);

    int timestamp=0;

    public EchoServer() throws IOException {
        this(DEFAULT_PORT);
    }

    public EchoServer(int port) throws IOException {
        this.port = port;
        hostAddress = InetAddress.getByName("127.0.0.1");
        selector = initSelector();
        loop();
    }

    private Selector initSelector() throws IOException {
        Selector socketSelector = SelectorProvider.provider().openSelector();

        ServerSocketChannel serverChannel = ServerSocketChannel.open();
        serverChannel.configureBlocking(false);

        InetSocketAddress isa = new InetSocketAddress(hostAddress, port);
        serverChannel.socket().bind(isa);
        serverChannel.register(socketSelector, SelectionKey.OP_ACCEPT);
        return socketSelector;
    }

    private void loop() {
        for (;true;) {
            try {
                selector.select();
                Iterator<SelectionKey> selectedKeys = selector.selectedKeys()
                        .iterator();
                while (selectedKeys.hasNext()) {
                    SelectionKey key = selectedKeys.next();
                    selectedKeys.remove();
                    if (!key.isValid()) {
                        continue;
                    }
                     // Check what event is available and deal with it
                    if (key.isAcceptable()) {
                        accept(key);

                    } else if (key.isWritable()) {
                        write(key);
                    }
                }
                Thread.sleep(3000);
                timestamp+=3;
            } catch (Exception e) {
                e.printStackTrace();
                System.exit(1);
            }



        }
    }

    private void accept(SelectionKey key) throws IOException {

        ServerSocketChannel serverSocketChannel = (ServerSocketChannel) key.channel();

        SocketChannel socketChannel = serverSocketChannel.accept();
        socketChannel.configureBlocking(false);
        socketChannel.setOption(StandardSocketOptions.SO_KEEPALIVE, true);
        socketChannel.setOption(StandardSocketOptions.TCP_NODELAY, true);

        socketChannel.register(selector, SelectionKey.OP_WRITE);

        System.out.println("Client is connected");
    }

    private void write(SelectionKey key) throws IOException {
        SocketChannel socketChannel = (SocketChannel) key.channel();
        ByteBuffer dummyResponse = ByteBuffer.wrap(("ok:" + String.valueOf(timestamp)) .getBytes("UTF-8"));

        socketChannel.write(dummyResponse);
        if (dummyResponse.remaining() > 0) {
            System.err.print("Filled UP");
        }
        System.out.println("Message Sent");
     //   key.interestOps(SelectionKey.OP_READ);
    }
}

每件事都合适。客户端和服务器可以看到对方并进行通信。为了测试我的代码可以接受多少连接,我创建了上面线程的几个实例,这就是问题所在。

当我通过生成此线程的每个实例来跟踪我的任务面板(windows)的性能扇区时,我的PC的CPU使用率(我使用的是2.6核i5 CPU)提升30%并通过生成3个线程我的cpu使用率约为100%!!!

我想知道上面的代码占用了30%的CPU是什么问题。

2 个答案:

答案 0 :(得分:2)

我可以看到两个可能导致高CPU负载的原因。

  1. 您正在不恰当地使用非阻塞I / O,通过(实际上)重复轮询通道以完成连接和读取数据。在这个特定的用例中,最好建议您使用阻塞I / O.数据吞吐量(几乎)相同,并且您不会通过轮询浪费CPU。

    一般来说,当线程有其他事情要做而不是阻塞时,非阻塞I / O只是一个好主意。

  2. 写入System.out也可能使用JVM外部的重要CPU。如果标准输出转到在屏幕上显示它的典型控制台应用程序,那么渲染和将文本绘制到屏幕上的过程......以及滚动...可能会使用相当数量的CPU。

答案 1 :(得分:-2)

看不到会引起过度压力的任何特殊情况,但我建议你在循环中加入一个短暂的睡眠,以确保你不会占用cpu。这包括从你的主线程中占用杯子(这可能是一个服务器,希望能够完成收听即将到来的连接的重要工作)。

我会特别沉睡在外部活动执行和预期延迟的地方。

另见Thread.sleep

这样做之后,我会在监视cpu,内存,负载等的同时测试你的原始内容。