我正在尝试将一组对象渲染到游戏屏幕中。我环顾四周,发现其他人提出了类似的问题,但我似乎无法应用他们已经得到的答案。
问题似乎发生在嵌套的for循环中。在尝试解决这个问题时,我已经在for循环中的第一行获得了Java NullPointerExceptions。
package com.frfanizz.agility;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class GameScreen implements Screen {
AgilityGame game;
OrthographicCamera camera;
SpriteBatch batch;
Hero hero;
Spark[] sparkArray;
int totalSparks;
public GameScreen(AgilityGame game) {
this.game = game;
camera = new OrthographicCamera();
camera.setToOrtho(true, 1920, 1080);
batch = new SpriteBatch();
hero = new Hero(60,540);
//Variables to set spark array
int screenX = 1400;
int screenY = 1200;
int numOfRow = 11;
int numOfCol = 8;
float spacingRow = screenY/(numOfRow + 1);
float spacingCol = screenX/(numOfCol + 1);
int totalSparks = numOfRow*numOfCol;
//Spark array
Spark[] sparkArray = new Spark[totalSparks];
//setting bounds for sparks
int index = 0;
for (int i=0;i<numOfCol;i++) {
for (int j=0; j<numOfRow;j++) {
//sparkArray[index] = new Spark();
sparkArray[index].bounds.x = (float) (60 + spacingCol + ((i)*spacingCol));
sparkArray[index].bounds.y = (float) (spacingRow + ((j-0.5)*spacingRow));
index++;
}
}
}
@Override
public void render(float delta) {
Gdx.gl.glClearColor(1F, 1F, 1F, 1F);
Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT);
camera.update();
generalUpdate();
batch.setProjectionMatrix(camera.combined);
batch.begin();
//Rendering code
batch.draw(Assets.spriteBackground, 0, 0);
batch.draw(hero.image,hero.bounds.x,hero.bounds.y);
for (int i=0; i<totalSparks; i++) {
batch.draw(sparkArray[i].image,sparkArray[i].bounds.x,sparkArray[i].bounds.y);
}
batch.end();
}
//Other gamescreen methods
}
Hero和Spark课程如下:
package com.frfanizz.agility;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Rectangle;
public class Hero {
public Sprite image;
public Rectangle bounds;
public Hero(int spawnX, int spawnY) {
image = Assets.spriteHero;
image.flip(false, true);
bounds = new Rectangle(spawnX - 16, spawnY - 16, 32, 32);
}
}
和
package com.frfanizz.agility;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.math.Rectangle;
public class Spark {
public Sprite image;
public Rectangle bounds;
public Spark () {
image = Assets.spriteSpark;
image.flip(false, true);
bounds = new Rectangle();
bounds.height = 32;
bounds.width = 32;
}
}
在for循环中,我打印了sparkArray的值,所以我认为我有一个值的问题,而不是我读过的其他问题的引用。 (以下是我(未成功)引用的问题: Java. Array of objects, Java NullPointerException with objects in array)
提前致谢!
答案 0 :(得分:3)
取消注释该行
//sparkArray[index] = new Spark();
在将Spark实例放入其中之前,您的Spark对象数组包含空值。
考虑使用Spark的二维数组,如果它适合您正在做的事情。
int numOfRow = 11;
int numOfCol = 8;
Spark[][] sparkArray = new Spark[numOfRow][numOfCol];
//setting bounds for sparks
for (int row=0; row<numOfRow; row++) {
for (int col=0; col<numOfCol; col++) {
sparkArray[row][col] = new Spark();
sparkArray[row][col].bounds.x = 1.23; // example of usage
}
}