我有一个CAShapeLayer
数组。在某些时候,我必须遍历该数组并为每一层启动动画。这些动画将图层的bounds.size.height
更改为不同的值(以某种方式计算)。在animationDidStop
方法中,我想将每个图层的高度实际更改为animation.toValue
值。我需要这样做,因为我希望未来的动画从新值开始,而不是从初始值开始。这是循环:
for (int i=0; i<[layersArray count]; i++) {
newLayerHeight = [self computeNewHeightForLayer:[layersArray objectAtIndex:i];
CABasicAnimation *myAnim = [CABasicAnimation animationWithKeyPath:@"bounds.size.height"];
myAnim.delegate = self;
myAnim.duration = 0.4;
myAnim.removedOnCompletion = NO;
myAnim.fillMode = kCAFillModeForwards;
myAnim.fromValue = [NSNumber numberWithFloat:[layersArray objectAtIndex:i]).bounds.size.height];
myAnim.toValue = [NSNumber numberWithFloat:newLayerHeight];
[[layersArray objectAtIndex:i] addAnimation:myAnim forKey:@"changeHeightAnim"];
}
在animationDidStop
方法中,我想做类似这样的事情(实际上等同于if-else范式并不是最好的):
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
if(flag){
/*
if(anim is linked to layer0)change the height of layer0;
if(anim is linked to layer1)change the height of layer1;
.
.
.
if(anim is linked to layerN-1)change the height of layerN-1;
*/
}
}
有什么想法吗?谢谢。
答案 0 :(得分:2)
为循环遍历图层数组时为每个CAShapeLayer
设置的每个动画指定一个特定值,如下所示:
[myAnim setValue:@"layer_1" forKey:@"animation_id"];
[myAnim setValue:@"layer_2" forKey:@"animation_id"];
...
在'animationDidStop'方法中,检查值的animation参数值,如下所示:
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
if([[anim valueForKey:@"animation_id"] isEqual:@"layer_1"]) {
// do something
}
else if([[anim valueForKey:@"animation_id"] isEqual:@"layer_2"]) {
// do something
}
}