与社交媒体分享高分

时间:2014-12-23 13:15:20

标签: swift uiviewcontroller sprite-kit social-networking uiactivityviewcontroller

我希望当玩家完成关卡时,他可以点击一个按钮(shareButton),这样就可以弹出UIActivityview控制器,玩家可以在这里与社交媒体分享其高分。

但我的问题是,按钮在GameScene中,但是UIActivityviewcontroller只能在GameViewController中调用..我该怎么做?


游戏从GameMenuScene开始,当点击游戏时,它将转移到GameScene:

class GameMenuScene: SKScene {
            if nodeAtPoint.name == "play"{
                NSUserDefaults.standardUserDefaults().setInteger(score+1, forKey: "currentLevel")
                NSUserDefaults.standardUserDefaults().synchronize()

                self.removeAllActions()
                self.removeAllChildren()
                var scene1:SKScene = GameScene(size: self.size)                         @@Updated : error: SKSCene does not have a member named "weakGameVC"
                self.view?.presentScene(scene1)
            }
}

GameScene:

这是GameViewController(你可以看到,第一个场景是GameMenuScene:

import UIKit
import SpriteKit
import AVFoundation
import Social


class GameViewController: UIViewController, UITextFieldDelegate{

var player:SKSpriteNode = SKSpriteNode()
var scene:GameMenuScene!


override func viewDidLoad() {
    super.viewDidLoad()

    let skView = view as SKView
    skView.multipleTouchEnabled = false
    scene = GameMenuScene(size: skView.bounds.size)
    //scene.scaleMode = SKSceneScaleMode.ResizeFill
    skView.showsFPS = true
    skView.showsNodeCount = true
    skView.presentScene(scene)
}


 /*
func shareButton()  {
     var myShare = "aa"
     let activityVC:UIActivityViewController = UIActivityViewController(activityItems: ["aa"], applicationActivities: nil)
  presentViewController(activityVC, animated: true, completion: nil)
}
*/

override func prefersStatusBarHidden() -> Bool {
    return true
}
}

这里是GameScene中检测到分享按钮触摸的部分:

import SpriteKit
import Social


class GameScene: SKScene, SKPhysicsContactDelegate {

override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {

        for touch: AnyObject in touches {

            let location: CGPoint! = touch.locationInNode(self)

            let nodeAtPoint = self.nodeAtPoint(location)

            if (nodeAtPoint.name != nil) {
              if   nodeAtPoint.name == "share"{
                    //shareButton()
}
}
}
}
}

1 个答案:

答案 0 :(得分:1)

这项工作对我来说:

 if   nodeAtPoint.name == "share"{
                var myShare = "My best is \(highScoreText.text)"
                let controller = self.view?.window?.rootViewController as GameViewController

                let activityVC: UIActivityViewController = UIActivityViewController(activityItems: [myShare], applicationActivities: nil)

                controller.presentViewController(activityVC, animated: true, completion: nil)
      }
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