问题是不同浏览器之间的不一致。
使用dart chromium,js chrome,js opera
运行进入和退出全屏模式
m_oCanvas.width =(window.screen.width * 0.75).toInt()原因 一个居中且宽度为75%的画布
使用'esc'退出全屏时,会调用HandleFSEvent, document.fullscreenElement是正确的(null或canvas)。 esc检测“m_bFullScreen&& document.fullscreenElement == null” 作品。
在firefox中运行为js,在
中运行js只能通过双击进入全屏作品,而不是退出
m_oCanvas.width =(window.screen.width * 0.75).toInt()原因 放大的画布,覆盖整个屏幕。
使用'esc'退出全屏时,不会调用HandleFSEvent。 esc检测“m_bFullScreen&& document.fullscreenElement == null” 不起作用,因为它有时会取消想要的全屏。
所以问题是如何通过双倍更改全屏/从全屏更改 单击,并按全部屏幕按esc工作相同的全部 浏览器。
main.dart:
library fullscreen_test;
import 'dart:html';
import 'dart:js';
void FullscreenWorkaround(CanvasElement canvas)
{
var canv = new JsObject.fromBrowserObject(canvas);
if (canv.hasProperty("requestFullscreen")) {
canv.callMethod("requestFullscreen");
}
else {
List<String> vendors = ['moz', 'webkit', 'ms', 'o'];
for (String vendor in vendors) {
String vendorFullscreen = "${vendor}RequestFullscreen";
if (vendor == 'moz') {
vendorFullscreen = "${vendor}RequestFullScreen";
}
if (canv.hasProperty(vendorFullscreen)) {
canv.callMethod(vendorFullscreen);
return;
}
}
}
}
void ExitFullscreenWorkaround()
{
var doc = new JsObject.fromBrowserObject(document);
if (doc.hasProperty("exitFullscreen")) {
doc.callMethod("exitFullscreen");
} else if (doc.hasProperty("mozCancelFullScreen")) {
doc.callMethod("mozCancelFullScreen");
} else if (doc.hasProperty("webkitExitFullscreen")) {
doc.callMethod("webkitExitFullscreen");
} else if (doc.hasProperty("msExitFullscreen")) {
doc.callMethod("msExitFullscreen");
}
}
class C_GameHandler
{
CanvasRenderingContext2D m_oContext;
CanvasElement m_oCanvas;
int _m_iOrginalCanvasW, _m_iOrginalCanvasH;
C_GameHandler(CanvasElement canvas)
{
m_oCanvas = canvas;
m_oContext = m_oCanvas.getContext("2d");
_m_iOrginalCanvasW = m_oCanvas.width;
_m_iOrginalCanvasH = m_oCanvas.height;
}
bool m_bFullScreen = false;
void ToggleFullScreen()
{
m_bFullScreen = !m_bFullScreen;
if(m_bFullScreen) {
FullscreenWorkaround(m_oCanvas);
m_oCanvas.width = (window.screen.width*0.75).toInt();
m_oCanvas.height = (window.screen.height*0.75).toInt();
} else {
ExitFullscreenWorkaround();
m_oCanvas.width = _m_iOrginalCanvasW;
m_oCanvas.height = _m_iOrginalCanvasH;
}
}
void HandleDClick(MouseEvent event)
{
ToggleFullScreen();
}
void HandleFSEvent(Event e)
{
//is unreliable, cant use
if(document.fullscreenElement==null)
print('onFullscreenChange off\n');
else print('onFullscreenChange on\n');
}
bool Loop(double time)
{
//detect if user has canceled fullscreen (using esc)
if( m_bFullScreen && document.fullscreenElement==null) {
print('log 1.');
// ExitFullscreenWorkaround();
m_oCanvas.width = _m_iOrginalCanvasW;
m_oCanvas.height = _m_iOrginalCanvasH;
m_bFullScreen = false;
}
if(!m_bFullScreen && document.fullscreenElement==m_oCanvas) {
print('log 2.');
}
//draw something
m_oContext.fillStyle = "green";
m_oContext.clearRect(0, 0, m_oCanvas.width, m_oCanvas.height);
m_oContext.fillRect(m_oCanvas.width~/2, 0, 20, m_oCanvas.height);
m_oContext.fillRect(0, m_oCanvas.height~/2, m_oCanvas.width, 20);
// keep looping
this._renderFrame();
return true;
}
void Start()
{
window.onDoubleClick.listen(HandleDClick);
document.onFullscreenChange.listen(HandleFSEvent);
this._renderFrame();
}
void _renderFrame() {
window.requestAnimationFrame((num time) { this.Loop(time); });
}
}
void main()
{
C_GameHandler oGame = new C_GameHandler(querySelector('#webplay-canvas'));
oGame.Start();
}
答案 0 :(得分:0)
我从全屏切换改为填充窗口,因为移动浏览器似乎还没有支持全屏API。它还解决了基于屏幕尺寸缩放的问题。
CSS
* {
margin:0; padding:0;
}
html, body {
width:100%; height:100%;
margin: 0px;
border: 0;
overflow: hidden; /* Disable scrollbars */
}
#canvas {
background-color: black;
display: block;
}
码
void ScreenSize()
{
double dScale = 1.0;
if(window.innerWidth>900) dScale = 0.75;
if(window.innerWidth>1400) dScale = 0.5;
m_oCanvas.width = (window.innerWidth*dScale).toInt();
m_oCanvas.height = (window.innerHeight*dScale).toInt();
m_oCanvas.style.width = (window.innerWidth-0).toInt().toString()+'px';
m_oCanvas.style.height = (window.innerHeight-0).toInt().toString()+'px';
_m_oGraph.Init(m_oCanvas); //apply the new size
}
void OnResize(Event e)
{
ScreenSize();
}
window.onResize.listen(OnResize);