我已经尝试在C中关注OpenGL的this教程,但是当谈到第二个教程时,那个应该在窗口上绘制三角形的教程,我看不到任何东西。所以这就是我所做的,我采用了创建OpenGL上下文,窗口和东西的代码,我试图让它变得更简单:我没有使用VAO,而是尝试了glBegin / glEnd。
我收到此错误:1282“无效操作”。我只是直接从我的LWJGL项目中使用相同的句子。主循环是如此简单,我无法理解它是如何工作的,1282错误没有给我任何信息。为什么我仍然会收到错误?
#include <stdio.h>
#include <stdlib.h>
#pragma comment(lib, "glfw3.lib")
#pragma comment(lib, "glew32s.lib")
#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")
// Include GLEW. Always include it before gl.h and glfw.h, since it's a bit magic.
#define GLEW_STATIC
#include <GL/glew.h>
// Include GLFW
#include <GLFW/glfw3.h>
// Include GLM
#include <glm/glm.hpp>
using namespace glm;
void checkErrors() {
int error = glGetError();
if (error != GL_NO_ERROR) {
printf("%s (%d)\n", gluErrorString(error), error);
}
}
int main(void)
{
// Initialise GLFW
if (!glfwInit())
{
fprintf(stderr, "Failed to initialize GLFW\n");
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4); // 4x antialiasing
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // We want OpenGL 3.3
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); // To make MacOS happy; should not be needed
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //We don't want the old OpenGL
// Open a window and create its OpenGL context
GLFWwindow* window; // (In the accompanying source code, this variable is global)
window = glfwCreateWindow(1024, 768, "Tutorial 01", NULL, NULL);
if (window == NULL){
fprintf(stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window); // Initialize GLEW
glewExperimental = true; // Needed in core profile
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW\n");
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
do{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f( 1.0f, -1.0f, 0.0f);
glVertex3f( 0.0f, 1.0f, 0.0f);
glEnd();
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
// Check for errors
checkErrors();
} // Check if the ESC key was pressed or the window was closed
while (glfwGetKey(window, GLFW_KEY_ESCAPE) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0);
return 0;
}
答案 0 :(得分:10)
glBegin
/ glEnd
以及所有其他立即模式绘制函数等等已被弃用,不能与OpenGL 3.1(及以上)核心和转发兼容的上下文一起使用。< / p>
您可以尝试请求3.0兼容性上下文(包括所有已弃用的功能)。为此,请删除glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
和glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
行,并将次要版本提示更改为0.实际上,根据OpenGL wiki,您不应明确请求3.1的向前兼容上下文无论如何还是更新的。但是,最好的办法是找出VAO代码的错误,而不是使用已弃用的功能。