所以,我的继子在Steam上玩Terraria,过去两天他在一个文件上播放它已经损坏了。使用我的知识作为尝试修复损坏文件的优势,我查看了自.NET Framework中的错误消息。
然而,我一生中从未玩过Terraria,所以有些事情很奇怪,我需要一些帮助,试图诊断腐败背后的原因。
at Terraria.Main.DrawBackground()
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e))
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Frameworkk.WindowsGameHost.ApplicationIdle(Object sender,
EventArgs e)
at
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtrdwComponentID, Int32 reason, Int32 pvLoopData)
at
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.Main(String[] args)